Page 81 of 268
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 12:14 pm
by phcas
1) I never use the Stukas' switch. Either I forget this possibility or I don't find it useful. Enemy units don't "stupidly" stay under Stukas, they move while Stukas, in the "dive" position, can't move. You do not have to use the swich button if you do not like it.
2) In the "Low Countries" scenario, many (too many?) German infantry units have no transport, especially those south of the map. However, to finish this scenario in the allotted time, mobility is essential. I will have a look at this issue.
3) At the beginning of the "France" scenario, it is possible to purchase Italian units. Why? Your map doesn't go down to the Mediterranean. Italy attacked France through the Alps but was met with a fierce French defense. To my knowledge, there were no Italian units in northern France that fought alongside the Germans. This was a request from the past. There are some plans to make the map a little bigger so the Alps will play a role but thats under on the list at the moment.
4) Can the Schützen be improved by keeping their original unit number? I don't think so. For example unit Schützen 21 (1939) remains as it is until when? Same for the 2 units 54 and 55 Kampf Geschwader Heinkel He-111. One cannot improve them without losing their "identity". On the other hand, Bf-109s can be upgraded as the scenario progresses, without losing their identity (example: 1 Jagd Geschwader Oesau). It's a complicated issue. It must be possible to update the units in a historical way. But not all of that is in the game yet. It will come. The German fighters are more ready than the rest. We update this units together with the scenarios. As you know we are with Barbarossa 1941 now. 1943 will bring updates to numbered infantry units, as in the game the hard attack of this units is rising then.
5) Will the SS faction have Panzers to buy? They will come.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 12:16 pm
by phcas
nono hard et heavy wrote: ↑Thu Apr 16, 2020 2:27 pm
Hello PHCAS.
Big Unit of Faun ZR is missing in Low Countries scenario. Greetings. Bruno.
Faun ZR.png
I found where is the unit.
I know I am a little behind with the Big units, also the Rail guns. It will come. Thanks.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 2:17 pm
by Turtler
You're doing awesome phcas. Keep it up. That said, I do have one caveat.
phcas wrote: ↑Sat Apr 18, 2020 12:14 pm
1) I never use the Stukas' switch. Either I forget this possibility or I don't find it useful. Enemy units don't "stupidly" stay under Stukas, they move while Stukas, in the "dive" position, can't move.
You do not have to use the swich button if you do not like it.color=#FF0000]Greetings[/color]
This feels "off" since it just means don't use it if it isn't helpful (and against non-stationary targets it isn't). My gut feeling is that while in Dive pose it should have some movement, but have it drop like a stone, maybe 1-4 hexes (maybe while weakening its defenses). That'd encourage something closer to historical use. Normal flying while looking for a target, only when it's spotted the Stuka goes into a dive, with added hitting power and accuracy but GREATLY crippled manuverability and defenses. Then the plane goes back to flying normal, andif the last one didn't work it has to manuever around for another go while the enemy is probably going to be trying to dodge them.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 3:12 pm
by phcas
Turtler wrote: ↑Sat Apr 18, 2020 2:17 pm
You're doing awesome phcas. Keep it up. That said, I do have one caveat.
phcas wrote: ↑Sat Apr 18, 2020 12:14 pm
1) I never use the Stukas' switch. Either I forget this possibility or I don't find it useful. Enemy units don't "stupidly" stay under Stukas, they move while Stukas, in the "dive" position, can't move.
You do not have to use the swich button if you do not like it.color=#FF0000]Greetings[/color]
This feels "off" since it just means don't use it if it isn't helpful (and against non-stationary targets it isn't). My gut feeling is that while in Dive pose it should have some movement, but have it drop like a stone, maybe 1-4 hexes (maybe while weakening its defenses). That'd encourage something closer to historical use. Normal flying while looking for a target, only when it's spotted the Stuka goes into a dive, with added hitting power and accuracy but GREATLY crippled manuverability and defenses. Then the plane goes back to flying normal, andif the last one didn't work it has to manuever around for another go while the enemy is probably going to be trying to dodge them.
OK what you say is give the Stuka in dive mode a movement of 1?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 3:17 pm
by phcas

- Preview.jpg (77.46 KiB) Viewed 2586 times
In the next update you can optional use a complete black out for undetected grounds. You find it in the Options folder of the coming v0.42 update.
This is a contribution of Lennis, thanks Lennis.

