Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Wed Apr 29, 2020 3:22 pm
Work in progress
Forum
https://forum.slitherine.com/

Thanks, the Horch 108 will be in update v0.43 in all his variants.
I also failed to find any real use for HQs.glaude1955 wrote: Thu Apr 30, 2020 7:45 am Just a little personal question (and one that is absolutely not meant to be a critic): Why did you create HQs when this function does not exist in Panzer Korps? Their use brings, it seems to me, no advantage in the course of operations.
Unfortunately, they cannot contribute to the logistical support of the units under their command, nor to a command bonus (or penalty). Their ability to recognize due to their positioning behind the front, cannot replace a good ground or air unit detached a little in front of the front.
I solved the problem by not using them at all and leaving them in their original place. But they clutter the map.
Hi Bruno,nono hard et heavy wrote: Tue Apr 28, 2020 10:03 am Hello PHCAS.
I sent the "Grabdienst" unit near Minsk (41/59) to the hex marked B and then used the switch. No message.
Greetings.
Bruno
Hi Yves,glaude1955 wrote: Thu Apr 30, 2020 7:45 am Hello PHCAS,
It is with pleasure that I discover your wonderful scenario on Barbarossa.
It is very pleasant to play but it seems to me that there is a bug with certain aerodromes.
Fighters with a minimum of fuel at the end of a turn, disappear at the start of the next turn without being supplied! For example, (21.77). I have the impression that it only supplies the unit which is located above it but not those which surround it.
This has happened several times.
This phenomenon does not occur with vanilla.
Just a little personal question (and one that is absolutely not meant to be a critic): Why did you create HQs when this function does not exist in Panzer Korps? Their use brings, it seems to me, no advantage in the course of operations.
Unfortunately, they cannot contribute to the logistical support of the units under their command, nor to a command bonus (or penalty). Their ability to recognize due to their positioning behind the front, cannot replace a good ground or air unit detached a little in front of the front.
I solved the problem by not using them at all and leaving them in their original place. But they clutter the map.
Thank you for everything you and your team do, to the delight of Panzer Korps fans. You give it a second life.
Best regards
Yves
Great , where can I download version 0.42 or will all the developments be included in version 0.43 at once ?phcas wrote: Wed Apr 29, 2020 10:10 pmThanks, the Horch 108 will be in update v0.43 in all his variants.
No I didn't play that game. 170 different units it say. Maybe a little to few units to be interesting?

OK I checked and found the problem. If SS units take a airfield it will not work. This is because of a error that the SS nation (37) was not set to the axis side. It's fixed now. It will work again in version v0.43. Because the flags of the objects taken by German or SS troops is the same flag you see no difference but the airfield gets owned by nation 00 or 37 that was the problem.glaude1955 wrote: Thu Apr 30, 2020 9:22 am I was talking about fighters and tactical bombers.
For the reco, i knew the solution.
To help find the bug, I moved the 1.ZG 'Bf 110)to the airfield 23.46 and the refueling is done!
He must have a problem with some airfields
Why does 23.46 work and not 31.49?
Yves
version v0.42 will be online very soon. But we closed it already. We are working in update v0.43 already for a few days. Thats why I tell that the things I fix now will be fixed in v0.43 and not in v0.42 anymore.uzbek2012 wrote: Thu Apr 30, 2020 9:28 am
Great , where can I download version 0.42 or will all the developments be included in version 0.43 at once ?
Hello Yves.glaude1955 wrote: Thu Apr 30, 2020 9:22 am I was talking about fighters and tactical bombers.
For the reco, i knew the solution.
To help find the bug, I moved the 1.ZG 'Bf 110)to the airfield 23.46 and the refueling is done!
He must have a problem with some airfields
Why does 23.46 work and not 31.49?
Yves
If we think HQ units will be more usefull with a +1 vision we can do that. Read also my answer to Yves about the HQ'sterminator wrote: Thu Apr 30, 2020 7:54 amI also failed to find any real use for HQs.glaude1955 wrote: Thu Apr 30, 2020 7:45 am Just a little personal question (and one that is absolutely not meant to be a critic): Why did you create HQs when this function does not exist in Panzer Korps? Their use brings, it seems to me, no advantage in the course of operations.
Unfortunately, they cannot contribute to the logistical support of the units under their command, nor to a command bonus (or penalty). Their ability to recognize due to their positioning behind the front, cannot replace a good ground or air unit detached a little in front of the front.
I solved the problem by not using them at all and leaving them in their original place. But they clutter the map.
Perhaps by further increasing their line of sight by +1, these HQs units could be more useful both defensively and offensively. Offensively, these fragile units must be kept away from the first line.
I will replay and review this but I am waiting for version 0.42.phcas wrote: Thu Apr 30, 2020 9:39 amIf we think HQ units will be more usefull with a +1 vision we can do that. Read also my answer to Yves about the HQ'sterminator wrote: Thu Apr 30, 2020 7:54 amI also failed to find any real use for HQs.glaude1955 wrote: Thu Apr 30, 2020 7:45 am Just a little personal question (and one that is absolutely not meant to be a critic): Why did you create HQs when this function does not exist in Panzer Korps? Their use brings, it seems to me, no advantage in the course of operations.
Unfortunately, they cannot contribute to the logistical support of the units under their command, nor to a command bonus (or penalty). Their ability to recognize due to their positioning behind the front, cannot replace a good ground or air unit detached a little in front of the front.
I solved the problem by not using them at all and leaving them in their original place. But they clutter the map.
Perhaps by further increasing their line of sight by +1, these HQs units could be more useful both defensively and offensively. Offensively, these fragile units must be kept away from the first line.
No plans yet, but I am thinking about a Atlantic scenario. It can have a place in that.uzbek2012 wrote: Tue Apr 28, 2020 4:46 pm Is there going to be a Pastorius operation ? )))
https://picturehistory.livejournal.com/168421.html
https://bdsmn.livejournal.com/799133.html
https://en.wikipedia.org/wiki/Operation_Pastorius
Superphcas wrote: Thu Apr 30, 2020 9:29 am
OK I checked and found the problem. If SS units take a airfield it will not work. This is because of a error that the SS nation (37) was not set to the axis side. It's fixed now. It will work again in version v0.43. Because the flags of the objects taken by German or SS troops is the same flag you see no difference but the airfield gets owned by nation 00 or 37 that was the problem.