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Re: Modern Conflicts (Demo RELEASED)

Posted: Wed Aug 31, 2016 10:57 pm
by Akkula
flakfernrohr wrote:Akkula.....................With your talents and those of PHCAS, there is no doubt this will be another outstanding mod. PZC is indebted and I am grateful to have you both contributing to this great game. :)
Thanks a lot for your words Flak!. It is an honor to me to receive the help from phcas and for your compliments!
I have plenty of ideas for the NATO campaign and I cant wait to start to work in the scripting of the scenarios. :D
uzbek2012 wrote:"More updates will come soon"

Поскорее бы наступило это скоро ) Уже не терпится порвать НАТО орды )))

Soon would come this soon ) can not wait to break up NATO Horde )))

P.s. Homemade equipment will be ?
http://jokesland.net.ru/samodelnaya_tehnika.html
Dont worry my friend, but first you will have to play with NATO :) . I will reveal more details later but for now know this: the campaigns are a sequence.
Intenso82 wrote: What about Turkey ?
Its second man power force in Nato )

Donetsk and Lugansk People Republic has absolutely identical units. Aka old name Novorosiia.

Lithuania, Latvia, Estonia?
I cant promise anything. So far I have the hands full to give some meaning to the "plot" or "story" of this mod. I will try to put as much nations as possible in the campaigns.... but dont worry, anything can happen 8)
The Baltic States will not be part of this mod for now.
Magic1111 wrote:Wonderful Demo, thanks for your work Akkula!
And thanks to you Magic for all your support in the DMP forums. I really appreciate it.

And here some tease of the phcas help :lol: , you can appreciate a lot of details there:
Image
......and be ready to see some new animations in the next update for the Demo :twisted:

Thank you to all the Community.

Best regards.
Akkula.

Re: Modern Conflicts (Demo RELEASED)

Posted: Thu Sep 01, 2016 5:31 am
by bcnkor5
Features
- 400 completely new units
- Naval warfare improved
- NATO and Russian campaigns involving a fictional war on Europe
- Unique stand alone scenarios
- New sounds
- More to be announced in the future.
About the nations, these are confirmed:
- Russia
- Belarus
- Donetsk People Republic
- Lugansk People Republic
- Ukraine
- USA
- Great Britain
- France
- Germany
- Finland
- Sweden
with chances to add: Italy, The Netherlands, Greece, Norway.

More updates will come soon.
-------------------------------------------------------
and Spain Please...

Re: Modern Conflicts (Demo RELEASED)

Posted: Thu Sep 01, 2016 12:14 pm
by Magic1111
Akkula wrote: And thanks to you Magic for all your support in the DMP forums. I really appreciate it.
My pleasure mate! :D

Re: Modern Conflicts (Demo RELEASED)

Posted: Thu Sep 01, 2016 6:04 pm
by Farre
Great planes!

I read that poland is developing a new tank call Pt-16....i think its a T-72 chassi and new upgraded leoprad 2a4

http://defence-blog.com/army/poland-dev ... -tank.html
http://defence-blog.com/army/poland-to- ... -2016.html

Re: Modern Conflicts (Demo RELEASED)

Posted: Thu Sep 01, 2016 9:12 pm
by uzbek2012
Очень хорошо ) Жду новую версию вашего демо, что бы раздавить орды НАТО и гнать их до Ла Манша )))
Very good ) Waiting for a new version of your demo, that would have crushed the hordes of NATO and drive them to the English channel )))
Image
https://news.mail.ru/foto/404807/565157/

Они в правду думают нас победить таким убогим войском ?

They really think to beat us so miserable army ?

Re: Modern Conflicts (Demo RELEASED)

Posted: Sun Sep 11, 2016 5:26 pm
by Akkula
Hello everyone.
Some more screenshots to keep the waiting alive :D

These are the results of phcas contribution:
Image
Some fighters are mutirole, BUT that doenst means the units will be multipurpose: i.e., it would be unrealistic to equip bombs to a F-16 in mid air :P . To solve this I put the same cost to the bombing and fighter variants (or recon, or naval attack, etc) of those particular aircrafts, so you should be able to upgrade/equip them at the start of the scenario at 0 cost.

