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REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN
Posted: Fri Oct 07, 2016 4:14 pm
by bcnkor5
New Real submarine:
Sub dive three times (by looping) (Surface/Submerge/Dive), the number 16 is assigned not to see the dive unit and to play, as the put "nopurchase" does not work and the game crashes
With this you can escape into the deep, hidden shoot periscope and more protection or less protection and more damage to the add cannonl supplement
example: add Sonar ( image All_Sub_Dive-my.png) So you can better see the submarine while submerged.
12066 Sub Superficie 10 300 30 400 5 1 0 5 0 0 0 6 7 3 2 3 0 All_Sub_Surface-my.png 01.01.1939 01.01.1946 6 primary 12067
12067 Sub Periscopio 16 300 30 300 4 1 0 7 0 0 0 5 12 7 3 3 0 All_Sub_Submerge-my.png 01.01.1939 01.01.1946 6 fixedt 12068
12068 Sub Sumergido 16 300 30 300 3 1 0 8 0 0 0 0 15 14 6 3 0 All_Sub_Dive-my.png 01.01.1939 01.01.1946 6 fixedt 12066
Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit
Posted: Fri Oct 07, 2016 4:16 pm
by bcnkor5
Maiale ita
add Sonar ( image SLC_Maiale2.png)
T34-85
Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit
Posted: Sun Oct 09, 2016 6:45 pm
by bcnkor5
For my birthday: A new Minimod UI to 3 games
Postby bcnkor2 » 01 Oct 2016 15:57
Order of Battle Series
Commander Europe at War
Panzer Corps v1.30 (Now you can switch from air to ground with different icons with a plane and a tank)
Download
http://www.slitherine.com/forum/viewtop ... 80#p623980
New T34 mod 42 winter. This tank has always liked
Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit
Posted: Mon Oct 10, 2016 1:25 pm
by Magic1111
bcnkor2 wrote:A new Minimod UI to 3 games
Order of Battle Series
Commander Europe at War
Panzer Corps v1.30 (Now you can switch from air to ground with different icons with a plane and a tank)
Looks very nice, many thanks for that gift!
Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit
Posted: Tue Oct 11, 2016 6:38 am
by bcnkor5
new T34-85-whinter
new Panther_II_F
new T-34-85 Winter
Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit
Posted: Tue Oct 11, 2016 8:56 am
by bcnkor5
new Panther_II_F (E-50)
Panther_A
Re: MEGAMOD-PanzerCorps v1.25-all bigunits land and air unit
Posted: Tue Oct 11, 2016 11:11 am
by bcnkor5
Panther_A_Desert Extra armour
Panzer_IVD less capacity ammunition warehouse
SS_Jagdpanther
Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit
Posted: Tue Oct 11, 2016 7:13 pm
by bcnkor5
new Jagdpanther_Desert more armor
new Jagdpanther_Winter more armor
Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit
Posted: Wed Oct 12, 2016 7:58 am
by bcnkor5
new GER 15cm FlaK 50, AA and AT date October 1942
The design was commissioned as a backup project Rheinmetall (Gerät 55) in 1936. Work was halted in January 1940. Krupp constructed 15 cm Gerät 60 from October 1942. It was further developed only as stationary 15 cm Gerät 60F (fest – fixed), with even higher performance.
new Flakpanzer V Coelian AA
Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit
Posted: Wed Oct 12, 2016 11:18 pm
by bcnkor5
For my birthday 10/1/2016 : A new Minimod UI to 3 games
Order of Battle Series
Commander Europe at War
Panzer Corps v1.30 (Now you can switch from air to ground (with different icons with a plane and a tank)
Final Version v3
Download update 10-01-2016
http://www.slitherine.com/forum/viewtop ... 80#p623980
Final Version v3
panzer_taskwindow to Ger, sov, American, England, jap and WWI
----------------------------------------
new BF_Hispano_HA1112
Made in Spain after the Spanish Civil War
Re: MEGAMOD-PanzerCorps v1.30-all bigunits land and air unit
Posted: Thu Oct 13, 2016 9:02 am
by Magic1111
Thanks for final version!

