Page 82 of 111
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 23, 2023 5:42 am
by Sapa
Hi and Merry Christmas!
I have some questions about your excellent work.
Trying to make a North europa scenario on a more detailed level. Now i have reached the German units. The 1:st Panzerdivision has three panzergrenadierbatalions and is transported by Puma IFV:s according to Vikipedia, but you cant put soldiers in these vehicles..is that correct?
Sorry for asking
Regards Mats

- PzGr.jpg (142.1 KiB) Viewed 4291 times
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 23, 2023 12:41 pm
by Sapa
Hallo again!
Dont bother, i fixed on my own

. Vill do the same with the other IFV:s and carry infantry to the battle .
Anyway thankyou for all your hard work
Regards Mats
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 23, 2023 5:30 pm
by Akkula
Hello Sapa,
Correct, in Modern Conflicts I did separate the IFVs with APC capabilities from the proper APCs, like the Bradley, Puma or BMP-2. Initially I wanted to avoid redundancy between units.... redundancy is not loved in PzC

However, for 2.0 I will try to sort out this issue so we can have some iconic troops carriers coexisting with their IFV roles twins.
Thanks for the comments
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 23, 2023 6:34 pm
by Akkula
Hello everyone.
I think it's time to show some of the new features of the upcoming Update 2.0, these are Christmas times after all.
Just please understand that progress is still at very early stages, I will keep you updated on it's due time.
But for now, after a looong time.... let's welcome the mighty CHINESE ARMY
Yes, after some time and request from most of you, China is joining Modern Conflicts
And as you may suspecting by now, yes, the new WW3 Campaign it will be China's.
Let me now if you want some more screenshots
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 23, 2023 8:12 pm
by Thunderhog
That's awesome. I'll always welcome new giga-campaigns. If you ever need help playtesting let me know
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 23, 2023 10:26 pm
by bondjamesbond
Akkula wrote: ↑Sat Dec 23, 2023 6:34 pm
Hello everyone.
I think it's time to show some of the new features of the upcoming Update 2.0, these are Christmas times after all.
Just please understand that progress is still at very early stages, I will keep you updated on it's due time.
But for now, after a looong time.... let's welcome the mighty CHINESE ARMY
Yes, after some time and request from most of you, China is joining Modern Conflicts
And as you may suspecting by now, yes, the new WW3 Campaign it will be China's.
Let me now if you want some more screenshots
Best regards,
Akkula.
https://rybar.ru/wp-content/uploads/202 ... cs_eng.pdf
This friend of mine was strong!!! Bravo and happy New Year holidays )
https://panzergeneraldownload.com/peoples-general.html
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Dec 24, 2023 4:33 pm
by 1ang
Best wishes for a Merry Christmas to everyone

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Dec 24, 2023 10:21 pm
by Akkula
One more for the road
Regards,
Akkula
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Dec 25, 2023 6:33 am
by Estherr
Now that's what I call "teasing the crowd" =)
Looks pretty promising, especially mix of licensed Soviet and modern Chinese vehicles. Can't wait and see the new challenges. Thank you, Akkula and happy holidays! ^.^
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Tue Dec 26, 2023 12:35 am
by bondjamesbond
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Thu Dec 28, 2023 10:15 pm
by Akkula
Hello folks,
Some more pictures of the mighty Chinese forces; this time with Wurschtmaxe camo's
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Fri Dec 29, 2023 12:38 pm
by bondjamesbond
Akkula wrote: ↑Thu Dec 28, 2023 10:15 pm
Hello folks,
Some more pictures of the mighty Chinese forces; this time with Wurschtmaxe camo's
Best regards,
Akkula.
https://www.moddb.com/games/panzer-corps

Chinese fans will be happy
https://awru.my.games/news/7311.html
https://nosikot.livejournal.com/5524530.html

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Dec 30, 2023 7:13 am
by Sapa
Happy New Year!
During christmas (and sparetime) i started looking at the ugly dirtroads. I think the trafic situation has changed a bit since 1940
I made some changes but maybe it just fits for europe and not for the dessert wars...Modern Roads for Modern Conflict
Just wanted your opinions
Regards Mats

- Roads.jpg (241.34 KiB) Viewed 3467 times
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Jan 01, 2024 2:17 pm
by Estherr
Roads a bit too saturated/bright and drags little too much attention compared to soft-toned map and city graphics. But as for me, I like the idea =)
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Tue Jan 02, 2024 1:06 am
by bondjamesbond
Sapa wrote: ↑Sat Dec 30, 2023 7:13 am
Happy New Year!
During christmas (and sparetime) i started looking at the ugly dirtroads. I think the trafic situation has changed a bit since 1940
I made some changes but maybe it just fits for europe and not for the dessert wars...Modern Roads for Modern Conflict
Just wanted your opinions
Regards Mats
Roads.jpg

