Re: Bru's Scenarios
Posted: Tue Mar 13, 2018 3:12 pm
Arracourt new version 2.0 uploaded:
- Both sides now have resource points to start with and income per turn.
- I altered the OOB and expanded it to include armored infantry and recon units. All units now have historical names.
- Forces are more logically arranged at scenario start. Americans are halted in a salient but with coherent organization and Germans are approaching along roads.
- U.S. airpower is now included but without being overwhelming and ruining the challenge for the U.S. player. The German side was provided with mobile AA guns to balance.
- Corrected the error in talking about short-barreled Sherman tanks in the briefing while using only a later long-barreled version. Now there are three types of Sherman tanks in the scenario but most of them are still the short-barreled M4A2 which is historically correct.
- Provided supply in all towns across the map to discourage behind the lines excursions just to cut off supply from a main base.
- Adjusted secondary objectives to correspond with the amounts of German armored units in the scenario.
- Created a secondary mission to kill Gen. Hasso von Manteuffel to break German morale (eliminate resource income).
Now what I need help on is gameplay balance and proper number of turns. Any suggestions on those would be appreciated.
- Both sides now have resource points to start with and income per turn.
- I altered the OOB and expanded it to include armored infantry and recon units. All units now have historical names.
- Forces are more logically arranged at scenario start. Americans are halted in a salient but with coherent organization and Germans are approaching along roads.
- U.S. airpower is now included but without being overwhelming and ruining the challenge for the U.S. player. The German side was provided with mobile AA guns to balance.
- Corrected the error in talking about short-barreled Sherman tanks in the briefing while using only a later long-barreled version. Now there are three types of Sherman tanks in the scenario but most of them are still the short-barreled M4A2 which is historically correct.
- Provided supply in all towns across the map to discourage behind the lines excursions just to cut off supply from a main base.
- Adjusted secondary objectives to correspond with the amounts of German armored units in the scenario.
- Created a secondary mission to kill Gen. Hasso von Manteuffel to break German morale (eliminate resource income).
Now what I need help on is gameplay balance and proper number of turns. Any suggestions on those would be appreciated.