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Re: Forgotten Units Mod and stuff...

Posted: Fri Dec 14, 2018 7:52 am
by terminator
GabeKnight wrote: Wed Dec 12, 2018 9:00 pm
terminator wrote: Wed Dec 12, 2018 4:49 pm NEW unit = Italisches Freiwillige :
I guess they are supposed to be Italians fighting for Germany? Then it's "Italienische Freiwillige". :)
You are right, there is a spelling error. In fact, I just handed it in on a internet site.
I translated the term into English to make it more understandable :

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GabeKnight wrote: Wed Dec 12, 2018 9:00 pm But I'm no geography or history expert, maybe there was another "Ital" country out there somewhere then... :wink:
You're right, they could belong to the Italian Social Republic (Republic of Salò) but if you want to play with them in Anzio scenario for example (Endsieg), it is necessary to modify the scenario in that case. Not very practical...


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I didn’t really have time to do Stats in depth. I would have to add for certain units different models (ex Italian Volunteers '43, Italian Volunteers '44...). All units can be purchased for testing. Enjoy :!:

The link : http://www.mediafire.com/file/79mqx2zlc ... 9.zip/file

Re: Forgotten Units Mod and stuff...

Posted: Fri Dec 14, 2018 8:40 am
by terminator
Well, there is a bug with the availability date for the Italian volunteers '43 :

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Exactly the same Bug as for Endsieg specializations :mrgreen:
But no problem, Italian volunteers '43 are available from 43 A.D. :shock:

Re: Forgotten Units Mod and stuff...

Posted: Fri Dec 14, 2018 5:49 pm
by GabeKnight
terminator wrote: Fri Dec 14, 2018 8:40 am But no problem, Italian volunteers '43 are available from 43 A.D. :shock:
:lol: Okay, but wouldn't something like "Roman peasants" be more appropriate then?

Re: Forgotten Units Mod and stuff...

Posted: Sat Dec 15, 2018 5:17 pm
by terminator
GabeKnight wrote: Fri Dec 14, 2018 5:49 pm
terminator wrote: Fri Dec 14, 2018 8:40 am But no problem, Italian volunteers '43 are available from 43 A.D. :shock:
:lol: Okay, but wouldn't something like "Roman peasants" be more appropriate then?
Maybe for Order of Battle Field of Glory - Rise of Rome (future of Order of Battle ?)

Does anyone know what Tizard_Mission in specialisations.csv is :?:

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Re: Forgotten Units Mod and stuff...

Posted: Sat Dec 15, 2018 7:59 pm
by GabeKnight
terminator wrote: Sat Dec 15, 2018 5:17 pm Does anyone know what Tizard_Mission in specialisations.csv is :?:
It's not listed in the spec files and the US "nuclear_bomb" spec (which has the "Tizard_Mission" spec as requirement, too) works without it in the Pacific DLC; so my guess would be some leftover code from a spec that was planned but never implemented.

Re: Forgotten Units Mod and stuff...

Posted: Sun Dec 16, 2018 9:40 am
by terminator
GabeKnight wrote: Sat Dec 15, 2018 7:59 pm
terminator wrote: Sat Dec 15, 2018 5:17 pm Does anyone know what Tizard_Mission in specialisations.csv is :?:
It's not listed in the spec files and the US "nuclear_bomb" spec (which has the "Tizard_Mission" spec as requirement, too) works without it in the Pacific DLC; so my guess would be some leftover code from a spec that was planned but never implemented.
An inactive specialization :(
This inactive specialization has enabled me to learn more about the "Tizard Mission" :) : https://en.wikipedia.org/wiki/Tizard_Mission

Re: Forgotten Units Mod and stuff...

Posted: Sun Jan 06, 2019 3:57 pm
by terminator
AT mines :

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Maybe I need to change the defense stats ?
Could be a new specialization :idea:

Re: Forgotten Units Mod and stuff...

Posted: Fri Jan 11, 2019 7:47 am
by terminator
Why German transport with MG34 have vehicule attack = 0 :?:

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The consequence is that these transport units can not attack trucks :shock:

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In PanzerCorps it was possible :

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Re: Forgotten Units Mod and stuff...

