Uhu wrote:Thanks for the feedback!
My feedback on your feedback

:
- These North-African scenarios are mainly based on DMP work (only little modifications were done). That means a quite different playstyle - I would name it a little "blocky". But apart from that I liked the difference of gameplay - and I also liked, when I got back to the European theater.

- As I see your army composition, I fear, you will have troubles at this time, that you have so many M13/41 tanks, while you have so few 149mm arty pieces: I don't know on which difficulty you play, but I had at Crete already 6-7 pieces of 149mm's. These are the best, most efficent weapons of the Italian arsenal. On the other hand, at the start of the North African campaign, it was a big help, when I could convert about 3x 149mm's to Semovente 75/18's with good experience level, while I could buy some new arty to replace the converted ones. Of course the Semovente's can much better counter the harder British, American armor.
- Interesting choice that you use the 90/53 AT truck. For me the 90/53 AA/AT's were much more useful and also *SPOILER!* the later gift-Semovente 90/53 was also not so useful for me, so I sold it and bough other equipment from it's price.
Hey there.
I play on custom dificulty: 200% prestige for both sides, AI lv 2 and +5 turns. Everything else i leave balanced (100% experience for me & CPU, etc).
As for Army composition, maybe its not clear from screenshots, but almost half my core is my airforce, 6 fighters, 4 dive bombers and 4 strategic bombers. I have always been a "air power" guy from the days of Panzer General. No need to tell me how being like that actually screws me over on many occasions
So the need for ground Artillery is not THAT great.
Although i will be purchasing more of them, incase the next scenarios dont allow much air power to be used rapidly
On this particular scenario, i actually ran into trouble as i couldnt deploy my whole airforce at once and i also had to deal with a rather large fleet of Royal Navy and Royal Airforce before my air power would help the poor soldiers on the ground.
Not to mention the rather large distances the planes had to travel before they could engage any of those targets, my lonely ship almost got destroyed after it spotted the royal fleet.
As for the AT truck, i was aching for a mobile AT and while its not really the most powerful one as you mentioned, its the only one that actually proves useful at attacking foward armor units (the AT truck is usually by the side of my infantry), so far it didint disappointed me, wasting light british units like any good AT. I might actually get another one of those.
Another thing i screwed myself over was not bringing any mountaineer units, i figured "Hey, its a desert, no mountains and tottaly flat surface, right?" but towards the end i really wished i had them, some of the Bersaglieri are getting converted (once again) for next map.
And yeah, the excess tanks is manly because of my fear of russians and their Tank spam from the previous maps.
Now i am kinda stuck with a armor battalion that is quite slow on the desert

. Also those 2 gift tanks (the french and the T-26 are probably getting upgraded to another 2 M13/41, they are really crappy now.
And here is a question for you:
When will the the Black Shirts (Camicie Nere) become avaiable for purchase? Those guys were quite good at holding the enemy back in this map.
At any rate, I finished the scenario with 2 turns remaining for Decisive Victory (turn 33 out 40), way closer than i wished for, but a win is a win
Now i am on to Tobruk.
...
"I am starting to think Rommel really got the better end of the deal by getting sent back to Europe to fight the soviets, while i stay here in this god forsaken desert...
Sand everywhere... Mamma mia, i really hate this place."