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Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Mon Feb 28, 2022 5:35 pm
by Aetius39
8. Florentia: deeter (army 9) versus Aetius39 (Etruscan).
Game is a draw, 0-0!
Aetius
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Mon Feb 28, 2022 7:53 pm
by TheGrayMouser
TGM Illyrians defeats Generalkostas Umbrians 45-62
tough game with multiple rallies make it a nail biter for many, many turns!
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Tue Mar 01, 2022 9:08 pm
by TomoeGozen
Battle result for Type B, Thurium: TomoeGozen (Greek with allies Lucanian, 1400 FP) versus shane30 (Lucanian 1000 FP), Mediterranean Agricultural.
It was tough asking the hoplites of Velia to dig the Lucanians out of their positions amongst the forests and rocky hills of Thurium. The battle raged all day and as dusk fell the Greeks of Velia were found wanting , the brave Lucanians holding out to slip away in the dark.
Final score 48 - 42 in favour of the Greeks.
Thank you to shane30 for a tough and interesting battle.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Wed Mar 02, 2022 7:40 pm
by shane30
5. Type A: shane30 (army 6, 1570 FP) versus dragmio (army 13, 1451 FP), Mediterranean Agricultural
Shane30 defeats Dragmio 49 / 19
Thanks for the game !
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Fri Mar 04, 2022 12:54 pm
by carpenkm
12 Type B, Histonium: carpenkm (army 17, 1380 FP) versus dragmio (Illyrian, 1000 FP), Mediterranean Agricultural
Carpenkm beat Dragmio 48 - 8
The Illyrian medium huddled on a rough hill, but weight of numbers and the heavier mercenaries were too much for the brave defenders. Thanks for the game.
Round 3: Concluded battles
Posted: Tue Mar 08, 2022 8:29 pm
by kronenblatt
1.
kronenblatt (
army 1) wins against
batesmotel (
army 10)
61 - 37.
2.
Interamna:
Aetius39 (
army 2) wins against
TomoeGozen (
Italic Tribal)
51 - 7.
3.
GeneralKostas (
army 3) loses against
TheGrayMouser (
army 11)
45 - 62.
4.
Messana:
markleslie (
army 4) wins against
dim30 (
Greek)
41 - 12.
5.
shane30 (
army 6) wins against
dragmio (
army 13)
49 - 19.
6.
Canusium:
dim30 (
army 7) wins against
TheGrayMouser (
Apulian)
40 - 2.
7.
Gela:
Giacofa93 (
army 8) wins against
shane30 (
Syracusan)
42 - 10.
8.
Florentia:
deeter (
army 9) draws with
Aetius39 (
Etruscan)
0 - 0.
9.
Thurium:
TomoeGozen (
army 12) draws with
shane30 (
army Thurium)
48 - 42.
10.
Scylletium:
Karvon (
army 14) wins against
dragmio (
army Scylletium)
42 - 0.
11.
Volaterrae:
Doyley50 (
army 16) draws with
carpenkm (
Etruscan)
16 - 4.
12.
Histonium:
carpenkm (
army 17) wins against
dragmio (
Illyrian)
48 - 8.

Round 3: Post-battle administration
Posted: Tue Mar 08, 2022 9:08 pm
by kronenblatt
Victorious armies
kronenblatt #1, Aetius39 #2, markleslie #4, shane #6, Giacofa93 #8, TheGrayMouser #11
=> Please PM me if you want to move into the hex of the conquered structures or defeated armies (unless already located there). (I will move in there.)
Drawing armies
deeter #9, TomoeGozen #12, Doyley #16
=> Please PM me if you want to move two hexes away from the defending structure in any other direction than that of your capital.
Losing armies
batesmotel #10, GeneralKostas #3, dragmio #13
=> Please PM me if you want to reappear in any hex other than that of of your capital.
From the rules
A player's army having:
- lost a battle is removed from its hex and placed:
- in the hex of an owned structure along its logistics line closest (in number of hexes) to where it lost the battle, or (failing that)
- in a hex adjacent to its capital (farthest away from any other armies, if no instructions are given).
- In both the cases, the army is not allowed to be placed within the ZoC of an army from another player, and if there are no available hexes to be placed in, the army is irrevocably eliminated and permanently removed from the map.
- drawn a battle moves 2 hexes away from the armies it fought, even if it means moving into the ZoC of an army from another player.