Posted: Fri Jan 11, 2019 10:16 am
by terminator
Another example (with Enigma Machine Code Specialization :wink: ) :

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Re: Forgotten Units Mod and stuff...

Posted: Sun Jan 13, 2019 1:57 pm
by terminator
Today I found the solution how to add special text characters :D
For the title it works very well but for the text it is not great in some cases because of the small size of the characters :(
There is a bug with these special characters and the names of the localities that must be the bug responsible for the problems in different languages (especially Russian). The same special character works well in the title but does not work well in the name location (?)
If someone is interested, I can explain how to do (?)

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Re: Forgotten Units Mod and stuff...

Posted: Wed Jan 16, 2019 5:52 am
by terminator
Seabeattack :

I have 2 Arbeitnehmer units in Smolensk'43 (one unit = specialization).
What can we say about the attack animation for the Arbeitnehmer ? To be nice we will say that this animation is very strange, the Arbeitnehmer is trying to fire kneeled with his shovel :shock: too much Schnaps :!: I made a first try, removing the Arbeitnehmer animation so that the Arbeitnehmer would do nothing during the attack (better not do anything than do something bad). It was already better :) , but I thought, couldn’t he make a special shovel attack ?

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So I thought about this Japanese attack = SwordAttack :

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Yes, we're here :D

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Re: Forgotten Units Mod and stuff...

Posted: Wed Jan 16, 2019 6:32 am
by terminator
SpearAttack does not work with Arbeitnehmer but I discover another "strange animation" :

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Re: Forgotten Units Mod and stuff...

Posted: Sat Feb 02, 2019 4:22 pm
by terminator
I think of a new unit of horsemen :
- 2 horsemen = reco unit ? (unit of the game)
- 3 horsemen = new infantry unit stronger than the reco unit ?

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Re: Forgotten Units Mod and stuff...

Posted: Sat Feb 02, 2019 4:43 pm
by terminator
I think of two new unit of horsemen :
- 1 horseman = reco unit ?
- 2 horsemen = unit of the game
- 3 horsemen = new infantry unit stronger than the unit of the game (Cavalry Corps ?)

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Re: Forgotten Units Mod and stuff...

Posted: Sat Feb 02, 2019 10:57 pm
by terminator
The Italian Units captured by the Germans should be correctly renamed :
- AB 43 -> PzSpWg AB43 203(i)
- Carro Armato P26/40 -> PzKpfw P 40 737 (i)
- Semovente M43 da 105/25 -> StuG M43 mit 105/25 853 (i)

The American Unit captured by the Germans should be correctly renamed :
- M4A2 Sherman -> Panzerkampfwagen M4-748 (a)

The Russian Unit captured by the Germans should be correctly renamed :
- BA 10 -> Panzerspähwagen BA 203(r)
- T-34 Mod. 1940 -> Panzerkampfwagen T-34 747(r) Mod. 1940
- T-34 Mod. 1943 -> Panzerkampfwagen T-34 747(r) Mod. 1943

Re: Forgotten Units Mod and stuff...

Posted: Sun Feb 03, 2019 10:24 am
by terminator
The movement sequence for the version of the rider descended from the horse is OK :

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Re: Forgotten Units Mod and stuff...

Posted: Sun Feb 03, 2019 2:10 pm
by terminator
We do not have the 21cm Nebelwerfer 42 :cry:
The replacement I found is a double 15cm Nebelwerfer 41 :mrgreen:

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Re: Forgotten Units Mod and stuff...

Posted: Sun Feb 03, 2019 2:43 pm
by terminator
Improved positioning :

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Re: Forgotten Units Mod and stuff...

Posted: Sun Feb 03, 2019 3:00 pm
by terminator
Maybe that double artillery needs double transport ?

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Re: Forgotten Units Mod and stuff...

Posted: Sun Feb 03, 2019 4:07 pm
by terminator
Endsieg : very frustrating not to finish the Soviet campaign just because of very difficult supply trucks to destroy :cry:

My Order of Battle: Endsieg Campaign Tree :

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