Korea mod v1.2
Turkish 1 Bn Korea 1950-51 Mini-Campaign
Knowing you, I've played on middle difficulty...
Now that's what I call a REAL mini-campaign. Not only just 5 scens but turn limits around 15 and smallish maps, not much larger as my screen. Niiiiiice!
Finished in a couple of hours. Niiiiiice!
(BTW, I like my HMG troops. I think I'll incorporate them into my mod.)
General suggestions for the Korea mod:
- Maybe the Corsair Napalm should have some shock and/or assault?
- Isn't the high_grass terrain a bit too green on the mini-map?
- Good idea to put the M18/M20 troops into the anti-tank class. A nasty surprise for my Shermans attacking some foxhole... but they may count as mechanical units now? I'll have to observe.

- Screenshot 316.jpg (996.78 KiB) Viewed 1792 times
scen01
- The Chinese mortar infantry could use some transport, or they arrive too late.
- Those US jets are really powerful against infantry. I think two planes overall should be enough
scen02
- You could provide 1-2 more deployment hexes. Maybe I don't want only 5 infantry, but some engineers or mortars
- The "no gun exits the map" FAIL trigger does not work
scen03
- Heeey, why did you change the Willys M1917 to be able to capture hexes?
- The "do not lose any aux. units" FAIL trigger does not work
scen04
- I do not have enough supply to deploy all my land-CP! (about 10 are missing)
- ... and then you increase it even more the next turn? And spawn some more units? I'm in undersupply?!?! Noooooooooo....
--> I've changed it to 150 and restarted the scen.
scen 05
- The enemy has no supply
- The sec. obj. "do not lose Allied units" FAIL trigger works here. Found out the hard way: my supporting raider units get spawned in the middle of the enemy reserve, they get annihilated the same turn. You have to change the spawn point, please.
- This scen is a bit tedious. Minimal movement through winter climate anyway and then all the dense forests... Did finish in 23 turns.
- The last campaign "victory" event has no pic
I did not notice anything odd or any crashes or whatever AI problems playing with the mod so far.
Thanks, Erik!
