Page 10 of 14

Round 13: Picts' movements

Posted: Tue May 03, 2022 7:29 pm
by kronenblatt
Image

Round 13: Movement instructions

Posted: Tue May 03, 2022 7:52 pm
by kronenblatt
Image

Please note
  • Brito-Roman army 2 (Doyley50): is halted by the ZoC of the Welsh Kingdom or Civitas Capital Corinium.
  • Welsh army 10 (carpenkm): is halted by the ZoC of the Pictish Town Mamucium.
Image

Round 13: Battle resolution

Posted: Wed May 04, 2022 3:19 pm
by kronenblatt
The following two "engagements" (as FoG2 games are called in this campaign) divided up into two separate battles will be fought:

Battle 1
  • Engagement 1.1: Welsh army 11 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt) 1200 FP. North European Agricultural. kronenblatt sets up.
Battle 2
  • Engagement 2.1: Brito-Roman Army 3 (TomoeGozen) 1200 FP versus Welsh army 9 (Aetius39) 1200 FP. North European Agricultural. Aetius39 sets up.

Please set up as follows in Field of Glory II: Ancients in accordance with rules' Engagements and battles:
  • Conquestu Britanniae v2 module (downloaded for MP in-game).
  • Open Battle scenario.
  • 24 turns.
  • 32 x 32 map size.
  • 2000 FP force size for both armies, but only 1200 FP (adjusted for any effects from e.g. structures, such as controlled Forts nearby) are spent on units from the army's pool of remaining units, see below.
  • Map type on the terrain as specified in the rules' Map terrain of engagements.
  • Always Mercenary Warbands as allies (even if no mercenary units selected) with the actual number of mercenary units that can be used depending on the following:
    • A faction can in total select four plus twice as many units of mercenaries as the number of Mines that it controls at the beginning of the round, to be distributed among its armies during that round.
    • However, a maximum of six mercenary units can be used by an army in any individual engagement.
    • Examples:
      • If seven Mines are controlled by the faction, it can select up to eighteen (4 + 2x7 = 18) mercenary units as a whole for its armies during a round, but for no individual army more than six mercenary units.
      • If no Mines are controlled by the faction, it can still select up to four mercenary units as a whole for its armies during a round, distributed among its armies.
  • 1200 FP worth of units (adjusted for any ally units selected from Mercenary Warbands) are thus picked from the following list so that 800 FP remain of the 2000 FP set up when the engagement begins:
    • Again, the 1200 FP may be adjusted (and correspondingly the 800 FP) due to e.g. structures, such as controlled Forts nearby.
Image

Resolving and reporting the battles:
  • Please create the challenge (with yourself always as Side B) by May 7 at the latest, and thereafter send a PM to your opponent and make a post in the tournament thread.
  • Please conclude games by June 4 at the latest.
  • The winner, or the player having incurred the fewest casualties, reports the results in the tournament thread.

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Wed May 04, 2022 3:37 pm
by TomoeGozen
Just so you know, I'll be away from Friday until Sunday evening with no access to the game unfortunately , should be back in action on Monday :-)
cheers,
Dave.

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Wed May 04, 2022 4:24 pm
by kronenblatt
TomoeGozen wrote: Wed May 04, 2022 3:37 pm Just so you know, I'll be away from Friday until Sunday evening with no access to the game unfortunately , should be back in action on Monday :-)
cheers,
Dave.
No probs, Dave. Thanks for heads-up!

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Wed May 04, 2022 9:00 pm
by carpenkm
what - no battle against Giacofa :shock: - my life isnt the same - i feel lost and confused! :?

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Wed May 04, 2022 9:20 pm
by kronenblatt
Battle 1
  • Engagement 1.1: Welsh army 11 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt) 1200 FP. North European Agricultural. kronenblatt sets up.
=> Game set up, with password EXCOBI

PM sent.

