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Re: GS Beta Bug Reporting
Posted: Tue Jun 19, 2012 8:37 pm
by ncali
Stauffenberg wrote:I remember the rule now. Only countries who get a morale loss when attacked. Turkey and Sweden don't. Those countries are considered to be on alert even when neutral
Turkey suffers a -10 morale loss for surprise, so that can't be it (unless it is a bug). I'm guessing the issue involves the fact that Turkey is connected to an existing rail grid that is operational (the Allied grid in the Middle East).
Re: GS Beta Bug Reporting
Posted: Tue Jun 19, 2012 9:25 pm
by Schnurri
Both Sweden and Turkey get a -10 morale drop - I unwisely invaded both in one game.
Re: GS Beta Bug Reporting
Posted: Thu Jun 21, 2012 7:25 pm
by Peter Stauffenberg
Ok, you might be correct. Maybe we don't see it for contries like Yugoslavia (surrounded by enemy countries), Belgium and Holland (conquered in 1 turn).
I haven't checked the morale loss for countries. I remember we had 0 morale loss for some countries. I know that the code is checking that the morale loss remaining = initial morale loss then the rail network isn't activated.
Re: GS Beta Bug Reporting
Posted: Fri Jun 22, 2012 3:58 am
by richardsd
a big fat juicy one! easy to avoid once you know its there, but she is a nasty one
design feature = Bulgaria changes sides when Allies take Sofia
bug feature = Bulgaria changes sides when a partisan enters Sofia
lucky for my opponent that this is before Barbarossa (42) as he is employing a fortress europa type strategy and the Bulgars will be quickly crushed, still heavy punishment for not having a garrison
Re: GS Beta Bug Reporting
Posted: Fri Jun 22, 2012 4:39 am
by rkr1958
richardsd wrote:design feature = Bulgaria changes sides when Allies take Sofia
bug feature = Bulgaria changes sides when a partisan enters Sofia
Why would you call this a bug? I could make the argument that the partisan entering Sofia is actually a pro-allied Military coup that overthrows a the pro-axis Bulgarian government. And besides, in my opinion, anyone who leaves a capital garrisoned and allows it to be captured by a partisan deserves this.
Re: GS Beta Bug Reporting
Posted: Fri Jun 22, 2012 7:23 am
by richardsd
rkr1958 wrote:richardsd wrote:design feature = Bulgaria changes sides when Allies take Sofia
bug feature = Bulgaria changes sides when a partisan enters Sofia
Why would you call this a bug? I could make the argument that the partisan entering Sofia is actually a pro-allied Military coup that overthrows a the pro-axis Bulgarian government. And besides, in my opinion, anyone who leaves a capital garrisoned and allows it to be captured by a partisan deserves this.
well for starters this doesn't happen to all countries, for instance if a partisan takes Belgrade nothing happens and if ever there was a change of sides appropriate for a partisan taking a capital that would be it
there is also a post rationalisation available for most scenario's
I am happy for people to agree its not a bug (now that we know the behaviour) I am just not sure my opponent will be so happy when he wakes up and runs his turn in the morning!
Re: GS Beta Bug Reporting
Posted: Fri Jun 22, 2012 7:29 am
by Kragdob
Kragdob wrote:Is there any chances to look on Polish fighter stuck in Canada?
Any chance to fix Polish fighter that is forever-inactive when placed in Canada after UK is conquered?
Re: GS Beta Bug Reporting
Posted: Sat Jun 23, 2012 12:43 am
by JimR
richardsd wrote:rkr1958 wrote:richardsd wrote:design feature = Bulgaria changes sides when Allies take Sofia
bug feature = Bulgaria changes sides when a partisan enters Sofia
Why would you call this a bug? I could make the argument that the partisan entering Sofia is actually a pro-allied Military coup that overthrows a the pro-axis Bulgarian government. And besides, in my opinion, anyone who leaves a capital garrisoned and allows it to be captured by a partisan deserves this.
well for starters this doesn't happen to all countries, for instance if a partisan takes Belgrade nothing happens and if ever there was a change of sides appropriate for a partisan taking a capital that would be it
there is also a post rationalisation available for most scenario's
I am happy for people to agree its not a bug (now that we know the behaviour) I am just not sure my opponent will be so happy when he wakes up and runs his turn in the morning!
The Axis player in question was so excited about activating Spain for the Axis (by having captured all North African ports westward to Casablanca) that he didn't keep his eye on the Bulgarian situation. Just deserts, indeed!
Re: GS Beta Bug Reporting
Posted: Sun Jul 01, 2012 6:41 pm
by Schnurri
This is a minor yet annoying glitch. Sorry can't post screenshot as I haven't heard from my opponent for a few days. Have a DD I moved to Newcastle and it is now permanently stationed there. Can't move, upgrade, etc. Can't remember the turn but it was somewhere in 42 after the Brits invaded Norway. Annoying.
