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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 5:23 am
by Tobi72
serezha wrote: Fri Sep 20, 2024 5:11 am
And when can we play yamato 38?
As soon as the test is finished and I have dealt with any shortcomings, for example the missing translation in two briefings.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 5:26 am
by Tobi72
"Is this Lake Hasan? "
Yes it is, processed in a mini-campaign. Khalkin Ghol is also coming later as a mini-campaign.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 5:36 am
by Tobi72
I see that in a few missions I can either reduce the number of rounds or slightly increase the number of enemies.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:34 am
by bondjamesbond
serezha wrote: Fri Sep 20, 2024 5:11 am
And when can we play yamato 38?
When the crab on the mountain whistles and the mermaid sits on the twine ) Soon !
Try these mods if you are so drawn to Asia )
https://www.slitherine.com/forum/viewto ... &start=160
https://www.slitherine.com/forum/viewtopic.php?t=30156
https://www.slitherine.com/forum/viewtopic.php?t=34529
Tobi72 wrote: Fri Sep 20, 2024 5:26 am
"Is this Lake Hasan? "
Yes it is, processed in a mini-campaign. Khalkin Ghol is also coming later as a mini-campaign.
This is great I played in the inferno mod in Lake Hassan and Halkin Ghol )))) Let's see Toby san how it works out for you )
https://imtw.ru/topic/50073-mod-inferno ... -campaign/
Tobi72 wrote: Fri Sep 20, 2024 5:36 am
I see that in a few missions I can either reduce the number of rounds or slightly increase the number of enemies.
You as the father of the mod have the right to do whatever you want with it but just don't turn it into a trampling by hordes of Chinese )))) I play on the colonel if someone will play on the field marshal it will be a bit different )

I do not understand in that mission I just need to wait or units on the hex correctly to arrange that the mission is over and I proceeded to the next?
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:50 am
by Tobi72
Yes, unfortunately you have to hold out until round 40, I thought it would be difficult for the player here and gave a bit too many rounds...but I've already changed that in the newer version.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:51 am
by Tobi72
Don't worry, I think I've found a good measure.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:54 am
by Tobi72
Here, Tai’erzhuang, for example, I only added a few partisans and reinforced the counterattack with a few more units. And reduced the number of turns to 36.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:59 am
by Tobi72
The Terauchi army should not be weakened below 7 units then the mission is lost.
I had planned to include this army in the reserve as in Formosa, but then the player's troop strength would be too strong, so it's enough if you escort and place them there.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 8:03 am
by Tobi72
Do you have a link where I can download this mod? Inferno.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 8:45 am
by bondjamesbond
Tobi72 wrote: Fri Sep 20, 2024 7:54 am
Here, Tai’erzhuang, for example, I only added a few partisans and reinforced the counterattack with a few more units. And reduced the number of turns to 36.
Well, that's what the test is all about, where you need to increase and where you need to decrease )
Tobi72 wrote: Fri Sep 20, 2024 7:59 am
The Terauchi army should not be weakened below 7 units then the mission is lost.
I had planned to include this army in the reserve as in Formosa, but then the player's troop strength would be too strong, so it's enough if you escort and place them there.
I'm going to go do the math )))
Tobi72 wrote: Fri Sep 20, 2024 8:03 am
Do you have a link where I can download this mod? Inferno.
https://disk.yandex.ru/d/6_BcgYUV3MwyuH
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 2:16 pm
by Tobi72
I have also found a solution here. Japan Icon replaced by Khasan Order.

- Orden.png (213.65 KiB) Viewed 2260 times
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 6:29 pm
by bondjamesbond
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 6:53 pm
by Tobi72
Strange, it works for me. I'll change that, I wasn't happy with this solution anyway. I'll just remove it from the win condition. But it's good that you still managed to get everyone to the south safely.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:01 pm
by bondjamesbond
Tobi72 wrote: Fri Sep 20, 2024 6:53 pm
Strange, it works for me. I'll change that, I wasn't happy with this solution anyway. I'll just remove it from the win condition. But it's good that you still managed to get everyone to the south safely.
Should I just click, skip moves and pick my nose to end the game with a win ? ))) The guerrillas and the regular Chinese army were extremely dangerous and numerous in the beginning )))))

At least there would be an additional task like catching the guerrilla leader

)))))

Trophy A5M captured in China, transported to the USSR and tested at the Air Force Research Institute in 1939-40. The aircraft was considered obsolete and did not arouse much interest. Only the battery, voltampere meter and night illumination system of the instrument panel were copied from it.
https://vikond65.livejournal.com/1385192.html
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 7:17 pm
by Tobi72
I'll think of something.
In the Russian mini-campaign I've already updated victory windows etc. so that no Tennö Heika Banzai spoils the good mood.

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- Sieg.png (322.75 KiB) Viewed 2200 times
Mission 2 in the test

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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Fri Sep 20, 2024 9:59 pm
by bondjamesbond
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Sat Sep 21, 2024 5:46 am
by Tobi72
I know, but I like these pictures and the design. As long as there is no T-90 or SU-27 to be seen, that would be ok.
That's good, then I'll shorten the number of rounds for Wuhan. I took more time for this test because house-to-house combat is not everyone's cup of tea.
I can add a few more pictures for the units.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Sat Sep 21, 2024 9:29 am
by Tobi72
I think I have discovered the error. You converted an anti-tank unit into a new unit in Terauchi Army, so this mission is lost. The units must remain in the initial state as they are saved that way.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Sat Sep 21, 2024 9:32 am
by Tobi72
I will write a note about it in the mission and then I don't need to rebuild everything.
Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod
Posted: Sat Sep 21, 2024 1:19 pm
by Tobi72

- Yflagc.png (415.88 KiB) Viewed 1976 times