Here the British variant of the M270 artillery unit:
Image

With phcas we almost finished all the work on the air units, so soon we will start to dig on the ground units so we expect a LOT of work.

I decided some stand alone scenarios for the new version of demo, so soon I will upload it.

Best regards.
Akkula.

Re: Modern Conflicts (Demo RELEASED)

Posted: Mon Sep 12, 2016 1:14 pm
by Magic1111
Very nice shots as ever Akkula! :D

Re: Modern Conflicts (Demo RELEASED)

Posted: Fri Sep 16, 2016 10:40 am
by Farre
Looking good that MLRS !!!!!

Re: Modern Conflicts (Demo RELEASED)

Posted: Sat Sep 17, 2016 11:15 pm
by uzbek2012
Akkula wrote:Hello everyone.
Some more screenshots to keep the waiting alive :D
http://cdstalker.ru/covers/Peoples-Gene ... 21892.html
well, soon there world war will begin ?
http://www.hpssims.com/Pages/products/M ... ngp85.html

Re: Modern Conflicts (Demo RELEASED)

Posted: Sat Sep 24, 2016 1:08 am
by Akkula
A sample of the amazing trucks made by phcas, and some more units improved:
Image

City of Sochi, soon the war will knock its door:
Image

Best regards.
Akkula.

Re: Modern Conflicts (Demo RELEASED)

Posted: Sat Sep 24, 2016 4:52 pm
by flakfernrohr
PHCAS and Akkula..................certainly a dream team for Panzer Corps mods. :)

Re: Modern Conflicts (Demo RELEASED)

Posted: Sat Sep 24, 2016 9:21 pm
by Cataphract88
flakfernrohr wrote:PHCAS and Akkula..................certainly a dream team for Panzer Corps mods. :)
+1

This is looking great! :)

Re: Modern Conflicts (Demo RELEASED)

Posted: Sun Sep 25, 2016 8:08 am
by glaude1955
great work!

Yves

Re: Modern Conflicts (Demo RELEASED)

Posted: Tue Sep 27, 2016 12:30 am
by Akkula
Thanks for your kind words guys!! :D . I really appreciate them.

And now, more and more and more pictures....

More phcas transports, for Russia, Belarus and the Novorossiya Army:
Image

And some cold battles will appear in the campaigns:
Image

Regards,
Akkula.

Re: Modern Conflicts (Demo RELEASED)

Posted: Tue Sep 27, 2016 1:11 am
by uzbek2012
On perfectly ) I am Glad that the work on the mod continues it acquires new faction ) Soon there is a beta 2 !?

Re: Modern Conflicts (Demo RELEASED)

Posted: Tue Sep 27, 2016 8:51 am
by Magic1111
Very, very nice pictures! :D

Re: Modern Conflicts (Demo RELEASED)

Posted: Sat Oct 01, 2016 4:03 pm
by mst007
Here`s another convert, just played the demo. Excellent work guys!

Re: Modern Conflicts (Demo RELEASED)

Posted: Thu Oct 06, 2016 9:59 am
by Arvidus
Out of hibernation (albeit momentarily), I decided to treat this project with my (very specific) talent:
Image

Although I don't know the full list of planned nations, I made flags for every potential one in the European- and Caucasian theater.

List of nations (Left to right):

- Abkhazia
- Albania
- Armenia
- Australia
- Austria
- Azerbaijan
- Belarus
- Belgium
- Bosnia & Herzegovina
- Canada
- Bulgaria
- Croatia
- CSTO (Collective Security Treaty Organization)
- Czech Republic
- Denmark
- Estonia
- EU (European Union)
- Finland
- France
- Georgia
- Germany
- Greece
- Hungary
- Ireland
- Italy
- Kazakhstan
- Kosovo
- Latvia
- Lithuania
- Macedonia
- Moldova
- Montenegro
- Nagorno-Karabakh
- NATO (North Atlantic Treaty Organization)
- Netherlands
- New Zealand
- Norway
- Novorossiya
- Poland
- Portugal
- Republika Srpska
- Romania
- Russia
- Serbia
- Slovakia
- Slovenia
- South Ossetia
- Spain
- Sweden
- Switzerland
- Transnistria
- Turkey
- UK (United Kingdom)
- Ukraine
- UN (United Nations)
- USA (United States of America)

Re: Modern Conflicts (Demo RELEASED)

Posted: Fri Oct 07, 2016 4:25 pm
by bcnkor5
Akkula wrote:Thanks for your kind words guys!! :D . I really appreciate them.

