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Re: Erik's campaigns & mods
Posted: Thu Oct 07, 2021 1:15 am
by KarisFraMauro
I think the objectives are hooped, but that might just be the gold star / grey star issue. It caught me out often enough, heh. Also no units for me but maybe that's deliberate? Took a while for the US forces to get going after all. Those minor issues aside I'm delighted

Re: Erik's campaigns & mods
Posted: Thu Oct 07, 2021 7:09 am
by Erik2
I'll contact support as well to get rid of old defunct games that just clutter the list and adds to the general confusion (mine).
Edit
I've asked support to remove these games:

- games.jpg (156.26 KiB) Viewed 1805 times
Re: Erik's campaigns & mods
Posted: Thu Oct 07, 2021 2:55 pm
by uzbek2012
Should we expect something like this ?
Conflicts Covered:
French in Indochina 1948-1954
South Vietnam Civil War 1955-1964
U.S. Involvement in South Vietnam 1965-1967
Orders of Battles (1948-1967) included in CS: Vietnam 1.0
Australia
Cambodia
France
Laos
New Zealand
People’s Republic of China
People’s Republic of Vietnam
Republic of Vietnam
South Korea
Thailand
United States of America
Content available with future DLCs:
Final Years in Vietnam 1968-1975
Korean War 1950-1953 + hypotheticals
Laotian Civil War 1959-1975
Sino-Vietnamese War 1979
Cambodian Civil War 1967–1975
https://cslegion.com/games/vietnam/
Re: Erik's campaigns & mods
Posted: Fri Oct 08, 2021 12:43 am
by KarisFraMauro
So any progress on addressing the Korea unit spawing issue? Seems like it's still a thing even in version 1.0, unless there are meant to be the six-ish units Bren mentioned.
Re: Erik's campaigns & mods
Posted: Fri Oct 08, 2021 11:55 am
by Erik2
Indochina and more Korea is planned.
Re: Erik's campaigns & mods
Posted: Fri Oct 08, 2021 11:57 am
by Erik2
KarisFraMauro wrote: ↑Fri Oct 08, 2021 12:43 am
So any progress on addressing the Korea unit spawing issue? Seems like it's still a thing even in version 1.0, unless there are meant to be the six-ish units Bren mentioned.
Bren and I are holding our Chinese troops back until the UN crosses the border to NK in our current test-games.
So any fix/update will wait until I have finished testing the Korea 150 Pt2 campaign.
Re: Erik's campaigns & mods
Posted: Fri Oct 08, 2021 9:30 pm
by KarisFraMauro
Ah makes sense, best to try and dig up all the possible bugs before embarking on a fix. The latest Battle of the Bulge game is shaping up to be pretty intense I have to say. Huge allied air superiority but gradually whittling down I think

Re: Erik's campaigns & mods
Posted: Fri Oct 08, 2021 10:15 pm
by uzbek2012
Erik2 wrote: ↑Fri Oct 08, 2021 11:55 am
Indochina and more Korea is planned.
It pleases )

The defeat of the North Korean tank column. Incheon, September 1950.
Re: Erik's campaigns & mods
Posted: Sat Oct 09, 2021 10:24 pm
by KarisFraMauro
Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
Re: Erik's campaigns & mods
Posted: Sun Oct 10, 2021 7:09 am
by wolfpinguin
KarisFraMauro wrote: ↑Sat Oct 09, 2021 10:24 pm
Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
I hope that the new update to version 9.0.6 doesn't create hic-ups in the mods and scenarios/campaigns.
W.
Re: Erik's campaigns & mods
Posted: Sun Oct 10, 2021 7:58 am
by KarisFraMauro
I haven't noticed it in my other games thankfully, but yeah any time there's an update the possibility is there.
Re: Erik's campaigns & mods
Posted: Sun Oct 10, 2021 8:35 am
by Erik2
KarisFraMauro wrote: ↑Sat Oct 09, 2021 10:24 pm
Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
I have never had any graphical glitches in the Korea mod.
But I've had to restart the game when the AI hangs in just about all campaign scenarios multiple times during testing.
A royal PITA, but since I've already invested a lot of time in the Korea mod I will finish the project.
Thankfully there's been no similar issues with the MicroMod.
Re: Erik's campaigns & mods
Posted: Sun Oct 10, 2021 8:38 am
by Erik2
Erik2 wrote: ↑Thu Oct 07, 2021 7:09 am
I'll contact support as well to get rid of old defunct games that just clutter the list and adds to the general confusion (mine).
Edit
I've asked support to remove these games:
games.jpg
Support tells me that they won't remove games unless they have been idle for more than 30 days.
I've told them these games are kind of beta-testing of scenarios.
Oh well

Re: Erik's campaigns & mods
Posted: Sun Oct 10, 2021 2:06 pm
by Brenmusik
KarisFraMauro wrote: ↑Sat Oct 09, 2021 10:24 pm
Not sure if anyone already mentioned this, but there is a bit of weird graphical stuff happening at the end of the turn in the Korea game. Like oversized avatars flashing on the screen. Doesn't have impact on gameplay as near as I can tell but thought I should point it out just in case.
No sign of anything like that happening here. I did have a problem with one Korea game, commented in "chat". A crash ocurred during the replay, not my turn as I stated. On re-starting the turn ran smoothly and uploaded.
Re: Erik's campaigns & mods
Posted: Mon Oct 11, 2021 11:28 am
by Brenmusik
Korea 1.0
My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
Re: Erik's campaigns & mods
Posted: Mon Oct 11, 2021 11:33 am
by Erik2
Brenmusik wrote: ↑Mon Oct 11, 2021 11:28 am
Korea 1.0
My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
I noticed that too. The mod has adjusted (increased) naval movements, but this is a little crazy.
Re: Erik's campaigns & mods
Posted: Mon Oct 11, 2021 11:54 am
by Brenmusik
Erik2 wrote: ↑Mon Oct 11, 2021 11:33 am
Brenmusik wrote: ↑Mon Oct 11, 2021 11:28 am
Korea 1.0
My South Korean infantry unit appears to have boarded a very fast transport, it travels further than Aircraft Carriers, is that intended?
I noticed that too. The mod has adjusted (increased) naval movements, but this is a little crazy.
It could be the method of boarding, via a warship. Next turn another will be boarding from a port, I'll report when it moves.
Re: Erik's campaigns & mods
Posted: Mon Oct 11, 2021 12:30 pm
by Erik2
I have a NK unit at sea moving at great speed. it boarded from a port.
Re: Erik's campaigns & mods
Posted: Mon Oct 11, 2021 12:38 pm
by Brenmusik
Erik2 wrote: ↑Mon Oct 11, 2021 12:30 pm
I have a NK unit at sea moving at great speed. it boarded from a port.
I'd better start looking for it

Korea mod 1.8
Posted: Wed Oct 13, 2021 11:52 am
by Erik2
Korea mod 1.8
1v2 Korea 1950-51 1.1
Fixed naval transport movement
Fixed remaining Chinese premature unit spawns
Korea 1950 Pt.2 campaign
Tested and fixed remaining scenarios