- won a battle either remains in its hex or (if giving explicit instructions thereto) moves into the adjacent hex previously occupied by a removed losing enemy army or into the adjacent hex of the Town or City that it just gained ownership of. If more than one army wishes to move into the same hex, the army with the lowest incurred casualties will make the move and if a tie the army with the highest inflicted casualties will make the move. If still a tie, no army will move into that hex.

Round 3: Final admin
Posted: Fri Mar 11, 2022 6:14 am
by kronenblatt
Reinforcement of army strength
"A player army that has not lost a battle during the round and ends its move (including movement after drawn or won battle) within the ZoC of a structure that the player has owned throughout the round will reinforce its army strength."
- Rosedelio (army #5): +32 FP due to being in the City of Ariminium throughout the round.
- SpeedyCM (army #15): +16 FP due to being in the Town of Soluntum throughout the round.
New kid on the block
- Dreddradish (army #18): Appears with his army in his capital of the Etruscan Town of Cosae. Welcome!
Round 4: Movement instructions
Posted: Fri Mar 11, 2022 6:17 am
by kronenblatt
Time has come for round 4's order giving and movement instructions and the 12 MP each of your armies have.
Please send to me through
replying to my PM by Sunday March 13 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with
no other symbols in between, only
blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of you guys until I've published my own movement instructions for army #1.
For details, please check
Giving orders and
Movement in the
RULES.
Any questions? Please ask them in this thread, for everyone else to see question and answer.
Don't worry: we'll all still hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all!

Round 4: Movement Execution
Posted: Tue Mar 15, 2022 5:51 pm
by kronenblatt
Round 4: Randomised battle opponent draws
Posted: Tue Mar 15, 2022 6:14 pm
by kronenblatt
In 9 of this round's 15 battles, randomised opponents need to be drawn. Results below, based on each player's army getting a random number between 0 and 1, ranking them and thus obtaining an opponent where needed. (Redraws are made until no player's army (whether needing a random opponent or not) will be drawn itself as opponent.)
Question to shane30: you're scheduled to play 4 games this round. Are you fine with that, or would you like to be relieved to battle 5 (defending Pisaurum as Illyrian against Rosedelio)? If the latter, any players volunteering to play that game instead? First come (by way of PM), first serve.

Round 4: Battle resolution
Posted: Tue Mar 15, 2022 9:05 pm
by kronenblatt
15 battles (4 Type A, 11 Type B) to be fought this round:
- Battles to be set up by the defender in Type B battles and by the player having spent the fewest MP in Type A battles, by March 18 at latest.
- Module: VV: Bellum Italicum v4 (please note: version 4!).
- Map size:
- Type A battles: Large (40 x 32).
- Type B battles: Medium (32 x 32).
- Map type: as specified below.
- Force size: see Army strength and force point adjustment in the rules, but please note:
- Type A battles: Each army's current army strength (as specified below), plus/minus adjustments (such as penalties for using Mercenaries as main army or allies).
- Type B battles:
- Player's army: the lower of current army strength and 1400 FP (as specified below), plus/minus adjustments (such as penalties for using Mercenaries as main army or allies).
- Army defending its Town or City (whether player owned or not): 1200 FP if City, 1000 FP if Town.
- Armies: see Armies and allies in battles in the rules, but please note:
- In Type B battles defending a Town or City that the player himself owns, he may use his own culture or the culture of that Town or City as his main army.
- In Type B battles that involves a Town or City not owned by any player, the army defending its Town or City will use the culture of the Town or City as the main army and is not allowed to use any allies.
- The winner, or the player having incurred the fewest casualties, reports the results in this thread.
- Battles to be concluded and reported within four weeks, i.e., by April 15 at latest.
Please note:
- A player can (without fighting a battle over it) gain ownership over a structure that is within his army's ZoC at the end of the round and not already owned by any other player through reducing his army's strength by 100 FP if a City and 50 FP if a Town.
- If a player's army has fought two drawn battles in two consecutive rounds in attacks against the same structure, the player will gain ownership over that structure (currently applicable to battle 9).
The battles:
1.
Type A kronenblatt (
army 1, 1488 FP) versus
batesmotel (
army 10, 1414 + 30 FP from City). Mediterranean
Agricultural.
kronenblatt sets up.
2.
Type B Sutrium:
Aetius39 (
army 2, 1400 FP) versus
Giacofa93 (
Etruscan, 1000 FP). Mediterranean
Agricultural.
3.
Type B Histonium:
GeneralKostas (
army 3, 1252 FP) versus
carpenkm (
Illyrian or Apulian, 1000 FP). Mediterranean
Agricultural.