And now, more and more and more pictures....

More phcas transports, for Russia, Belarus and the Novorossiya Army:


And some cold battles will appear in the campaigns:
Image

Regards,
Akkula.
................................................

Akkulanew idea: in the case of modern nuclear submarines that can fire missiles (add long-range missile from diver) or below water surface (Surface/Submerge/Dive) anger very well in Mod:

Example New Real submarine wwii add icon Sonar (image All_Sub_Dive-my.png):
Megamod WWII
http://www.slitherine.com/forum/viewtop ... 53#p624853
Sub dive three times (by looping) (Surface/Submerge/Dive), the number 16 is assigned not to see the dive unit and to play, as the put "nopurchase" does not work and the game crashes

With this you can escape into the deep, hidden shoot periscope and more protection or less protection and more damage to the add cannon supplement


example:
12066 Sub Superficie 10 300 30 400 5 1 0 5 0 0 0 6 7 3 2 3 0 All_Sub_Surface-my.png 01.01.1939 01.01.1946 6 primary 12067
12067 Sub Periscopio 16 300 30 300 4 1 0 7 0 0 0 5 12 7 3 3 0 All_Sub_Submerge-my.png 01.01.1939 01.01.1946 6 fixedt 12068
12068 Sub Sumergido 16 300 30 300 3 1 0 8 0 0 0 0 15 14 6 3 0 All_Sub_Dive-my.png 01.01.1939 01.01.1946 6 fixedt 12066


NOTE:With the new version 1.30 of the game can make good use of the ability to drive, for example, add to the camouflage Sniper and Skies
IDS_ABIL_CAMO Camouflage

Re: Modern Conflicts (Demo RELEASED)

Posted: Sun Oct 09, 2016 4:51 pm
by Akkula
RumpNissen wrote:Out of hibernation (albeit momentarily), I decided to treat this project with my (very specific) talent:
Image

Although I don't know the full list of planned nations, I made flags for every potential one in the European- and Caucasian theater.
Wow, thanks for your contribution RumpNissen!!. I really appreciate it!. They look fantastic!.
I dont know if is too much to ask, but could you make the specific flags for the Donetsk and Lugansk Republics?. Although I know they have the unified Novorossiyan Army (in the mod they have the same icons), I decided to separate the cities flags according the region:
Image
Thanks in advance!.
bcnkor2 wrote: Akkulanew idea: in the case of modern nuclear submarines that can fire missiles (add long-range missile from diver) or below water surface (Surface/Submerge/Dive) anger very well in Mod:

Example New Real submarine wwii add icon Sonar (image All_Sub_Dive-my.png):
Megamod WWII
http://www.slitherine.com/forum/viewtop ... 53#p624853
Sub dive three times (by looping) (Surface/Submerge/Dive), the number 16 is assigned not to see the dive unit and to play, as the put "nopurchase" does not work and the game crashes

With this you can escape into the deep, hidden shoot periscope and more protection or less protection and more damage to the add cannon supplement


example:
12066 Sub Superficie 10 300 30 400 5 1 0 5 0 0 0 6 7 3 2 3 0 All_Sub_Surface-my.png 01.01.1939 01.01.1946 6 primary 12067
12067 Sub Periscopio 16 300 30 300 4 1 0 7 0 0 0 5 12 7 3 3 0 All_Sub_Submerge-my.png 01.01.1939 01.01.1946 6 fixedt 12068
12068 Sub Sumergido 16 300 30 300 3 1 0 8 0 0 0 0 15 14 6 3 0 All_Sub_Dive-my.png 01.01.1939 01.01.1946 6 fixedt 12066


NOTE:With the new version 1.30 of the game can make good use of the ability to drive, for example, add to the camouflage Sniper and Skies
IDS_ABIL_CAMO Camouflage
I have some ideas for the submarines, dont worry. :P
Although I am disappointed with the new patch, as I thought they would add a trait I request for my mod... nothing fancy, but well, it seems we would not be able to use our subs to attack other subs :roll:

Best regards.
Akkula.