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Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Feb 18, 2024 7:15 pm
by Rimski_One
Akkula wrote: ↑Sun Feb 18, 2024 3:18 pm
Time to change the mod "face". After so many years, I think it's time for a change
What do you think?
That looks very very nice, I had a genuine gasp-ish reaction to it, change can be good, but that certainly looks appealing, more clean and polished and smooth, which fits into the theme of the mod
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Wed Feb 21, 2024 4:02 am
by Akkula
Thank you for your kind words guys

I will try to finish the campaigns selection screen these days.
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Feb 26, 2024 8:06 pm
by bondjamesbond
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Mar 09, 2024 7:34 pm
by outofspace1
Akkula something is long gone and shows no further progress. This means that the mod is on the finish line

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Mar 09, 2024 8:32 pm
by Thunderhog
outofspace1 wrote: ↑Sat Mar 09, 2024 7:34 pm
Akkula something is long gone and shows no further progress. This means that the mod is on the finish line
What? He's busy with work and school. I hope he continues to work on the mod for a good bit
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Mar 09, 2024 9:48 pm
by bondjamesbond
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Mar 24, 2024 7:28 pm
by CaptainLaG
Akkula wrote: ↑Wed Feb 07, 2024 3:36 am
Hello guys,
Just wanted to let you know that the works on 2.0 are still going on.... very slow, but consistent I think. Life doesn't give me enough free time for modding (plus motivation, which sometimes is everything).
For now I will let you know that another nations has decided to show up in Modern Conflicts
Cheers!
Hi mate, I just went through all the news and I have to say it's amazing work. Please keep it up, you just give this game a second life for us
I will finish the Turkish campaign soon. Can't to have Asia in the game ! Also I look forward for new units for minor nation.
A quick suggestion : it would be great if we could have minor nation in the campaign core (like Ukraine for NATO and Belarus for Russia), and not only as auxiliary units.
Take care my friend !

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Apr 01, 2024 9:16 pm
by Akkula
Hello guys!
outofspace1 wrote: ↑Sat Mar 09, 2024 7:34 pm
Akkula something is long gone and shows no further progress. This means that the mod is on the finish line
Unfortunately, no. It is taking more time than anticipated. Mostly because of lack of free time or motivation.
But not abandoned at all.
Thunderhog wrote: ↑Sat Mar 09, 2024 8:32 pm
What? He's busy with work and school. I hope he continues to work on the mod for a good bit
I'm 40, so no school

Just work and personal life. Sometimes I just need to clear my mind and modding is relatively demanding.
CaptainLaG wrote: ↑Sun Mar 24, 2024 7:28 pm
Hi mate, I just went through all the news and I have to say it's amazing work. Please keep it up, you just give this game a second life for us
Thanks for your words
Don't worry, 2.0 will not disappoint you.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Apr 01, 2024 9:26 pm
by Akkula
As I mentioned before, the progress is slow but steady. To those interested, I ask you for some patience
Some more unique Indian stuff:
And some Chinese flankers. They look badass:
I am not happy about the cities hexes I made for the Asian theme. I mean, there is no variety at all:

I will try to improve this after I finish working on the Chinese campaign. Again: hexes edition is not my strongest point, by far.
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Tue Apr 02, 2024 5:01 am
by bondjamesbond
Akkula wrote: ↑Mon Apr 01, 2024 9:26 pm
As I mentioned before, the progress is slow but steady. To those interested, I ask you for some patience
Some more unique Indian stuff:
And some Chinese flankers. They look badass:
I am not happy about the cities hexes I made for the Asian theme. I mean, there is no variety at all:

I will try to improve this after I finish working on the Chinese campaign. Again: hexes edition is not my strongest point, by far.
Best regards,
Akkula.

Hi author ) Modern East Asian cities, especially in China, are not much different from modern cities in the West ) There and there you can see only high-rise skyscrapers from a bird's eye view that to see what is smaller you need to go on a tourist trip ))))) You can stick to the style of tiles like in the People's General ))))Well, only North Korea is left as an Asian village.
https://rutube.ru/video/1b2f60ac0d7aaf0 ... a4/?r=plwd
https://archive.org/details/wargamer-de ... -general-2
https://store.steampowered.com/app/1741 ... c_General/
https://www.old-games.ru/game/screenshots/174.html
https://www.gog.com/ru/game/peoples_general
https://www.peachmountain.com/5star/CWG_Overview.asp
Your combat vehicles and units look great as always !
https://pg2.fandom.com/wiki/LG_Cold_War_Efile
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Tue Apr 02, 2024 8:47 am
by CaptainLaG
Great news mate !
Tbh the current hexes design you are showing are good enough for me. I think modern days tend to uniformise architecture anyways.
Design units look insane, as usual ! Can't wait to see SK armor (K1, K2, and even T-80U with special camo

)
Also I don't know if it's technically possible, but it would be nice to have the minor nations playable in the campaing. It would definitly add some variety in tactical approach.
Another suggestion is to make a switch option with planes : for instance, make fighter-bomber able to change from air to ground to air to air mod. You could balance them by lowering their air to air stats compared to pure air superiority fighter, so it would still be necessary to have pure ASF for dealing with top tier ennemy fighter.
Again your work is very good, I played like hundreds of hours back in the days when I was in a long professional trip in country with very low internet connection, I have to thank you for that as you did allow me to fill some of my freetime there

