Page 10 of 62
Posted: Tue Jan 24, 2012 1:22 am
by El_Condoro
I hate to say this,,,but you have to unstall and the re-install everthing and start over.
Not necessarily - the equipment.pzeqp and efx.pzdat files can be sent from someones vanilla install and just overwrite the new ones.
Posted: Tue Jan 24, 2012 2:14 am
by shooty
Sorry about about the bad bug report. I forgot I was using the 7-zip 9.25 alpha which has some bugs. I thought my pc was losing it all my zips were messed up. I have reverted to 9.22 so i dont send you guys looking for suff that i broke
Besides me being a bit goofy, had no other problems and Ive been through quite a few scenarios.
Enjoying the extras....
For the ROR (reinforcements on request) i was able to get reinforcements by having a plane in the "A" hex. I dont know if this was intended, but i noted it in my play through.
Finishing up in a bit, just took a breal to fix my zipper.

Posted: Tue Jan 24, 2012 2:38 am
by airbornemongo101
shooty wrote:Sorry about about the bad bug report. I forgot I was using the 7-zip 9.25 alpha which has some bugs. I thought my pc was losing it all my zips were messed up. I have reverted to 9.22 so i dont send you guys looking for suff that i broke
Besides me being a bit goofy, had no other problems and Ive been through quite a few scenarios.
Enjoying the extras....
For the ROR (reinforcements on request) i was able to get reinforcements by having a plane in the "A" hex. I dont know if this was intended, but i noted it in my play through.
Finishing up in a bit, just took a breal to fix my zipper.