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Thu May 05, 2022 1:36 pm
by Giacofa93
carpenkm wrote: Wed May 04, 2022 9:00 pm what - no battle against Giacofa :shock: - my life isnt the same - i feel lost and confused! :?
Sorry, I'm busy licking my wounds after all the beating...but I know the feeling :(

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Sun May 15, 2022 6:11 pm
by Aetius39
Game against TomoeGozen set up, pw is britain!

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Tue May 31, 2022 12:11 pm
by Aetius39
Engagement 1.1: Welsh army 11 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt)

Aetius (Welsh) defeats kronenblatt (Picts) 43-7

The Picts didn't seem to feel like fighting so much, up on their mighty hill, so the Welsh pretended they didn't either, until they were upon them from 3 sides :) GG as always!

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Tue May 31, 2022 9:53 pm
by kronenblatt
How's this battle progressing?

Engagement 2.1: Brito-Roman Army 3 (TomoeGozen) 1200 FP versus Welsh army 9 (Aetius39) 1200 FP. North European Agricultural. Aetius39 sets up.

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Wed Jun 01, 2022 6:02 am
by Aetius39
Engagement 2.1: Brito-Roman Army 3 (TomoeGozen) 1200 FP versus Welsh army 9 (Aetius39)

Aetius (Welsh) defeats TomoeGozen (British) 52-14


There was a stream in the middle and part of the Welsh army on the right flank crossed the river, while the British right did the same. The Welsh left held off the onslaught enough for their right and middle to win the day. GG!

Round 13: Resolved battles

Posted: Wed Jun 01, 2022 6:01 pm
by kronenblatt
Battle 1
  • Engagement 1.1: Welsh army 11 (Aetius39) 1200 FP versus Pictish army 8 (kronenblatt) 1200 FP.
    => Aetius39 defeats kronenblatt 43-7.
=> Welsh victory!

Battle 2
  • Engagement 2.1: Brito-Roman Army 3 (TomoeGozen) 1200 FP versus Welsh army 9 (Aetius39) 1200 FP.
    => Aetius39 defeats TomoeGozen 52-14.
=> Welsh victory!

Round 13: Post-Battle Administration

Posted: Wed Jun 01, 2022 6:15 pm
by kronenblatt
Image

Now, questions to the following players:
  • Army 3 TomoeGozen: In which hex do you want to reappear*? Which unit or units do you this round want to remove in order to eliminate your army pool deficits**?
  • Army 8 kronenblatt: In which hex do you want to reappear*? Do you this round want to remove units in order to eliminate your army pool deficits (if yes, which units)? (I'm reappearing in Navio, and remove 1 Pictish Spearmen and 1 Light Archers.)
  • Army 9 Aetius39: Do you want to move into the hex of the losing army #3? Do you this round want to remove units in order to eliminate your army pool deficits (if yes, which units)?
  • Army 11 Aetius39: Do you want to move into the hex of the losing army #8? Do you this round want to remove units in order to eliminate your army pool deficits (if yes, which units)?
* An army having lost a battle is removed from its hex and placed in the hex of a tower or signal station, fort, fortress, town, capital, or city of its choice that is controlled by its faction as well as without interruption connected by roads and controlled structures to its faction's capital, or, if none of these available, in its faction's capital.
** Since the army pool deficit is higher than the FP cost of the most expensive unit in the army, at least one unit needs to be eliminated to bring the deficit down to zero or lower.

Keep in mind that (if you previously have decided to not to remove any units) the level of your deficit the previous round disallows choosing certain units, whose FP costs fell below the deficit at that time.

Please answer by midnight (Stockholm time) Thursday, June 2, at the latest. Otherwise, I deem your answers to be 'no' and 'as close as possible to current location'.

Image

Round 14: Order Giving

Posted: Thu Jun 02, 2022 3:15 pm
by kronenblatt
Time has come for round 14's order giving and movement instructions and the 12 MP each of you have.

Please send to me through replying to my PM by Sunday June 5 (9 PM, Swedish time) at the latest, and just as a simple sequence of individual moves (e.g., 2 4 2 6 0 6), with no other symbols in between, only blanks (for easy copy-pasting by the administrator). I will not open the PMs from any of the factions other than my own until I've published the movement instructions of the Pictish armies.

