Page 10 of 24
Re: Forgotten Units Mod and stuff...
Posted: Fri Dec 14, 2018 7:52 am
by terminator
GabeKnight wrote: ↑Wed Dec 12, 2018 9:00 pm
terminator wrote: ↑Wed Dec 12, 2018 4:49 pm
NEW unit =
Italisches Freiwillige :
I guess they are supposed to be Italians fighting for Germany? Then it's "Italienische Freiwillige".
You are right, there is a spelling error. In fact, I just handed it in on a internet site.
I translated the term into English to make it more understandable :

- Screenshot 1176.png (324.3 KiB) Viewed 4343 times
GabeKnight wrote: ↑Wed Dec 12, 2018 9:00 pm
But I'm no geography or history expert, maybe there was another "Ital" country out there somewhere then...
You're right, they could belong to the
Italian Social Republic (
Republic of Salò) but if you want to play with them in Anzio scenario for example (Endsieg), it is necessary to modify the scenario in that case. Not very practical...

- Capture d’écran (92).png (391.8 KiB) Viewed 4343 times
I didn’t really have time to do Stats in depth. I would have to add for certain units different models (ex Italian Volunteers '43, Italian Volunteers '44...). All units can be purchased for testing. Enjoy
The link :
http://www.mediafire.com/file/79mqx2zlc ... 9.zip/file
Re: Forgotten Units Mod and stuff...
Posted: Fri Dec 14, 2018 8:40 am
by terminator
Well, there is a bug with the availability date for the
Italian volunteers '43 :

- Bug.JPG (11.87 KiB) Viewed 4336 times
Exactly the same Bug as for Endsieg specializations
But no problem, Italian volunteers '43 are available from 43 A.D.

Re: Forgotten Units Mod and stuff...
Posted: Fri Dec 14, 2018 5:49 pm
by GabeKnight
terminator wrote: ↑Fri Dec 14, 2018 8:40 am
But no problem, Italian volunteers '43 are available from 43 A.D.

Okay, but wouldn't something like "Roman peasants" be more appropriate then?
Re: Forgotten Units Mod and stuff...
Posted: Sat Dec 15, 2018 5:17 pm
by terminator
GabeKnight wrote: ↑Fri Dec 14, 2018 5:49 pm
terminator wrote: ↑Fri Dec 14, 2018 8:40 am
But no problem, Italian volunteers '43 are available from 43 A.D.

Okay, but wouldn't something like "Roman peasants" be more appropriate then?
Maybe for Order of Battle Field of Glory - Rise of Rome (future of Order of Battle ?)
Does anyone know what
Tizard_Mission in
specialisations.csv is

- Tizard.JPG (24.41 KiB) Viewed 4271 times
Re: Forgotten Units Mod and stuff...
Posted: Sat Dec 15, 2018 7:59 pm
by GabeKnight
terminator wrote: ↑Sat Dec 15, 2018 5:17 pm
Does anyone know what
Tizard_Mission in
specialisations.csv is
It's not listed in the spec files and the US "nuclear_bomb" spec (which has the "Tizard_Mission" spec as requirement, too) works without it in the Pacific DLC; so my guess would be some leftover code from a spec that was planned but never implemented.
Re: Forgotten Units Mod and stuff...
Posted: Sun Dec 16, 2018 9:40 am
by terminator
GabeKnight wrote: ↑Sat Dec 15, 2018 7:59 pm
terminator wrote: ↑Sat Dec 15, 2018 5:17 pm
Does anyone know what
Tizard_Mission in
specialisations.csv is
It's not listed in the spec files and the US "nuclear_bomb" spec (which has the "Tizard_Mission" spec as requirement, too) works without it in the Pacific DLC; so my guess would be some leftover code from a spec that was planned but never implemented.
An inactive specialization
This inactive specialization has enabled me to learn more about the "Tizard Mission"

:
https://en.wikipedia.org/wiki/Tizard_Mission
Re: Forgotten Units Mod and stuff...
Posted: Sun Jan 06, 2019 3:57 pm
by terminator
Re: Forgotten Units Mod and stuff...
Posted: Fri Jan 11, 2019 7:47 am
by terminator
Why German transport with
MG34 have
vehicule attack = 0

- Sdkfz251.jpg (107.12 KiB) Viewed 3967 times
The consequence is that these transport units can not attack trucks

- Sdkfz251(2).jpg (323.73 KiB) Viewed 3967 times
In
PanzerCorps it was possible :

- GermanTransport.jpg (77.23 KiB) Viewed 3967 times
Re: Forgotten Units Mod and stuff...
Posted: Fri Jan 11, 2019 10:16 am
by terminator
Re: Forgotten Units Mod and stuff...
Posted: Sun Jan 13, 2019 1:57 pm
by terminator
Today I found the solution how to add
special text characters
For the title it works very well but for the text it is not great in some cases because of the small size of the characters
There is a bug with these special characters and the names of the localities that must be the bug responsible for the problems in different languages (especially Russian). The same special character works well in the title but does not work well in the name location (?)
If someone is interested, I can explain how to do (?)