Dude,,,there is never such a thing as a bad bug report,,with me at least. I would rather check something and have it be okay,,than have something screwed up left alone.
I can't help w/ the reinforment request thingie,,that Nikivdd's balliwack.
I'm strictly the Elite Unit guy,,beyond that I'm totally lost
I 'm glad you're enjoying the mod, I do have a favor to ask however for my own research/curiosity
What's your core force look like,,how many vanilla units,,how many Waffen SS units did you find or buy,,how many SE Heer units and when where the SE units awarded (approx). That info would be a big help in the future.
Posted: Tue Jan 24, 2012 2:40 am
by VPaulus
I too would be interested to know how many SS units people have in their core with airborne mod.
Posted: Tue Jan 24, 2012 8:43 am
by shooty
"I can't help w/ the reinforment request thingie,,that Nikivdd's balliwack.
I'm strictly the Elite Unit guy,,beyond that I'm totally lost"
That's ok I'm sure Nikivdd will read this when he has time, but i should have noted that was a bit for him.
"I 'm glad you're enjoying the mod, I do have a favor to ask however for my own research/curiosity..."
No problem at all, I will start a fresh game with a pad and pen handy in the a.m. and keep a breif of what happen and when, core building wise.
I should have that done tomorrow evening or the following afternoon or somewhere there abouts...
Posted: Tue Jan 24, 2012 8:47 am
by nikivdd
shooty wrote:"I can't help w/ the reinforment request thingie,,that Nikivdd's balliwack.
I'm strictly the Elite Unit guy,,beyond that I'm totally lost"
That's ok I'm sure Nikivdd will read this when he has time, but i should have noted that was a bit for him.
"I 'm glad you're enjoying the mod, I do have a favor to ask however for my own research/curiosity..."
No problem at all, I will start a fresh game with a pad and pen handy in the a.m. and keep a breif of what happen and when, core building wise.
I should have that done tomorrow evening or the following afternoon or somewhere there abouts...
The reinforcement trigger is activated when a groundunit is placed on the hex marked with A, keep it there for one turn, the following turn the reinforcements arrive on the hexes marked with $.
If it would not work for some reason, tell me in which pack (GTPG or SS-GTPG) and in which scenario.
Sorry if i might have forgotten the word "ground" in the briefing. It never occured to me that someone might attempt to do it with an air unit.
Posted: Tue Jan 24, 2012 10:38 am
by airbornemongo101
shooty wrote:"I can't help w/ the reinforment request thingie,,that Nikivdd's balliwack.
I'm strictly the Elite Unit guy,,beyond that I'm totally lost"
That's ok I'm sure Nikivdd will read this when he has time, but i should have noted that was a bit for him.
"I 'm glad you're enjoying the mod, I do have a favor to ask however for my own research/curiosity..."
No problem at all, I will start a fresh game with a pad and pen handy in the a.m. and keep a breif of what happen and when, core building wise.
I should have that done tomorrow evening or the following afternoon or somewhere there abouts...
Thank you,, it is much appreciated
Posted: Tue Jan 24, 2012 10:41 am
by airbornemongo101
[quote="nikivdd. It never occured to me that someone might attempt to do it with an air unit.[/quote]
Yeah,,these players can be sneaky buggers
I owe,,I owe so it's off to work I go
I'll check in later
Re: SS-GTPG update 22/01/12
Posted: Tue Jan 24, 2012 2:04 pm
by MartyWard
[quote="airbornemongo101]I hate to say this,,,but you have to unstall and the re-install everthing and start over.
[/quote]
When you say un-install do you mean uninstall the complete game of just the SS-GTPG mod?
I actually played 2 scenarios (stalingrad and the rescue of the 6th army) with the first version, 1/20/12 I think it was, and had no problems.
Re: SS-GTPG update 22/01/12
Posted: Tue Jan 24, 2012 2:14 pm
by VPaulus
MartyWard wrote:When you say un-install do you mean uninstall the complete game of just the SS-GTPG mod?
I actually played 2 scenarios (stalingrad and the rescue of the 6th army) with the first version, 1/20/12 I think it was, and had no problems.
I don't think you've to uninstall the game, as long you're using GME.
The issue is that you're carrying a army from a previous version which didn't have the SS mod. The equipment file is attached to your save thus the problem.
So if you want to still continue with your core army, just play the version without the SS mod.
Please Nikki, correct if I'm wrong.
Re: SS-GTPG update 22/01/12
Posted: Tue Jan 24, 2012 2:40 pm
by MartyWard
VPaulus wrote:MartyWard wrote:When you say un-install do you mean uninstall the complete game of just the SS-GTPG mod?
I actually played 2 scenarios (stalingrad and the rescue of the 6th army) with the first version, 1/20/12 I think it was, and had no problems.
I don't think you've to uninstall the game, as long you're using GME.
The issue is that you're carrying a army from a previous version which didn't have the SS mod. The equipment file is attached to your save thus the problem.
So if you want to still continue with your core army, just play the version without the SS mod.
Please Nikki, correct if I'm wrong.
Cool. I probably should start over as this mod looks really great.
Posted: Tue Jan 24, 2012 5:39 pm
by nikivdd
I'm pretty sure savegames from GTPG and SS-GTPG cannot be exchanged. The main reason is the equipment file. They are two different versions afterall.
If someone has remarks about the SS-GTPG beta, especially prestige, let me know. I did raise the start prestige to 7000 to purchase your core.
Posted: Tue Jan 24, 2012 6:19 pm
by MartyWard
nikivdd wrote:I'm pretty sure savegames from GTPG and SS-GTPG cannot be exchanged. The main reason is the equipment file. They are two different versions afterall.
If someone has remarks about the SS-GTPG beta, especially prestige, let me know. I did raise the start prestige to 7000 to purchase your core.
What was odd was I played the last 2 scenarios of pack 4 with the first beta of the mod installed and it played without problems. Maybe it was that new units became available and this triggered the problems.
Posted: Tue Jan 24, 2012 7:46 pm
by airbornemongo101
MartyWard wrote:nikivdd wrote:I'm pretty sure savegames from GTPG and SS-GTPG cannot be exchanged. The main reason is the equipment file. They are two different versions afterall.
If someone has remarks about the SS-GTPG beta, especially prestige, let me know. I did raise the start prestige to 7000 to purchase your core.
What was odd was I played the last 2 scenarios of pack 4 with the first beta of the mod installed and it played without problems. Maybe it was that new units became available and this triggered the problems.
The lack of clarity on the units ID #'s was an oversight on my part.
I had never thought that people would try overwriting,no biggie, now I know I have to make the statement below more often
In the Elite Units Mod, the SS panzer Corps Mod ,and the Heer Total SE Mod,,some of the units may have wound having the same equipment file ID number as the old vanilla SE units,, but
they are no longer the same unit....the old SE units are gone
Posted: Wed Jan 25, 2012 1:21 pm
by shooty
Hi guys.
ABMongo:
I'm a bit behind and i havent gotten as far as I would have liked to be - some real life interfered so I'll shoot for tomorrow. (last night my dog slipped on some ice and had to go to the emergency vet - she's ok but was limping a bit)
So after I get some sleep I'll get back on it.
For Nikivdd reguarding:
"The reinforcement trigger is activated when a groundunit is placed on the hex marked with A, keep it there for one turn, the following turn the reinforcements arrive on the hexes marked with $."
Lol. The instructions were clear.
I was just pointing out that planes work, as well as ground units, on the "A".
This makes it very easy to get the reinforcements.
I just happened to move a plane there and on my next turn recieved new paratroops.
It was Norway SS-GTPG-beta-22-01-12. (The amphib assault and sink vessles map)
I tested what i noted above more then once.
Sorry if I was unclear in my previous post.
- shooty
Posted: Wed Jan 25, 2012 2:15 pm
by nikivdd
shooty wrote:Hi guys.
.
For Nikivdd reguarding:
"The reinforcement trigger is activated when a groundunit is placed on the hex marked with A, keep it there for one turn, the following turn the reinforcements arrive on the hexes marked with $."
Lol. The instructions were clear.
I was just pointing out that planes work, as well as ground units, on the "A".
This makes it very easy to get the reinforcements.
I just happened to move a plane there and on my next turn recieved new paratroops.
It was Norway SS-GTPG-beta-22-01-12. (The amphib assault and sink vessles map)
I tested what i noted above more then once.
Sorry if I was unclear in my previous post.
- shooty
This "oversight" has been corrected for the next update.
Hope everything is fine with your dog

Posted: Wed Jan 25, 2012 8:52 pm
by nikivdd
No map screenshot of the Budapest mission. If you manage to gain a DV you'll get following debriefing:
If you pull this one off, you eliminated about 150 russian units... (and a lot are above 10 strength)
If you gain MV, you have no choice but to face the russians again in Berlin. And if you get get a DV there, you still have the chance to kick some western allied ass.
Progress report:
Berlin: ready to test
West-Germany: need to finish the map/pre-place units and test
Berlin-East screenshots
Posted: Sat Jan 28, 2012 10:19 pm
by nikivdd
First test was quickly finished, had to script a few more russian bridging engineers.
Currently doing second test. Few minor adjustments still needed. After third test i hope it will be an adequate release candidate.
My tanks arrived to engage the enemy
A few turns later
The enemy arrived at Berlin
The enemy starts with 200+ units. Air supremacy is rather fast achieved (in five turns), might add more russian air reinforcements. between turns 6 and 12.
Posted: Sun Jan 29, 2012 1:05 am
by dan_hnnng
HURRY!!!

Posted: Sun Jan 29, 2012 12:42 pm
by airbornemongo101
200 units
That is quite the target rich enviroment
