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Re: Rise of the Mongols - v0.3 beta released. (Jun 24, 2015)

Posted: Fri Nov 20, 2015 9:33 am
by BiteNibbleChomp
v0.4 is nearly ready, just waiting for mediafire to stop being slow.

Although it won't be included in the next update, I have finished the Ruthenia map as well. When you get to it (in v1.0), you will be reminded of the early steppe battles 8)

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Fri Nov 20, 2015 11:05 am
by BiteNibbleChomp
30,000th Post in the Scenario Design Forum!

v0.4 is online!

https://www.mediafire.com/?9tmdmcmns5zd400

Remember that the campaign is still a WIP, so briefings, sounds and other non-essential stuff haven't been added yet. However, I don't think that shouldn't stop you from finishing the conquest of China! (I should have the European battles done soon, so final release will hopefully be this year.)

New Scenarios:

:arrow: Kaifeng, 1232
:arrow: Caizhou, 1233-4
:arrow: Xiangyang, 1236
:arrow: Korea, 1237

Unit roster etc. is unchanged from v0.3

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Fri Nov 20, 2015 5:22 pm
by Andrewnator
BiteNibbleChomp
Thank you for not stop work on the mod.

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sat Nov 21, 2015 11:06 am
by BiteNibbleChomp
As Mongol forces break into the Holy Roman Empire.... (This map will be included in the next update!)
As Mongol forces break into the Holy Roman Empire.... (This map will be included in the next update!)
__01.JPG (175.82 KiB) Viewed 7249 times
Anyone who manages to get to Korea, can you please upload your accumulated prestige up to that point?

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sun Nov 22, 2015 8:17 am
by BiteNibbleChomp
Last breath of a dying empire.  Constantinople, 7 December 1241
Last breath of a dying empire. Constantinople, 7 December 1241
_a.JPG (185.68 KiB) Viewed 7226 times
Constantinople: In this scenario Ogedei dies (Holy Rome gets invaded in July 1241, so the European effort hasn't been destroyed by his passing). I will give you an explanation to why there isn't the 5-year regency that messed everything up, when you get to that map.

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sun Dec 13, 2015 11:07 am
by BiteNibbleChomp
Summer 1242: Baghdad comes under cannon fire!
Summer 1242: Baghdad comes under cannon fire!
baghdad.JPG (183.02 KiB) Viewed 7159 times
The Pope may have something to say about one of the targets in this map!

(Yes, I know Baghdad should happen 16 years later than it does in the mod, but seeing as Holy Rome has fallen, who gives a blade of grass?)

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Tue Dec 15, 2015 7:06 am
by BiteNibbleChomp
33.png
33.png (3.97 KiB) Viewed 7132 times
34.png
34.png (4.17 KiB) Viewed 7132 times
Will your head end up on a sacrificial altar?

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Wed Dec 16, 2015 10:47 am
by BiteNibbleChomp
A glimpse of what could haooen if you attempt to launch a crusade against the Mongol horde! I've already destroyed 60+ enemy units, at the cost of a heap of peasants. Doesn't matter though, I have heaps more peasants to fill the ranks!
1243parid.JPG
1243parid.JPG (185.02 KiB) Viewed 7111 times

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Thu Dec 17, 2015 1:11 am
by BiteNibbleChomp
Sealion '44! (That is, 1244) :lol:
england.JPG
england.JPG (225.43 KiB) Viewed 7094 times
This map will probably take the whole day to make - 54x70 hexes.

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Thu Dec 17, 2015 5:15 am
by captainjack
They'll never win. Delays at customs and late trains mean they will still be trying to get through Dover in 1247!

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Thu Dec 17, 2015 5:40 am
by BiteNibbleChomp
captainjack wrote:They'll never win. Delays at customs and late trains mean they will still be trying to get through Dover in 1247!
Who needs to obey some stupid official when you own an enormous (200 unit plus) army that has just laid waste to the entire Old World?

We'll push through England, and then capture the legendary cities of gold across the great seas!

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sat Jan 23, 2016 11:44 am
by BiteNibbleChomp
Anyone here happen to have a couple of Aztec-style Mesoamerican units?

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Fri Jan 29, 2016 11:49 pm
by BiteNibbleChomp
Progress report:

Campaign is nearly finished, just need to add some UI stuff and sounds (plus 1/2 the briefings). If I find the time I might add a couple of Mesoamerican scenarios as well.

