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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 2:44 pm
by terminator
nono hard et heavy wrote: Fri Apr 24, 2020 2:35 pm Steam. In the database (regedit), there is no GOG or Slitherine entry. 2) Yes, i overwrite the original exe.
Steam.png
I've never played PzC with Steam but I have all the keys. I will make a test but not right now.
Did you make a copy of the original exe before overwriting them?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 2:45 pm
by nono hard et heavy
I find an entry in HKEY_CURRENT_USER Software Slitherine Panzer Corps. ?
Entrée.png
Entrée.png (27.6 KiB) Viewed 2992 times

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 2:47 pm
by nono hard et heavy
terminator wrote: Fri Apr 24, 2020 2:44 pm
nono hard et heavy wrote: Fri Apr 24, 2020 2:35 pm Steam. In the database (regedit), there is no GOG or Slitherine entry. 2) Yes, i overwrite the original exe.
Steam.png
I've never played PzC with Steam but I have all the keys. I will make a test but not right now.
Did you make a copy of the original exe before overwriting them?
Yes, I make a copy of the original Panzer Corps.exe before overwrite.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 2:54 pm
by uzbek2012

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 3:53 pm
by AKRebel
terminator wrote: Fri Apr 24, 2020 2:44 pm
nono hard et heavy wrote: Fri Apr 24, 2020 2:35 pm Steam. In the database (regedit), there is no GOG or Slitherine entry. 2) Yes, i overwrite the original exe.
Steam.png
I've never played PzC with Steam but I have all the keys. I will make a test but not right now.
Did you make a copy of the original exe before overwriting them?
Hello terminator,

Thank you very much for the support, you are absolutely right, nothing should be overwritten in the original game that does everything JSGME. In addition, I can only advise that the MOD should always be removed from JSGME before the PC is shut down. Since it works for all other users, I can only assume that the installation has been handled incorrectly at the moment, Sorry Brunno.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 4:33 pm
by nono hard et heavy
AKRebel wrote: Fri Apr 24, 2020 3:53 pm
terminator wrote: Fri Apr 24, 2020 2:44 pm
nono hard et heavy wrote: Fri Apr 24, 2020 2:35 pm Steam. In the database (regedit), there is no GOG or Slitherine entry. 2) Yes, i overwrite the original exe.
Steam.png
I've never played PzC with Steam but I have all the keys. I will make a test but not right now.
Did you make a copy of the original exe before overwriting them?
Hello terminator,

Thank you very much for the support, you are absolutely right, nothing should be overwritten in the original game that does everything JSGME. In addition, I can only advise that the MOD should always be removed from JSGME before the PC is shut down. Since it works for all other users, I can only assume that the installation has been handled incorrectly at the moment, Sorry Brunno.
Hello AKRebel.
Damn it! Thanks to PHCAS. Just that missing f*****g image! Everything's working, I've got access to round two. Thank you all and sorry for bothering you with my problems. I'm an idiot sometimes but I had installed the updates correctly. But when in doubt...
Just a thought. To secure the rear, there were military police units (feldgendarmerie, ordnungspolizei and SS Polizei).
Thanks to all.
Greetings.
Bruno

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 4:57 pm
by terminator
nono hard et heavy wrote: Fri Apr 24, 2020 4:33 pm Hello AKRebel.
Damn it! Thanks to PHCAS. Just that missing f*****g image! Everything's working, I've got access to round two. Thank you all and sorry for bothering you with my problems. I'm an idiot sometimes but I had installed the updates correctly. But when in doubt...
Just a thought. To secure the rear, there were military police units (feldgendarmerie, ordnungspolizei and SS Polizei).
Thanks to all.
Greetings.
Bruno
Are all the DLCs activated ?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 5:10 pm
by phcas
nono hard et heavy wrote: Fri Apr 24, 2020 4:33 pm Just a thought. To secure the rear, there were military police units (feldgendarmerie, ordnungspolizei and SS Polizei).
Because you had to suffer so much I give you a small view of the messages of turn 14 :)

bruno1.jpg
bruno1.jpg (117.61 KiB) Viewed 2941 times
bruno2.jpg
bruno2.jpg (120.44 KiB) Viewed 2941 times

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 5:12 pm
by phcas
uzbek2012 wrote: Fri Apr 24, 2020 2:54 pm Neubaufahrzeug
This units are in the mod already

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 5:43 pm
by nono hard et heavy
terminator wrote: Fri Apr 24, 2020 4:57 pm
nono hard et heavy wrote: Fri Apr 24, 2020 4:33 pm Hello AKRebel.
Damn it! Thanks to PHCAS. Just that missing f*****g image! Everything's working, I've got access to round two. Thank you all and sorry for bothering you with my problems. I'm an idiot sometimes but I had installed the updates correctly. But when in doubt...
Just a thought. To secure the rear, there were military police units (feldgendarmerie, ordnungspolizei and SS Polizei).
Thanks to all.
Greetings.
Bruno
Are all the DLCs activated ?
Yes. I'm happy like a child :D
Thanks my friend

