Re: Battlefield: Europe MOD v1.8
Posted: Wed Sep 20, 2017 10:14 am
As Intenso82 pointed out correctly, the problem with switchable towed AT guns (where in normal gun mode they have camo but cannot have any kind of transport, and then can be switched to a transport unit for movement with no camo) is that there are quite a few possible variations which should be covered:
AT guns: 3.7cm, 5cm, 7.5cm
Tractors: Krupp-Protze, SdKfz.10, SdKfz.11, Opel Blitz, RSO, Maultier, Horse Transport.
If I combine these there would be 10-12 possible outcomes, even if not all guns can use all tractors. But, because of the necessary in-family upgrade option there would be even more necessary combinations: e.g. 3.7cm + SdKfz10 -> 5cm + SdKfz.10 same upgrade family for gun, no upgrade needed for the tractor, so far so good, but then -> 7.5cm + SdKfz.11, Blitz, RSO, Maultier or maybe Horse Transport - same upgrade family for the gun, but needs a new tractor due to the increased weight of the gun, and then I need to do the same for the 3.7cm + Krupp-Protze line, which would be quite confusing in the end, unless I forget about upgrade family. But the whole point of this was to try make towed AT guns more cost effective, which necessitated the in family upgrade option.
And that is only for Germany. And then comes the question how the AI would deal with it. Therefore for now, I will only go for towed AT guns with camo, but no switch, and no capture flag ability. This looks like the simplest option and both sides would have the same benefits, be it a human-AI or a human-human game.
AT guns: 3.7cm, 5cm, 7.5cm
Tractors: Krupp-Protze, SdKfz.10, SdKfz.11, Opel Blitz, RSO, Maultier, Horse Transport.
If I combine these there would be 10-12 possible outcomes, even if not all guns can use all tractors. But, because of the necessary in-family upgrade option there would be even more necessary combinations: e.g. 3.7cm + SdKfz10 -> 5cm + SdKfz.10 same upgrade family for gun, no upgrade needed for the tractor, so far so good, but then -> 7.5cm + SdKfz.11, Blitz, RSO, Maultier or maybe Horse Transport - same upgrade family for the gun, but needs a new tractor due to the increased weight of the gun, and then I need to do the same for the 3.7cm + Krupp-Protze line, which would be quite confusing in the end, unless I forget about upgrade family. But the whole point of this was to try make towed AT guns more cost effective, which necessitated the in family upgrade option.
And that is only for Germany. And then comes the question how the AI would deal with it. Therefore for now, I will only go for towed AT guns with camo, but no switch, and no capture flag ability. This looks like the simplest option and both sides would have the same benefits, be it a human-AI or a human-human game.
There is a step-by-step install guide for both methods (with or without GME) in the readme.doc file, which comes with the mod, since v1.0.wargovichr wrote:Please list clear specific INSTALLATION instructions.