I'm going to hold off release until after Sov Corps so that compatibility with 1.30 is assured from the start.
Kaiserschlacht and War of the World II will also receive minor updates for 1.30 at around the same time.

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sat Jan 30, 2016 5:21 pm
by Andrewnator
BiteNibbleChomp wrote:Progress report:

Campaign is nearly finished, just need to add some UI stuff and sounds (plus 1/2 the briefings). If I find the time I might add a couple of Mesoamerican scenarios as well.

I'm going to hold off release until after Sov Corps so that compatibility with 1.30 is assured from the start.
Kaiserschlacht and War of the World II will also receive minor updates for 1.30 at around the same time.

- BNC
As always we look forward to new updates.

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Fri Mar 11, 2016 9:28 am
by BiteNibbleChomp
Mongolia, 1200

Welcome to the yurt, Commander. I'm sure you remember our campaign against the Tartars. Chief Temujin has ordered a reformation of our army, securing you a promotion to command the main body of our forces for our upcoming campaign. We trust you will lead them well, as this campaign will prove to all the chiefs what will happen should they cross our leader or the tribe.

The attack on the Merkits is to represent a supreme moment of revenge for stealing the chief's wife 20 years ago. Now, we are to destroy the Merkits as a tribe. You are to eliminate any hostile units you encounter as your forces make their way across the Selenge River valley, on their way to the Merkit camp far to the north. Our allies Toghrul of the Keraits and Jamukha of the Taichuids will be fighting the Merkits elsewhere, so you will encounter only a small part of the enemy forces. Use this to your advantage, Commander.

Temujin's reforms have granted us an advantage over our opponents: our horsemen have been trained in the art of firing arrows while riding away at full gallop. This grants us exceptional mobility as well as incredible accuracy, so you should find our forces vastly superior to the enemy. This comes at a cost however: the entire tribe has been trained for combat and it will be very difficult, if not impossible, for us to replace any losses you may take. As a result, we suggest you make full use of the mobility of our horsemen: they are likely faster than the Merkit warriors and should be safe from attack if they keep a distance away from the enemy.

Temujin is expecting a glorious victory, do not fail him!

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sat Dec 31, 2016 3:44 pm
by steelwarrior
Hey there thanks for your great mod - any updates now that we have a PC Gold version?

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sat Dec 31, 2016 11:40 pm
by BiteNibbleChomp
Has it really been a year since I last touched this thing? :o

I think I only released as far as the end of China and Japan, right? I've got the rest of the maps sitting on my hard drive (up to the end of the campaign at England). I'll probably have to dig up some stuff to finish it and make it releaseable in a v1.0 form, but I should be able to do that in a couple of days.
steelwarrior wrote:Hey there thanks for your great mod - any updates now that we have a PC Gold version?
I'm still sitting on patch 125 - I don't tend to bother updating stuff unless it comes as part of the disk for a DLC - in PzC's case that is Soviet Corps. Any updates I release will be for that, although they should work in 130 as well (although there might be a couple of popups showing stuff like IDS_, but don't worry about those).

- BNC

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Mon Jan 02, 2017 6:27 am
by Andrewnator
BiteNibbleChomp wrote: I'll probably have to dig up some stuff to finish it and make it releaseable in a v1.0 form, but I should be able to do that in a couple of days.

What is the good news, waiting for release v1.0

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sun Feb 11, 2018 6:09 pm
by Panzerpimp
Hi, BiteNibbleChomp.
Playing your mod now, enjoying It. :)
Very nice overall: units, flags, maps etc.

Started the AAR here:
http://www.slitherine.com/forum/viewtop ... 45&t=82665

I have some questions:

- How many scenarios are there? Is there a campaign tree?

- Units do not reinforce/overstrength. Works as intended?

- Can't buy new units. Works as intended?

Thank You.

Re: Rise of the Mongols - v0.4 beta released. (Nov 20, 2015)

Posted: Sat Feb 24, 2018 10:11 pm
by BiteNibbleChomp
Yep, all sounds to be working fine. Like the historical Mongols, getting reinforcements is supposed to be basically impossible (there is a scenario after the one in India that basically just heals your core if you move it to a certain part of the map). Prestige is intended as a measure of victory.

Judging from your AAR you're up to India, after that should be the healing one, three in China, and then Korea/Japan. I don't think I ever released the Europe part (those are still not totally finished unfortunately).

- BNC