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 5:44 pm
by nono hard et heavy
phcas wrote: Fri Apr 24, 2020 5:10 pm
nono hard et heavy wrote: Fri Apr 24, 2020 4:33 pm Just a thought. To secure the rear, there were military police units (feldgendarmerie, ordnungspolizei and SS Polizei).
Because you had to suffer so much I give you a small view of the messages of turn 14 :)


bruno1.jpg

bruno2.jpg
Thanks so much. Tomorrow, I play turn 2. :D

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Fri Apr 24, 2020 11:55 pm
by nono hard et heavy
Hello.
Just a correction. With the v0.41 update installed, I can't launch the original additional campaigns (Grand Campaign 1939, 1940, etc, Allied Corps, Soviet Corps and US) from Panzer Corps.exe in the game directory but I have to launch the game through Steam and it works. On the other hand, the PHCAS and AKRebel mod runs in the game installation directory with Panzer Corps Steam.exe. Why is that? It's a mystery but I can play either the v0.41 mod or the campaigns. So, for me, the result is impeccable. Panzers, vorwärts! Nach Moskau!
Thanks for all. Merci to Terminator and because I suppose AKRebel and PHCAS are German: Vielen Dank.
Greetings from France.
Bruno

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 12:02 am
by nono hard et heavy
The last little thing before going to bed: the first bonus unit (SE) received in the Great Campaign 1939 is :

A Kommandeur ???
Captain America would have been a better choice *laughs* !

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 1:12 pm
by phcas
nono hard et heavy wrote: Sat Apr 25, 2020 12:02 am The last little thing before going to bed: the first bonus unit (SE) received in the Great Campaign 1939 is :

A Kommandeur ???
Captain America would have been a better choice *laughs* !
This is an error, it will be fixed

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 3:58 pm
by raider45
Hi,
First of all, I have to say your Scenario/Map Barbarossa is the first one that deserves the name.
A huge map, many units that need to be moved and used, some problem is avoiding traffic jams.
It was very helpful to upgraded the ally units round by round.
In time pressure, I am always willing to advance quickly. To wait on some places, and take only a few units, is sometimes the key.
Ultimately, my Corps Units made it and I finished on lap 32.

There are a lot of signs all over the map, I think it's great, it helps not to lose orientation.
Only the hospital signs confused me, I brought the Sani team to 39.42 and nothing happened? Message?
I also brought the grave service to 41.59, nothing happened? Message?

The City of Bieloplie 75,83 can not be reached.

Last, i would really appreciate it, if the commander, or his vehicle, could defend himself at least?

Is there already a preview of the next map?

grettings

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 4:07 pm
by jeffoot77
Hello,

I just finished balkan campaign and here is my (short) review:

- a scenario very fun to play, a lot of possible ways to win , i used all the italian landing boats to debark in south of greece, i use also 3 paratroopers to take enemy airfields..

A very good work, no bugs, no problem to finish ( i take all my time and finished with 6 or 7 turns before the end.)

just some little flaws( or it is me) , that i noticed :

- sea mines in sud west of Jamina haven't "small" pictures .
- all my "big" recon planes can't refuel on any airfield? or it is me and thay must be placed just on airfield and not next to?
- no deploy hex for my boats ( i got a carrier since beginning and still can't deploy it / same pb in russia after )
- i was surprised that english units were so statics. And no boats for them ?

edit: i just go to russia scenario and can't upgrade " 53 jagd PIK AS me 109 F2 " to F4 ( missing pik as )


Thanks for this awesome scenario, it was with poland, on of the best for me. Many possibilities to deploy ours units..

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 4:35 pm
by phcas
raider45 wrote: Sat Apr 25, 2020 3:58 pm Hi,
First of all, I have to say your Scenario/Map Barbarossa is the first one that deserves the name.
A huge map, many units that need to be moved and used, some problem is avoiding traffic jams.
It was very helpful to upgraded the ally units round by round.
In time pressure, I am always willing to advance quickly. To wait on some places, and take only a few units, is sometimes the key.
Ultimately, my Corps Units made it and I finished on lap 32.

There are a lot of signs all over the map, I think it's great, it helps not to lose orientation.
Only the hospital signs confused me, I brought the Sani team to 39.42 and nothing happened? Message?
I also brought the grave service to 41.59, nothing happened? Message?

The City of Bieloplie 75,83 can not be reached.

Last, i would really appreciate it, if the commander, or his vehicle, could defend himself at least?

Is there already a preview of the next map?

grettings
Hello raider45

Thanks for your feedback. Good to hear you made it in 32 turns, so it is possible within 36 turns.

