Page 10 of 22

Posted: Sun Apr 25, 2010 1:34 pm
by Blathergut
Odo IV
Image

Curses Artois for sneaky, underhanded dealings, forgeries, and insults to the Duke of Burgundy's own wife.

Offers the strength of Burgundy to the French King in the upcoming struggle.

(P.S. Agrees about the English meat and such.)

Posted: Sun Apr 25, 2010 2:01 pm
by 76mm
so how do I know if I'm entering into an informal alliance with a faction, or a formal alliance with France or England? Who has the authority to bind them?

Posted: Sun Apr 25, 2010 2:11 pm
by Blathergut
76mm wrote:so how do I know if I'm entering into an informal alliance with a faction, or a formal alliance with France or England? Who has the authority to bind them?
The two kings. You declare...they accept and that makes it formal. Hopefully, if you've chatted and agreed in private, they go along with what was planned!!!

They also can dissolve them.

Posted: Sun Apr 25, 2010 2:22 pm
by Blathergut
Scar...

So far this is very interesting. I like the containment to 1 or 2 armies per player. I've kinda lost interest in the LW one with so many armies everywhere. Now...if my little guys in the computer don't let me down!!!!!! :shock:

*girds loins and prepares for battle*

:D

Posted: Sun Apr 25, 2010 2:45 pm
by RyanDG
Do we PM you the starting army information such as location, names, and such? Or post openly here?

Posted: Sun Apr 25, 2010 2:46 pm
by Blathergut
You could post it here. :twisted:

But pm'ing might be wiser!

Posted: Sun Apr 25, 2010 2:47 pm
by Blathergut
I was blabbing further back about raising an army and such, but it wasn't the actual info that I sent.

Posted: Sun Apr 25, 2010 2:50 pm
by Blathergut
Re: Army Size

I bought everything on the list and I came to just under 700pts. That included bombards and doodads and camp!! Plus liberal sprinkling of FCs.

What are the other lists like? Maybe set a max for any one battle at 600?

Posted: Sun Apr 25, 2010 3:54 pm
by hidde
With 4 generals (inspiered, field, field & troop) and maxed out with troops I get 717pts.

Posted: Sun Apr 25, 2010 3:55 pm
by Scarz
76mm wrote:I have a question about alliances for neutrals--if a neutral joins an alliance with one of the factions of the major powers (english or french), what are the consequences:
1) can the neutral then leave the alliance at at time, or is it committed for the duration of the campaign?
2) is there a difference between a formal alliance with France or England and an informal alliance with one of their factions?
3) depending on the answer to #2, if I am allied with one faction, how much protection do I get from other factions of the same major power?
Thomas of Hainault
Image
Great questions. 1. Once you join an alliance you can leave at any time (at the appointed time in the turn sequence each season) by way of rebellion. It costs 150 silver to rebel. 2. Yes, the informal is just that. Say you join France in an informal alliance, France could march an army into one of your provinces, or any French alliance member, and still attack you (treachery). If you are formally aligned, non of the alliance members can attack you. France would have to kick you out of the alliance first, thus making you neutral and giving you a chance to join England. 3. Once your in an alliance, its up to the alliance to protect you. They may do this real well, or not. If France or England are no able to help thier alliance members, I suspect kingdoms will not see any benfit to standing with them.

Posted: Sun Apr 25, 2010 3:59 pm
by Scarz
76mm wrote:so how do I know if I'm entering into an informal alliance with a faction, or a formal alliance with France or England? Who has the authority to bind them?
During the first phase of the first season there will be a declare formal alliances time. If you and say England have reached a deal and your to join, England will tell me you have joined the alliance, and I will post it and your in. Then at some point if you decide you want out, you will have to rebel, during the rebel phase, pay some money, and then you out. But England might be a bit mad and go after a rebel!

Posted: Sun Apr 25, 2010 4:02 pm
by Scarz
RyanDG wrote:Do we PM you the starting army information such as location, names, and such? Or post openly here?
I am working on a way to make the map bigger, and then show the armies on the map. But is proving very difficult, as I "borrowed" the map outline from online and its not resizing well. Once all the armies are placed, when we start everyone will see them. Movement will be simultaneous, so everyone will move their armies, and I will place them, then battles etc will take place.

If anyone has any ideas on increasing the map size, without losing the detail, please let me know!

Posted: Sun Apr 25, 2010 4:03 pm
by Scarz
RyanDG wrote:Do we PM you the starting army information such as location, names, and such? Or post openly here?
Please PM me the starting army(s) location, size, and name. I won't let everyone know until the first phase of the first season.

Posted: Sun Apr 25, 2010 4:08 pm
by Scarz
PLEASE PM ME

I need your starting army name, size and location before we start the first turn. This should be fairly stright forward for most kingdoms, as you start with one army and the build points you get are listed.

Remember no additional builds to that army at start, you will get to recruit as the season goes if the army stays in home or allied province.

Posted: Sun Apr 25, 2010 4:19 pm
by deadtorius
Quick question before I can start a build, are castes given an inherent garrison or do we need to provide army points for a garrison.
Also do you need just a list of how many army points are in a given location or do you need an actual army list break down of troop types and numbers?

Posted: Sun Apr 25, 2010 4:25 pm
by Scarz
deadtorius wrote:Quick question before I can start a build, are castes given an inherent garrison or do we need to provide army points for a garrison.
Also do you need just a list of how many army points are in a given location or do you need an actual army list break down of troop types and numbers?
Each province has an inherent garrison, but not one that fights DAG battles. It just hold the castles against seige for the 4 seasons. I wouldn't worry too much try to garrison all your areas, there just are not enough armies to cover it all. If someone comes in and starts a seige to one of your castles, you should have time to try and expell them.

The exception to this rule is France (a couple other Kingdoms have 2) which can have three armies. France might decide to build a 200 or 300 army and post them as a garrison somewhere.

Posted: Sun Apr 25, 2010 5:54 pm
by Amaz_Ed
@Scar: I may be able to help with the map, but see below.

@Everyone: I am really sorry that I haven't given any time to this campaign yet, I am still muddling along trying to finish m,y last assignment for uni. That assignment will be handed in tomorrow and then I will give the campaign my full attention.

Posted: Sun Apr 25, 2010 7:38 pm
by Lupus
Same for me. Weekend was very busy, but I will have time tomorrow.

Image

Posted: Sun Apr 25, 2010 8:01 pm
by MARVIN_THE_ARVN
The treachery!!!!

From personal experience we know of the black tendrils of treachery that grow's in the hearts of some men, as we strive to defeat the kingdoms of the cresent and take back the lord's holy land some of our so called christian brothers try to take advantage as our attention is elsewhere doing our holy duty but know that the brave kingdom of Castile is by your side King Philip VI.

Alfonso XI (Soon to be deceased)


Image

Posted: Sun Apr 25, 2010 8:29 pm
by deadtorius
About army size for battles
with 4 genearals, whole list less the fortified camp and field fortifications I can get 886 points which is far more than I want to field. I have been trying out 500 and 600 point armies, I think 600 points is plenty big enough. I am finding the 650 pointers in the LW campaign to be a little much to deal with battles can take forever to complete, but the SOA armies are more per unit so a little smaller.
For what it is worth