Posted: Tue Apr 19, 2011 3:28 pm
It seems sometimes it shows me that I can paradrop my troops into an adjacant hex. Either it works, or it does not and instead just moves my plane in to the next hex.
Hexes where you can paradrop are marked with paraŃhute icon, movement hexes - with dot. In cases when you can move or paradrop to the same hex, movement takes priority. To land there, click disembark button, then you will get parachutes on all adjacent hexes where you can land.Obsolete wrote:It seems sometimes it shows me that I can paradrop my troops into an adjacant hex. Either it works, or it does not and instead just moves my plane in to the next hex.
In which scenario are you? Cannot deploy any of your units or cannot deploy some of them?Razz1 wrote:Can not deploy my unit after I win the first scenario!
Does it repeat after save/reload? Is so, I want that save.Razz1 wrote:Can not deploy my unit after I win the first scenario!

Which mouse button are you clicking with? Try the other one.Razz1 wrote:Can not deploy my unit after I win the first scenario!




Actually, it was a bug, although it wasn't a problem of the [1] on the inf being too strong, the [8] on the fort was not being represented correctly. I've been told the bug has been fixed, as you can see here, now it's only a question of balance.Razz1 wrote:Try putting that infantry in an open hex. Your comparing apples to Oranges.

No. Allow me to explain with pictures.Also, we were discussing air power and ZOC.
When I said ambush I meant out of the Sun.
There is no more ambush for planes.
A player has the undo button.
I was wondering why I could never ambush the AI planes.


Interesting, and confirmed. However it only seems to be limited to the Stalingrad map. For example, you get the same error if you attempt to embark on hex 11,26, the city to the East of Sevastopol.Razz1 wrote:I get a repeatable CTD.
I try to load the infantry unit on a train.
It is in the port.
I heard there is no selection for a choice between a ship transport and rail but never read it causes a CTD.
http://www.photoshop.com/users/razz1234 ... 5db0aabc26
I agree it looks wierd, but it is by design, and changing this would require a lot of modifications in the code. The point is, if a hex contains a river, hex terrain is considered to be "river", no matter what terrain is underneath. Swamp in this case is just "decoration". This is done, because the game has no notion of "mixed terrain", where the effects of two different terrains are combined inside one hex. Implementing mixed terrain might be one of possible directions for future development (e. g. hills+forest or mountain+forest would be different from just forest or just mountains), but for now, we better concentrate on more urgent tasks.Kerensky wrote:#48. Artillery units cannot enter swamp terrain(probably intended). However, artillery units can enter swamp/river hexes, which to me is even rougher terrain. (unsolved)
The PZIVE attacked and pushed the artillery unit North, because Northwest is a swamp and illegal for artillery to enter.
Rudankort wrote:I've also finally tracked down the bug causing zero-strength units, "swapping" of units and all sorts of other strange effects. Hopefully, all these problems will be gone in the next update.