*Orders for the Sani team/Hospital will come, it's not ready yet.
*The grave service is operational en must give you a message and prestige points as soon as you have built the graveyard on hex "B". I will check it again but it must work. (don't forget to push the switch button in zone B)
*The City of Bieloplie is replaced one hex, you can reach it now.
*I will have a look at the commander. (If he has to fight you do not protect him well :) )

*The next map will be Operation "Taifun". This map is by Tony who is making the basic map for us. This will take time. If Tony is finished with the basic map I will take over the map and start the scenario. It's going to be a stuggel with mud and snow. I can tell you that the map (Taifun/Moscow) will be the same size as the Barbarossa map. The map is just pushed to the right with most left Smolensk, the line were you finished Barbarossa. The map who is added here will be the covered area.

last question to you. How many time did you spend to turn 32 and are you missing things in the scenario?

Greetings Phcas

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 5:24 pm
by raider45
Hi phcas,

For the 32 turns, I needed a lot of time.
I think I sat down for about 10 days (always for about 2 hours after work).
This was my 2 tries my first one ended after 15 rounds.

I mist some Video´s after taking Brest, and some other main goals.
The fire brigade team waits for order?

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 5:45 pm
by phcas
jeffoot77 wrote: Sat Apr 25, 2020 4:07 pm Hello,

I just finished balkan campaign and here is my (short) review:

- a scenario very fun to play, a lot of possible ways to win , i used all the italian landing boats to debark in south of greece, i use also 3 paratroopers to take enemy airfields..

A very good work, no bugs, no problem to finish ( i take all my time and finished with 6 or 7 turns before the end.)

just some little flaws( or it is me) , that i noticed :

- sea mines in sud west of Jamina haven't "small" pictures .
- all my "big" recon planes can't refuel on any airfield? or it is me and thay must be placed just on airfield and not next to?
- no deploy hex for my boats ( i got a carrier since beginning and still can't deploy it / same pb in russia after )
- i was surprised that english units were so statics. And no boats for them ?

edit: i just go to russia scenario and can't upgrade " 53 jagd PIK AS me 109 F2 " to F4 ( missing pik as )


Thanks for this awesome scenario, it was with poland, on of the best for me. Many possibilities to deploy ours units..
Hello Jeffoot77

- sea mines in sud west of Jamina haven't "small" pictures .
We call that "Big" pictures because the folder they are in is called "bigpictures". I am busy on the seamines for all countries. It will come.

- all my "big" recon planes can't refuel on any airfield? or it is me and thay must be placed just on airfield and not next to?
Al recon planes in the game only can refuel in the middle of the airfield hex (Seaplanes on a seaplane base). This is not something we want but the game is doing that with flying "recon" units. Remember that the basic game do not know recon aircraft.


- no deploy hex for my boats ( i got a carrier since beginning and still can't deploy it / same pb in russia after )
Deploy hexes at sea added in the Balkan and Barbarossa scenario now.


- i was surprised that english units were so statics. And no boats for them ?
They arrive at a historical timeline turn on land at ones. No boats. This is because I want the AI not give to much space to mess things up. After landing they (most of them) move up to the Aliakmon line and stay there to defend it like they historical did.

edit: i just go to russia scenario and can't upgrade " 53 jagd PIK AS me 109 F2 " to F4 ( missing pik as )
Yes, well two things, first the lines of the Luftwaffe formations are not finished yet (LOT OF WORK!). Second I try to follow the historyline as much as possible (Also very complicated). For example the He-162 will only be there for JG1 Oesau because they had that aircraft. Jagdgeschwaders that in history only flew with the Bf-109 will not get Fw-190 in the game. So differences will show up in the game. It's no error. (I still check PIK AS)


Thanks for your feedback and compliments!

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41

Posted: Sat Apr 25, 2020 6:02 pm
by phcas
raider45 wrote: Sat Apr 25, 2020 5:24 pm Hi phcas,

For the 32 turns, I needed a lot of time.
I think I sat down for about 10 days (always for about 2 hours after work).
This was my 2 tries my first one ended after 15 rounds.

I mist some Video´s after taking Brest, and some other main goals.
The fire brigade team waits for order?
For the 32 turns, I needed a lot of time.
I think I sat down for about 10 days (always for about 2 hours after work).
This was my 2 tries my first one ended after 15 rounds.
Sorry I take your life :)

I mist some Video´s after taking Brest, and some other main goals.
Yes I know. It takes a lot of time to find and make colored .gif files that are historical correct. It will come in time. Understand that I am busy for many hours every day to built this mod together with the others. Like AKRebel said to me "I need variation", I do need variation also to keep going. So I am working in a mess that makes me happy. Making this, making that, GIF movies, photos, units, equipment file, sound files, scenarios, research things, Pacific preperations, answer this forum, keep in contact with AKRebel, Wurschtmaxe, Radovan, Tony, Guille.........etc. But all the plans are in my head and slowly everything will come together!

The fire brigade team waits for order?
Yes it will come in time. So long place them in a city so partisans can not enter.