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Re: PHCAS Final MOD (v008)

Posted: Wed Jul 06, 2016 3:38 am
by Skylar27
Make it hypothetical that he " MAY " survive ;)

Re: PHCAS Final MOD (v009)

Posted: Wed Jul 06, 2016 7:28 am
by phcas
Update v009 is online now

Try the D-Day scenario of Allied Corps (Start 1944 Campaign Allied Corps)
This scenario is not finished yet, but you will have a first impression.

I need testplayers for this scenario - look en English language and game balance please. Some USA bombers and more battleships will come in the next update.

Thanks

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 5:37 am
by phcas
*The Waco gliders arrived

*New ships arrived

*startline landingcrafts is 1 hex offshore now. For surprise advance and pre D-Day bombing, German Coastal Batteries have no ammo in turn 1

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 9:52 am
by Magic1111
The ships, and especially the water looks very nice! :D

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 10:10 am
by phcas
Magic1111 wrote:The ships, and especially the water looks very nice! :D
Thanks.

*Battleships have a little more power in the next update. The effect on the German Batteries was to weak.

PHCAS

Re: PHCAS Final MOD (v008)

Posted: Thu Jul 07, 2016 10:18 am
by phcas
53rdVaInf wrote:Make it hypothetical that he " MAY " survive ;)
Sorry. "The end of Michael Wittmann. AC "Cobra" turn 8 (8 august 1944)"

But.....He dies in Allied Corps but not in Panzer Corps Wehrmacht!

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 10:40 am
by phcas
Market Garden

Reworked Arnhem with the Zoo, Destroyed Railway bridge, main Bridge, St Elizabeth Hospital

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 11:23 am
by Magic1111
I like the ingame messages with pictures very much! :D

Re: PHCAS Final MOD (v008)

Posted: Thu Jul 07, 2016 12:01 pm
by Skylar27
phcas wrote:
53rdVaInf wrote:Make it hypothetical that he " MAY " survive ;)
Sorry. "The end of Michael Wittmann. AC "Cobra" turn 8 (8 august 1944)"

But.....He dies in Allied Corps but not in Panzer Corps Wehrmacht!

How's that gonna work if the unit he's with in 44 survives or in 41 during Operation Barbarosa it gets destroyed ?

Re: PHCAS Final MOD (v008)

Posted: Thu Jul 07, 2016 12:13 pm
by phcas
How's that gonna work if the unit he's with in 44 survives or in 41 during Operation Barbarosa it gets destroyed ?

I think you will get him in his early day's in a sdKfz-222 or early StuG-III like he started. Automaticly he will grow to the Tiger. But if you lose him on the way......he's gone!

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 12:58 pm
by Skylar27
So it is possible to lose him early BUT no matter what you do he's gonna lose come 44

Sad sad sad :(

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 1:56 pm
by phcas
Sherman DD's arriving at D-Day in the next update

Re: PHCAS Final MOD (v009)

Posted: Thu Jul 07, 2016 4:12 pm
by danijocker90
53rdVaInf wrote:So it is possible to lose him early BUT no matter what you do he's gonna lose come 44

Sad sad sad :(
phcas wrote - He dies in Allied Corps but not in Panzer Corps Wehrmacht

Re: PHCAS Final MOD (v010)

Posted: Fri Jul 08, 2016 10:38 am
by phcas
Update v010 online now

*Update D-Day scenario (AC) - DD tanks / Waco gliders / Mobile Airfields

*Fi-156 can land anywere to refuel now

*VW Schwimmwagen can cross rivers now

*A v010 full MOD version will be online soon. Also the v001-010 update at once

Greetings PHCAS

Re: PHCAS Final MOD (v010)

Posted: Fri Jul 08, 2016 11:52 am
by Skylar27
Good stuff PHCAS

Quick question ... wouldn't most aircraft be able to land in a field whether to re-arm,re-fuel or to prevent crash and loss of plane and life ?

So, would it be possible to give all aircraft the ability ( switch button ) to land in open terrain to prevent lose because you're runnin' low on fuel and forgot to get them back to an airfield BUT it has to be within a close proximity of your own forces ... that would be cool ')

Re: PHCAS Final MOD (v010)

Posted: Fri Jul 08, 2016 5:45 pm
by phcas
53rdVaInf wrote:Good stuff PHCAS

Quick question ... wouldn't most aircraft be able to land in a field whether to re-arm,re-fuel or to prevent crash and loss of plane and life ?

So, would it be possible to give all aircraft the ability ( switch button ) to land in open terrain to prevent lose because you're runnin' low on fuel and forgot to get them back to an airfield BUT it has to be within a close proximity of your own forces ... that would be cool ')
It is possible but we must not do that for a few reasons. The AI wil not understand .Aircraft need an airfield to land. Exeption is the fi156. This Light Slow plane can land everywere

Re: PHCAS Final MOD (v010)

Posted: Fri Jul 08, 2016 8:03 pm
by Skylar27
I was just thinkin' out loud

Re: PHCAS Final MOD (v010)

Posted: Sat Jul 09, 2016 2:55 am
by hotilongstrike
this looks very good. will download it and give it a try.

Re: PHCAS Final MOD (v010)

Posted: Sat Jul 09, 2016 4:48 pm
by Skylar27
hotilongstrike wrote:this looks very good. will download it and give it a try.

I think you're gonna like it indeed, takes Panzer Corps to a whole new level :!:

Re: PHCAS Final MOD (v010)

Posted: Sat Jul 09, 2016 6:10 pm
by Andreh
right now we "only" can play the GC39 as a full reworked campaign right? (only used there is far from an understatement of this huge work, looks amazing!)