Re: GS Beta Bug Reporting
Posted: Mon Jul 02, 2012 11:26 am
by Diplomaticus
By the way, did we ever resolve the bizarre oil glitch that occurred in the Fortress Europa 2 AAR? You know, where after Italy fell Germany suddenly gained this bonanza of oil from nowhere? Kind of a major issue, really.
No UK Industry PP's
Posted: Tue Jul 24, 2012 11:51 pm
by richardsd
did we mean to change the UK income so they don't get the Industry PP bonus when London falls?
I don;t see why this should be, the key scientists would be evacuated to Canada with the Govt
Re: GS Beta Bug Reporting
Posted: Tue Jul 31, 2012 12:39 am
by richardsd
is anyone else having issues with railing after the Allies have taken Germany?
in one of my games the UK conquored Germany and no Russian untis are able to rail (anywhere at all) in Germany.
Re: GS Beta Bug Reporting
Posted: Tue Jul 31, 2012 9:45 am
by pk867
Hi,
Does the rail in Germany convert over to narrow gauge in the Russian hexes?
Re: GS Beta Bug Reporting
Posted: Tue Jul 31, 2012 11:23 am
by richardsd
pk867 wrote:Hi,
Does the rail in Germany convert over to narrow gauge in the Russian hexes?
the hexes are UK so shouldn't convert, I wonder if the code checks some combination of unit nationality and conversion rather than 'availability' to rail
the russian units have been next to or on UK rail heads for turns!
Re: GS Beta Bug Reporting
Posted: Wed Aug 01, 2012 12:55 am
by Diplomaticus
I don't know about Germany, but I know that in the late game I saw some pretty weird stuff with rail in the Balkans: The Yugo partisans count as Russians, but the Romanians (after capture) count as Western Allies. With Brits landing on the Adriatic coast and Russians moving in from the east, I ended up with this weird patchwork where some units could rail some places, others couldn't... it was hard to keep track. The worst part is that after Romania joins the Allies, any Russian units in Romania are stranded, as far as rail movement goes. They have to move out of the country to get to a rail head.
Re: GS Beta Bug Reporting
Posted: Wed Aug 01, 2012 4:15 am
by richardsd
Diplomaticus wrote:I don't know about Germany, but I know that in the late game I saw some pretty weird stuff with rail in the Balkans: The Yugo partisans count as Russians, but the Romanians (after capture) count as Western Allies. With Brits landing on the Adriatic coast and Russians moving in from the east, I ended up with this weird patchwork where some units could rail some places, others couldn't... it was hard to keep track. The worst part is that after Romania joins the Allies, any Russian units in Romania are stranded, as far as rail movement goes. They have to move out of the country to get to a rail head.
apparently it checks the nationality and Russians can't use other allies railways - this is important to know!
so you need to plan which ally is going to take Germany very carefully - letting a sentimental UK choice finish them off can lead to the entire Russian army being stranded in Germany and unable to rail to attack Italy
Re: GS Beta Bug Reporting
Posted: Fri Aug 03, 2012 11:35 pm
by rollo123
Just finished dealing with the Allies Dyle Plan and took out Paris in April. Had avoided Holland and finally took it in July. When I declared war I got a message that said something to the effect that because of the Allied attack on neutral country there would be no LL DD and convoys reduced by 25% A similar message had appeared earlier when the Allies DOW on Belgum. This is a small bug but something to be fixed later.
Supply convoy bug
Posted: Tue Sep 11, 2012 2:45 am
by JimR
In a GS 2.1 game I'm playing, the southern convoy has wandered into the Mediterranean (where it has been heartily greeted by Italian subs). A convoy in the Med is a bug, right? Because where would it go in the Mediterranean if it were to survive the Italian sub attacks?
Re: Supply convoy bug
Posted: Tue Sep 11, 2012 10:36 am
by JimR
JimR wrote:In a GS 2.1 game I'm playing, the southern convoy has wandered into the Mediterranean (where it has been heartily greeted by Italian subs). A convoy in the Med is a bug, right? Because where would it go in the Mediterranean if it were to survive the Italian sub attacks?
Update: exposed Italian subs blocked the convoy's further progress into the Mediterranean, so in the next turn the convoy reversed course and headed back out into the Atlantic. I remain puzzled as to why the convoy headed into the Mediterranean in the first place, though.
Re: GS Beta Bug Reporting
Posted: Wed Sep 26, 2012 2:20 am
by spillblood
Playing beta 2.10 as the Allies. I can't attack subs in the Atlantic with my destroyer squadrons except with some battleships. Is this a bug or is it some advantage given to the AI in this version? Or is it related to the fact I haven't researched ASW enough (haven't reached level 1 as GB yet). BTW, AI improvement is noticeable. The AI pulled off some pretty unexpected moves, like invading southern Caucasus via the Black Sea in 1941 (with masses of transports). It managed to invade France and Russia pretty well, could capture Yugoslavia in one turn, hasn't imvaded Greece though. I love the new map graphics with country names etc. Install went smoothly (I have Military History CEAW).