Then it is also important to make and emphasize the railways, because most of the troops will be transferred along them) And tanks do not really need roads, they are created for turnover in order to break through where they are not expected, as well as the destruction of the canvas does not interfere with the replenishment of ammunition and fuel)

Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sat Jan 06, 2024 8:19 am
by Sapa
Thanks for your opinions and thankyou again for this fantastic work!
The battle of northern europe is raging right now
Regards Mats

- P4.jpg (248.25 KiB) Viewed 3025 times
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Jan 07, 2024 11:22 pm
by Akkula
Sapa wrote: ↑Sat Jan 06, 2024 8:19 am
Thanks for your opinions and thankyou again for this fantastic work!
The battle of northern europe is raging right now
Regards Mats
Hello Mats,
Your screenshots look really intriguing
What's the story background of that scenario?
---------------------------------------------------------------------------------------
Regarding Update 2.0, ATGM infantry finally will make its entrance into the game

Their main features:
- Considerable attack values against armor. More than the regular RPG infantry. (Range 1 of course)
- Camo trait

(you can notice the icon under them)
- Very low movement points.
- Zero attack damage against soft targets.
So, from now on, careful with your tanks units
Best regards,
Akkula.
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Sun Jan 07, 2024 11:27 pm
by Thunderhog
Akkula wrote: ↑Sun Jan 07, 2024 11:22 pm
Sapa wrote: ↑Sat Jan 06, 2024 8:19 am
Thanks for your opinions and thankyou again for this fantastic work!
The battle of northern europe is raging right now
Regards Mats
Hello Mats,
Your screenshots look really intriguing
What's the story background of that scenario?
---------------------------------------------------------------------------------------
Regarding Update 2.0, ATGM infantry finally will make its entrance into the game

Their main features:
- Considerable attack values against armor. More than the regular RPG infantry. (Range 1 of course)
- Camo trait

(you can notice the icon under them)
- Very low movement points.
- Zero attack damage against soft targets.
So, from now on, careful with your tanks units
Best regards,
Akkula.
Wow, can't believe I called it! Do you think you'd ever let ATGM vehicles and RPG/ATGM infantry have reaction shots against enemy armor like in Panzer Corps 2?
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Jan 08, 2024 9:20 am
by Estherr
Akkula wrote: ↑Sun Jan 07, 2024 11:22 pm
[Regarding Update 2.0, ATGM infantry finally will make its entrance into the game

Their main features:
- Considerable attack values against armor. More than the regular RPG infantry. (Range 1 of course)
- Camo trait

(you can notice the icon under them)
- Very low movement points.
- Zero attack damage against soft targets.
So, from now on, careful with your tanks units
Best regards,
Akkula.
Whoa! Sounds like a nice new challenge.
Question though: how will it work along with existing RPG units and ATGM IFVs? I mean, RPG infantry is already somewhat overkill, especially when it comes to difficult terrain and entrenched positions. IFVs, on the other hand, is niche-devastating and more vulnerable than RPG. New ATGM units sounds like potential devastators against bunkered units =)
Re: Modern Conflicts 1.95 (RELEASED)
Posted: Mon Jan 08, 2024 12:47 pm
by Sapa
Akkula wrote: ↑Sun Jan 07, 2024 11:22 pm
Sapa wrote: ↑Sat Jan 06, 2024 8:19 am
Thanks for your opinions and thankyou again for this fantastic work!
The battle of northern europe is raging right now
Regards Mats
Hello Mats,
Your screenshots look really intriguing
What's the story background of that scenario?
---------------------------------------------------------------------------------------
Regarding Update 2.0, ATGM infantry finally will make its entrance into the game

Their main features:
- Considerable attack values against armor. More than the regular RPG infantry. (Range 1 of course)
- Camo trait

(you can notice the icon under them)
- Very low movement points.
- Zero attack damage against soft targets.
So, from now on, careful with your tanks units
Best regards,
Akkula.
Hi
It is about a "what if" future conflict between West and East in Northern Europe. My goal is to make the involved units on a detailed level (maybe to much but i think building a scenario is almost as fun as playing).
It would not have been possible withour YOUR WORK
Is it possible ad for the Swedes the Grkpbv 90 (Granatkastarbandvagn 90) in the future? It has twin 120 mm mortars
Regards Mats

- Grkpbv 90.jpg (40.79 KiB) Viewed 2836 times