5.
Type B Pisaurum:
Rosedelio (
army 5, 1400 FP) versus
shane30 (
Illyrian, 1000 FP). Mediterranean
Agricultural.
6.
Type A shane30 (
army 6, 1551 FP) versus
dragmio (
army 13, 1353 + 60 FP from Capital Town). Mediterranean
Agricultural.
dragmio sets up.
8.
Type B Camarina:
Giacofa93 (
army 8, 1400 FP) versus
TomoeGozen (
Syracusan, 1000 FP). Mediterranean
Agricultural.
9.
Type B Florentia:
deeter (
army 9, 1400 FP) versus
dragmio (
Etruscan, 1200 FP). Mediterranean
Hilly.
11.
Type B Cingulum:
TheGrayMouser (
army 11, 1343 FP) versus
carpenkm (
Umbrian, 1000 FP). Mediterranean
Hilly.
12.
Type B Thurium:
TomoeGozen (
army 12, 1400 FP) versus
shane30 (
Lucanian or Greek, 1000 FP). Mediterranean
Agricultural.
13.
Type A dragmio (
army 13, 1353 + 60 FP from Capital Town) versus
Karvon (
army 14, 1432 FP). Mediterranean
Agricultural.
dragmio sets up.
14.
Type A Karvon (
army 14, 1432 FP) versus
shane30 (
army 6, 1551 FP). Mediterranean Agricultural.
shane30 sets up.
15.
Type B Panormus:
SpeedyCM (
army 15, 1360 FP) versus
markleslie (
Carthaginian, 1200 FP). Mediterranean
Hilly.
16.
Type B Populonia:
Doyley50 (
army 16, 1372 FP) versus
Aetius39 (
Etruscan, 1000 FP). Mediterranean
Agricultural.
17.
Type B Terventum:
carpenkm (
army 17, 1372 FP) versus
Karvon (
Samnite, 1000 FP). Mediterranean
Hilly.
18.
Type B Tarquinii:
Dreddradish (
army 18, 1252 FP) versus
Doyley50 (
Etruscan, 1200 FP). Mediterranean
Agricultural.
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Tue Mar 15, 2022 9:16 pm
by kronenblatt
1. Type A kronenblatt (army 1, 1488 FP) versus batesmotel (army 10, 1414 + 30 FP from City). Mediterranean Agricultural. kronenblatt sets up.
=> @batesmotel: do you want to use any allies (Campanian), or Mercenaries as main army (-50 FP) or allies (-25 FP)?
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Tue Mar 15, 2022 11:44 pm
by Karvon
17. Type B Terventum: carpenkm (army 17, 1372 FP) versus Karvon (Samnite, 1000 FP). Mediterranean Hilly.
Game's up
pw karvon
pm sent
Game started
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Wed Mar 16, 2022 12:41 am
by Rosedelio
5. Type B Pisaurum: Rosedelio (army 5, 1400 FP) versus shane30 (Illyrian, 1000 FP). Mediterranean Agricultural
I will bring Umbrian allies
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Wed Mar 16, 2022 6:14 pm
by shane30
5. Type B Pisaurum: Rosedelio (army 5, 1400 FP) versus shane30 (Illyrian, 1000 FP). Mediterranean Agricultural
Game started
pw Pisaurum
PM sent
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Mar 17, 2022 4:37 pm
by Doyley50
16 Type B: Doyley 50( Etruscan 1372FP) versus Aetius39 (Etruscan 1000FP) Med.Agricultural.
Game set up, pwd 1234
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Mar 17, 2022 9:05 pm
by kronenblatt
1. Type A kronenblatt (army 1, 1488 FP) versus batesmotel (army 10, 1414 + 30 FP from City). Mediterranean Agricultural. kronenblatt sets up.
Game set up, with password capua
PM sent.
Enjoy!
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Thu Mar 17, 2022 9:43 pm
by carpenkm
Type B Histonium: GeneralKostas (army 3, 1252 FP) versus carpenkm (Illyrian or Apulian, 1000 FP). Mediterranean Agricultural.
GeneralK - do you want to bring any allies to the party?
Re: Vae Victis III - Bellum Italicum: Ongoing
Posted: Fri Mar 18, 2022 12:03 am
by markleslie
15. Type B Panormus: SpeedyCM (army 15, 1360 FP) versus markleslie (Carthaginian, 1200 FP). Mediterranean Hilly.
Battle set, will modify upon receiving instructions on allies.
PM sent.