Re: MEGAMOD- PanzerCorps GOLD v1.30-All bigunits and other u
Posted: Mon Oct 17, 2016 6:00 pm
by bcnkor5
new MinenraumPanzerIII with minesweeper
or Minenboot with minesweeper
engineers who walk alone with minekiller
Too bad the game there is the option of laying mines by engineers, as it only allows you to put mines around a city
SAS - Desert Rats England + ChevroletLRDG
Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units
Posted: Tue Oct 18, 2016 4:55 pm
by bcnkor5
Panzer_38
Panzer_IIB_Desert +add badge Afrika corps
Panzer_IIB_Desert (bigunit alamein)
Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units
Posted: Tue Oct 18, 2016 6:23 pm
by bcnkor5
Tiger_II
Tiger_II desert
Tiger_II SS
Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units
Posted: Wed Oct 19, 2016 3:48 pm
by bcnkor5
These days we test the (efx.pzdat)
to synchronize (audio + animation) and finish the MOD, missing many tanks and all boats but so far so stay the MOD.
example of how is the final megamod (image test the efx.pzdat) ....
The truth is that a lot of work to do any megamod for a game, but then you see the result and worth, changes the game as the day to night.
List Real planes with Rockets:
Change switch cannon 20mm/30mm to air rockets land (Only 2 of ammo with Rocket)
Me_262R.png AIR/AIR
Bf_110G2.png AIR/AIR
SE_Bf_110G.png AIR/AIR
Typhoon_Mk.IB.png Air/Land
SE_Tempest_Mk.V.png A/L
SE_Mosquito_Mk.IV.png A/L
Bf_109G6-U4.png A/L
US_Corsair_F4U4B.png A/L
US_P47D_SE.png A/L
Fw_190A7.png A/L
SE_Bf_109K.png A/L
Japanese Planes None A/L
-----
New Anim and wav torpedolaunch Note: (Enhanced Version Launched torpedo- original equipment DMP)
Change switch machinegun to torpedo (Only 1 of ammo with Torpedo)
List new Real Planes Torpedo:
Torp Henschel -Germany
New Projects Aircraft to equip the Carrier Graf Zeppelin. "Fw 190A5/U140" with torpedoes
Torp Swordfish -England
Torp SM 81 - italy
Torp TBFAvenger-American
HidroPlane US_PBY_Catalina_Torpedo.png -American
Torp iL2T -Rusia
Torp D3A1 Aichi -Japan
Torp D3A2 Aichi -Japan
Torp B5N Kate -Japan
Torp B6N Tenzan -Japan
Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units
Posted: Sat Oct 22, 2016 4:31 pm
by bcnkor5
torpedoes example german Hs-123
UK piat
new i16 type 17 Polikarpov canon20mm
new i16 type 24 Polikarpov Rockets RS-82
Lavochkin_La-5 canon20mm
Lavochkin La-7 canon20mm
Yakovlev 3 canon20mm
Yakovlev 9T Cañon45mm
MiG 3 Rockets RS-82
Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units
Posted: Mon Oct 24, 2016 12:22 am
by bcnkor5
bicycles
Belgian 3rd Infantry Bicycle Regiment dating from 1939
japan
German 1944 (berlin defense, only one fire against tanks)
Re: REAL MEGAMOD- PanzerCorps GOLD v1.30-bigunits and units
Posted: Tue Oct 25, 2016 8:05 am
by bcnkor5
Minor_West_Allied_Inf
Defense Artillery Panzer in trench (a switch just 1 use). Tank you become a ground defense (used in normandia).
2/3 testing finished .... Soon we will end ...