- Screenshot 1267.png (615.57 KiB) Viewed 3910 times
Re: Forgotten Units Mod and stuff...
Posted: Wed Jan 16, 2019 5:52 am
by terminator
Seabeattack :
I have 2
Arbeitnehmer units in
Smolensk'43 (one unit = specialization).
What can we say about the attack animation for the Arbeitnehmer ? To be nice we will say that this animation is very strange, the Arbeitnehmer is trying to fire kneeled with his shovel

too much Schnaps

I made a first try, removing the Arbeitnehmer animation so that the Arbeitnehmer would do nothing during the attack (better not do anything than do something bad). It was already better

, but I thought, couldn’t he make a
special shovel attack ?

- battlefield-soldat-pelle.jpg (102.04 KiB) Viewed 3867 times
So I thought about this Japanese attack =
SwordAttack :

- Seabe(EffectSequences).JPG (63.78 KiB) Viewed 3867 times
Yes, we're here

- Screenshot 311.png (949.58 KiB) Viewed 3867 times
Re: Forgotten Units Mod and stuff...
Posted: Wed Jan 16, 2019 6:32 am
by terminator
SpearAttack does not work with
Arbeitnehmer but I discover another "strange animation" :

- Volunteers(1).jpg (266.52 KiB) Viewed 3863 times
Re: Forgotten Units Mod and stuff...
Posted: Sat Feb 02, 2019 4:22 pm
by terminator
I think of a new unit of horsemen :
- 2 horsemen = reco unit ? (unit of the game)
- 3 horsemen = new infantry unit stronger than the reco unit ?

- Screenshot 355.png (800.69 KiB) Viewed 3706 times
Re: Forgotten Units Mod and stuff...
Posted: Sat Feb 02, 2019 4:43 pm
by terminator
I think of two new unit of horsemen :
- 1 horseman = reco unit ?
- 2 horsemen = unit of the game
- 3 horsemen = new infantry unit stronger than the unit of the game (Cavalry Corps ?)

- Screenshot 356.png (986.89 KiB) Viewed 3703 times
Re: Forgotten Units Mod and stuff...
Posted: Sat Feb 02, 2019 10:57 pm
by terminator
The Italian Units captured by the Germans should be correctly renamed :
- AB 43 -> PzSpWg AB43 203(i)
- Carro Armato P26/40 -> PzKpfw P 40 737 (i)
- Semovente M43 da 105/25 -> StuG M43 mit 105/25 853 (i)
The American Unit captured by the Germans should be correctly renamed :
- M4A2 Sherman -> Panzerkampfwagen M4-748 (a)
The Russian Unit captured by the Germans should be correctly renamed :
- BA 10 -> Panzerspähwagen BA 203(r)
- T-34 Mod. 1940 -> Panzerkampfwagen T-34 747(r) Mod. 1940
- T-34 Mod. 1943 -> Panzerkampfwagen T-34 747(r) Mod. 1943
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 03, 2019 10:24 am
by terminator
The movement sequence for the version of the rider descended from the horse is OK :

- Screenshot 363.png (829.19 KiB) Viewed 3663 times

- Screenshot 364.png (261.68 KiB) Viewed 3663 times
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 03, 2019 2:10 pm
by terminator
We do not have the
21cm Nebelwerfer 42
The replacement I found is a
double 15cm Nebelwerfer 41

- Screenshot 367.png (364.23 KiB) Viewed 3651 times
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 03, 2019 2:43 pm
by terminator
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 03, 2019 3:00 pm
by terminator
Maybe that
double artillery needs
double transport ?

- Screenshot 384.png (264.61 KiB) Viewed 3642 times

- Screenshot 382.png (191.35 KiB) Viewed 3642 times

- Screenshot 383.png (285.27 KiB) Viewed 3642 times
Re: Forgotten Units Mod and stuff...
Posted: Sun Feb 03, 2019 4:07 pm
by terminator