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Tue Apr 02, 2024 11:37 am
by Thunderhog
I finally bought People's General due to your simping for it lol. It's got some pretty interesting mechanics but man that interface is old.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Tue Apr 02, 2024 8:40 pm
by bondjamesbond
Thunderhog wrote: ↑Tue Apr 02, 2024 11:37 am
I finally bought People's General due to your simping for it lol. It's got some pretty interesting mechanics but man that interface is old.
https://store.steampowered.com/app/8048 ... r_Battles/
Classics are eternal and never get old ) Developers used to put soul into games now ultra mega graphics to attract buyers of top video cards ! Beastly grin of capitalism to wrap shit in beautiful graphics .....
http://forum.open-general.com/viewforum.php?f=94
https://archive.org/details/httpsarchiv ... de_siterip
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Wed Apr 03, 2024 12:51 pm
by Tobi72
Hi Akkula, I'm excited about your mod and I know that it takes a lot of work and time, I'm working on a fictional campaign myself and I'm building some “new” units from your units, because I don't know how to design them myself. I took the liberty of adding a few Serbian units to your unit list, e.g. M-77 Oganj, Lazar and Infantry-Strela.

- Serbian.png (570.95 KiB) Viewed 2129 times
I also built German units as elite/bonus units like in the original PCW.maybe that would be an idea for your new mod.I keep my fingers crossed for your new work.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Apr 04, 2024 1:11 am
by bondjamesbond
Tobi72 wrote: ↑Wed Apr 03, 2024 12:51 pm
Hallo Akkula, ich bin begeistert von deinem Mod und weiß das es sehr viel Arbeit und Zeit kostet.Ich arbeite selbst an einer fiktiven Kampagne und baue ein paar "neue" Einheiten aus deinen Einheiten zusammen, da ich nicht weiß wie man selbst designed. Ich habe mir erlaubt deine Einheitenliste mit ein paar serbischen zu erweitern z.b. M-77 Oganj, Lazar und Infanterie-Strela.Serbian.png Ich habe dazu noch deutsche Einheiten zusammen gebaut als Elite/Bonus-Einheiten wie im Original PCW.Vielleicht wäre das eine Idee für deinen neuen Mod.Ich drücke die Daumen für dein neues Werk.german.png
Gut gemacht und die Einheiten sind ähnlich )
https://missilery.info/missile/oganj
https://naukatehnika.com/serbskij-lazar.html
https://en.topwar.ru/147091-ruchnye-kom ... ela-2.html
P.s.
https://www.deepl.com/translator
https://naukatehnika.com/boevoe-primenenie.html
http://pvo.guns.ru/foto.htm
https://tank-afv.com/coldwar/ussr/9K31-Strela-1.php
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Apr 04, 2024 8:08 am
by Tobi72
Hi bondjamesbond, thanks for the tip with the translation. I'm very bad at English. I don't want to leave the wrong impression. I can't draw a unit myself, I don't know how it works. All units are from Akkula, I copy and cut them for me personally to a new unit together.
I build such a campaign myself with fictitious or similar units.

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Apr 04, 2024 1:50 pm
by Imeror
I've stoped following the mod for 6 months, and what I see ? An asian theater is planned ?!
A good timing to be back
Unfortunately, I have to request some help : I have changed my computer and I now have a bug that I never had with the old one.
Every icon on the campaign menu is at a random place, some are even not here.
2 total desinstalation and reinstalation later, I'm here on this forum, hoping that someone can help me.
EDIT : SOLVED !
If you encounter the same problem ; just change the resolution in the launcher.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Apr 04, 2024 2:31 pm
by bondjamesbond
Tobi72 wrote: ↑Thu Apr 04, 2024 8:08 am
Hi bondjamesbond, thanks for the tip with the translation. I'm very bad at English. I don't want to leave the wrong impression. I can't draw a unit myself, I don't know how it works. All units are from Akkula, I copy and cut them for me personally to a new unit together with program Gimp.
I build such a campaign myself with fictitious or similar units.
PzHswitch.png
I found this BTR60 on the web and found it interesting
Hi Tobi72 !
Die Perversionen stammen wahrscheinlich von Kubanern oder Syrern, vielleicht sogar von Nordkoreanern).
https://raigap.livejournal.com/693498.html
https://de.topwar.ru/29029-kubinskaya-b ... tr-60.html
P.s.
https://military.wikireading.ru/h3H7rPWFdC
https://rus.delfi.lv/tchk/history/za-zh ... d=44667278
https://www.slitherine.com/forum/viewtopic.php?t=99650
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Apr 04, 2024 5:58 pm
by Tobi72
Hello bondjamesbond, the BTR60 and its variants are very numerous.

- btr60Hun.jpg (17.18 KiB) Viewed 1892 times

- btr60dschibuti.png (746.46 KiB) Viewed 1892 times
found on:
https://www.moddb.com/groups/ifv-lovers ... s/btr-6041
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Fri Apr 05, 2024 8:13 pm
by bondjamesbond