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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Thu Apr 30, 2020 3:04 pm
by AKRebel
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 2:46 am
by TonyAfan
Operation Typhoon Map rough draft
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 11:32 am
by uzbek2012
How in 1945 Britain and the United States bombed Holland with potatoes)) The humanitarian bombing was called Manna-Chowhound and was supposed to save the starving inhabitants of the Netherlands. The fact is that in 1944, Germany was already short of food and the Germans stopped supplying food to the Netherlands. As a result, from April 27, the distribution of bread was reduced to 200 grams per week, and then the allies agreed with the German command: they would "bomb" Dutch cities with products, and the Wehrmacht promised not to fire bombers.
https://rg.ru/2020/04/29/kak-v-1945-god ... shkoj.html
Do you plan such a "bomb" and the main thing is not to confuse the potatoes with real bombs

?

Otherwise it will be like this ....
https://topwar.ru/8378-unichtozhenie-dr ... 5-god.html

"Stalin line". Three-shot machine gun emplacement M-1 No. 292
https://francis-maks.livejournal.com/39198.html
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 11:33 am
by Kotoulas
Hello, the card is not there !? I can not find them.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 4:49 pm
by TonyAfan
Recon aircraft can only be refueled in the middle of a airfield hex. All other aircraft can also use the hexes next to the airfield. So if you do not place a reconplane in the middle hex. It never will be refueled. The recon aircraft are marked with a binoculars icon under it.
About HQ units. They have a few functions. First they represent historical HQ units with historical leaders in it. In big maps it's useful to move armies by their formations to keep things clear. For example send 18th army to Leninggrad, 2nd Panzer Gruppe to Minsk, etc. If you use the switch button on HQ units they become static but have a spotting range larger than normal recon units. The airunits fighting in the HQ's vision have a +1 bonus (radar trait). If you keep the HQ units in the rear you can place them in a city to prevent that partisan units just walk into this cities. So their are some useful things to do with HQ units. I use them to go directly behind the frontline to make a "recon" area behind the front of HQ's next to each other so their are no blind spots behind the frontline to be sure no enemy units sneak behind my frontline. But above all I like how the HQ's look

If we think HQ units will be more usefull with a +1 vision we can do that. Read also my answer to Yves about the HQ's
Top
I find them very useful for recon with their look/switch/move ability. 4 hex visibility ok 5 hex visibility range bordering on too much. Any more than 4/5 hexes too much in my opinion
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 5:04 pm
by Colleague_Boyd_From_The_CIA
I just made an account to say thank you for the amazing mod you made!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 5:07 pm
by phcas
Thank you very much. Its only the beginning

stay tuned.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 5:10 pm
by phcas
Kotoulas wrote: ↑Fri May 01, 2020 11:33 am
Hello, the card is not there !? I can not find them.
I think you are talking about the Moscow Taifun map. It's a preview from Tony, it's not in the mod yet. It's only to show what is coming. This will be the next scenario in our campaign. If Tony is ready with the map I can start making the scenario. It will take some time.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 5:15 pm
by phcas

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Started with the "Battle of the Atlantic" scenario. This will be a Naval/air scenario with no ground units, like the battle of Britain but a little bit bigger then
The map is 140x120 hexes

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 5:24 pm
by phcas
uzbek2012 wrote: ↑Fri May 01, 2020 11:32 am
Posts from uzbek2012
Hi uzbek2012
You are sending so much information, a little to much for us to keep up with. Know that I am not always reacting on your posts, but one of my "To do" things is to look back all your posts and pick up the useful things. It will come in time. Thanks.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 7:06 pm
by uzbek2012
phcas wrote: ↑Fri May 01, 2020 5:24 pm
uzbek2012 wrote: ↑Fri May 01, 2020 11:32 am
Posts from uzbek2012
Hi uzbek2012
You are sending so much information, a little to much for us to keep up with. Know that I am not always reacting on your posts, but one of my "To do" things is to look back all your posts and pick up the useful things. It will come in time. Thanks.
Hi phcas !
Everything is fine I do not see any problems as I am grateful to you that you are engaged in a real business ) But I will try to moderate my ardor so that we can keep up

I hope this online translator translated everything correctly and you understood my thoughts ))))
P.s.
Shielded Soviet tanks of the great Patriotic war (9 photos)
https://zen.yandex.ru/media/eto_istoriy ... 687b1ef3cf

Pink camouflage. And this is not a joke
https://zen.yandex.ru/media/id/5cadd303 ... 127462e693
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 7:54 pm
by phcas
Thanks Guille

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 7:55 pm
by phcas

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 9:14 pm
by phcas
Thanks Wurschtmaxe

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Fri May 01, 2020 10:43 pm
by guille1434
Nice looking V-weapons! Thanks for including them in the mod! Great work, guys!

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Sat May 02, 2020 6:05 am
by phcas

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Functional Depots

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In the next update all depots will be functional in all scenarios as followed:
If a ground unit enters a Fuel depot hex = +40 fuel
If a ground unit enters a Ammo depot hex = +20 Ammo
If a ground unit enters a Supply depot hex = +10 fuel & +10 Ammo
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Sat May 02, 2020 8:33 am
by Japoivvb
Hi, will we get some prestige too?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Sat May 02, 2020 9:01 am
by nono hard et heavy
Hello PHCAS.
If a ground unit enters a Vodka Distillery hex = +10 mens are drunk
Vodka Mamont Distillery

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Sat May 02, 2020 9:20 am
by jeffoot77
for HQ units : " I find them very useful for recon with their look/switch/move ability"
--> they are useless because they need to swich before scouting! and they are attacked before it ! Either, they get +5 recon , either they can move AND swich to recon unit in the same turn .
For me , the best solution is to make them +5 recon else they are useless for most of the players...
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.42
Posted: Sat May 02, 2020 10:27 am
by captainjack
Entering the vodka distillery hex should result in half the unit suppressed, and loss of prestige. And atrangely, nobody is quite sure exactly what happened....