Re: REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN
Posted: Thu Oct 27, 2016 7:58 am
by bcnkor5
2 things that are missing super important to this great game, not an added never Updates, being lame the game:
1-The aircraft carrier hangar, like the Order of Battle Series, unit loaded in hangar and transported by sea to recharge and protection inside the hangar, with the "toggle switch" icon can be added to an aircraft the plane but not transport you by sea.
2- "toggle switch" for torpedoes, you can not put the number of different ammunition to "interuptor of change" since it only has the lowest Munion in two changes of position: Example
for
TORPEDO 1 Ammo> Torp Henschel 8150
1
for BOMBER 3 Ammo> Bomb Henschel 8150
3
A failure of the game and improve it in different updatres:
When firing the first shot, the torpedo ammunition runs out, but also the 3 rounds remaining pumps even if they are two different switch change.
Idea Patch to this problem:
PosicionA: You have 1 ammo in the first and second position (switch) because of failure of the game by discounting the ammunition in the two positions (you spend the torpedo and drop you off at another position a = 0 if I have more ammunition in the other position . You will have torpedo sight, and less protection by weight torpedo plane and worse movement,
PosicionB: second position without torpedo but more protection (do not have the burden of tordepo) because loose shoot or to change your main switch, you can not return to torpedo.
Poscion A or C: you change torpedo to bomber, only when UPDATE in the aerodrome (on the aircraft carrier will not let you Game, another great failure record in the game), also have to pay the entire plane, another failure of the game (not allowed cost 0)
Note: After purchasing a Topedero or bomber, just with UPGRADE (in aerodromo not work on aircraft carrier fault of the game) you can reload the torpedo bomber or switch to the same plane-MultyRol.
Example:
5140 Torp Henschel 8 150 1 60 11 3 0 1 0 0 0 8 21 9 5 2 0 Hs-
123_Torpedo.png 01.01.1939 01.01.1946 5 primary 5141
5141 Torp Henschel 8 150 1 60 11 4 0 1 4 3 0 0 21 10 6 2 0 Hs-123.png 01.01.1939 01.01.1946 5 nopurchase upgrade
5142 Bom/Torp Henschel 8 150 1 60 11 4 0 1 8 7 -4 8 21 9 6 2 0 Hs-123.png 01.01.1939 01.01.1946 5 upgrade
Another alternative as the carriers do not work (Japanese and American aircraft), jump from A to B without passing through c. This is what I chose to shortstop exchange bomber 1 ammunition in both cases, to be more real in the aircraft carriers to exchange the plane Multyrol.
9334 Torp D3A2 Aichi 8 330 1 70 8 1 2 6 0 0 -4 8 14 10 3 2 33 Aichi_D3A1_Torpedo.png 01.01.1939 31.12.1946 5 primary 9245
9245 Bom D3A2 Aichi 8 330 1 70 8 1 0 6 4 3 -3 0 14 11 3 2 33 Aichi_D3A1.png 01.01.1939 31.12.1946 5 nopurchase 9334
Re: REAL MEGAMOD - PanzerCorps GOLD v1.30 by BCNKOR SPAIN
Posted: Sat Oct 29, 2016 5:08 am
by bcnkor5
Panzer Corps v1.30 Traits: names and abilities
http://www.slitherine.com/forum/viewtop ... 64#p624911
If someone has a list of new skills and old, to add the post to write it, because I do not see any info about it, and it is very important for any mod.
I hope to more ideas or info thanks...
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new real Bomb US B17 bomber = 4 bom
new StukaAttack and BomberDive =1 bomb
new BomberMedium_1r and BomberLight_1 = 2 bomb
Example: all bombers asigned (,-) (-,-) (,) (,)
He_111H2.png (,-) (-,-) (,) (,) BomberMedium_1 FighterNose_ALR2 Heinkel_He-111_1He_111H2.png (,-) (-,-) (,) (,) BomberMedium_1 FighterNose_ALR2 Heinkel_He-111_1