For details, please check Giving orders and Movement in the RULES.

Any questions? Please ask them in this thread, for everyone else to see question and answer.

Still don't worry: we'll all hold each other's hands to get to know and understand the rules, etc., together. This is for fun, after all! :)

Image

Image

Round 14: Picts' movements

Posted: Mon Jun 06, 2022 9:46 pm
by kronenblatt
Image

Round 14: Movement instructions

Posted: Mon Jun 06, 2022 10:01 pm
by kronenblatt
Image

Please note
  • Brito-Roman army 1 (TomoeGozen): is halted by the 0-hex ZoC of the Pictish Village Causennae.
  • Brito-Roman army 2 (Doyley50): is halted by the 2-hex ZoC of the Welsh City Glevum.
Image

Round 14: Battle resolution

Posted: Mon Jun 06, 2022 10:12 pm
by kronenblatt
The following four "engagements" (as FoG2 games are called in this campaign) divided up into four separate battles will be fought:

Battle 1
  • Engagement 1.1: Welsh army 11 (Aetius39) 1200 FP versus Pictish army 5 (Giacofa93) 1200 FP. North European Agricultural. Giacofa93 sets up.
Battle 2
  • Engagement 2.1: Brito-Roman Army 3 (TomoeGozen) 1200 FP versus Welsh army 9 (Aetius39) 1200 FP. North European Agricultural. Aetius39 sets up.
Battle 3
  • Engagement 3.1: Welsh army 10 (carpenkm) 1200 FP versus Pictish army 6 (kronenblatt) 1240 FP (due to +40 FP in location of Fort). North European Agricultural. kronenblatt sets up.
Battle 4
  • Engagement 4.1: Brito-Roman Army 2 (Doyley50) 1200 FP versus Welsh army 12 (carpenkm) 1200 FP. North European Hilly. Doyley50 sets up.

Please set up as follows in Field of Glory II: Ancients in accordance with rules' Engagements and battles:
  • Conquestu Britanniae v2 module (downloaded for MP in-game).
  • Open Battle scenario.
  • 24 turns.
  • 32 x 32 map size.
  • 2000 FP force size for both armies, but only 1200 FP (adjusted for any effects from e.g. structures, such as controlled Forts nearby) are spent on units from the army's pool of remaining units, see below.
  • Map type on the terrain as specified in the rules' Map terrain of engagements.
  • Always Mercenary Warbands as allies (even if no mercenary units selected) with the actual number of mercenary units that can be used depending on the following:
    • A faction can in total select four plus twice as many units of mercenaries as the number of Mines that it controls at the beginning of the round, to be distributed among its armies during that round.
    • However, a maximum of six mercenary units can be used by an army in any individual engagement.
    • Examples:
      • If seven Mines are controlled by the faction, it can select up to eighteen (4 + 2x7 = 18) mercenary units as a whole for its armies during a round, but for no individual army more than six mercenary units.
      • If no Mines are controlled by the faction, it can still select up to four mercenary units as a whole for its armies during a round, distributed among its armies.
  • 1200 FP worth of units (adjusted for any ally units selected from Mercenary Warbands) are thus picked from the following list so that 800 FP remain of the 2000 FP set up when the engagement begins:
    • Again, the 1200 FP may be adjusted (and correspondingly the 800 FP) due to e.g. structures, such as controlled Forts nearby.
Image

Resolving and reporting the battles:
  • Please create the challenge (with yourself always as Side B) by June 10 at the latest, and thereafter send a PM to your opponent and make a post in the tournament thread.
  • Please conclude games by July 20 at the latest (extended period due to Northern hemisphere summer).
  • The winner, or the player having incurred the fewest casualties, reports the results in the tournament thread.

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Tue Jun 07, 2022 11:38 am
by Giacofa93
Battle 1.1 posted,
Pwd: aetius

Re: Ruin and Conquest of Britain - Tournament I: Ongoing

Posted: Tue Jun 07, 2022 2:34 pm
by Doyley50
Battle 4 v carpenkm set up, pwd 1234.