- len2.jpg (285.74 KiB) Viewed 2586 times
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 3:25 pm
by phcas
Error
As you may have seen the strong points of all units in the scenarios are higher now in v0.41. It would not be. In v0.42 it will be OK again.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 4:34 pm
by nono hard et heavy
phcas wrote: ↑Sat Apr 18, 2020 3:12 pm
Turtler wrote: ↑Sat Apr 18, 2020 2:17 pm
You're doing awesome phcas. Keep it up. That said, I do have one caveat.
phcas wrote: ↑Sat Apr 18, 2020 12:14 pm
1) I never use the Stukas' switch. Either I forget this possibility or I don't find it useful. Enemy units don't "stupidly" stay under Stukas, they move while Stukas, in the "dive" position, can't move.
You do not have to use the swich button if you do not like it.color=#FF0000]Greetings[/color]
This feels "off" since it just means don't use it if it isn't helpful (and against non-stationary targets it isn't). My gut feeling is that while in Dive pose it should have some movement, but have it drop like a stone, maybe 1-4 hexes (maybe while weakening its defenses). That'd encourage something closer to historical use. Normal flying while looking for a target, only when it's spotted the Stuka goes into a dive, with added hitting power and accuracy but GREATLY crippled manuverability and defenses. Then the plane goes back to flying normal, andif the last one didn't work it has to manuever around for another go while the enemy is probably going to be trying to dodge them.
OK what you say is give the Stuka in dive mode a movement of 1?
Yes, great idea, I agree. I can use the Stukas in dive mode. Thanks PHCAS.

Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 4:37 pm
by nono hard et heavy
phcas wrote: ↑Sat Apr 18, 2020 3:17 pm
Preview.jpg
In the next update you can optional use a complete black out for undetected grounds. You find it in the Options folder of the coming v0.42 update.
This is a contribution of Lennis, thanks Lennis.
len2.jpg
Fog of War. Very dark isn't it !!!

May be grey if it is possible ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 5:20 pm
by lennis29
I like that idea, because even knowing the map and the location of many units, you do not advance with confidence, but rather that you go with the recon units ahead to see, that makes you lose turns and the secondary objectives are now relevant, because the Detions cost you turns and / or decisive victory.
I am applying this modality in my MOD to play GREAT CAMPAIGN, it must be interesting after 1942.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 5:49 pm
by phcas
nono hard et heavy wrote: ↑Sat Apr 18, 2020 4:37 pm
Fog of War. Very dark isn't it !!!

May be grey if it is possible ?
I can make it grey also in the options
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 5:49 pm
by phcas
nono hard et heavy wrote: ↑Sat Apr 18, 2020 4:34 pm
Yes, great idea, I agree. I can use the Stukas in dive mode. Thanks PHCAS.
OK Diving Stuka's will have a movement of 1 in the next update
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 7:12 pm
by PeteMitchell
AKRebel wrote: ↑Thu Apr 16, 2020 3:57 pm
To solve the problem I patched all 3 applications (PanzerCorps.exe, PanzerCorps Steam.exe, ScenarioEditor.exe) with the 4 GB patch so that they have 4 GB (instead of only 2) of virtual memory on x64 platforms.
How do you do this? Could this be interesting for Battlefield Europe as well?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sat Apr 18, 2020 10:59 pm
by RobertCL
Hi AKRebel,
To solve the problem I patched all 3 applications (PanzerCorps.exe, PanzerCorps Steam.exe, ScenarioEditor.exe) with the 4 GB patch
So if I understand properly, I do not need to patch to the game with unofficial patch 1.32, is that so ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 1:14 am
by lennis29
Try this one, I think it's better.
it looks a bit.
perhaps it is more acceptable.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 4:20 am
by phcas
phcas wrote: ↑Sat Apr 18, 2020 3:25 pm
Error
As you may have seen the strong points of all units in the scenarios are higher now in v0.41. It would not be. In v0.42 it will be OK again.
For now if you use this little update the strong points will be normal again for v0.41
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 4:37 am
by AKRebel
RobertCL wrote: ↑Sat Apr 18, 2020 10:59 pm
Hi AKRebel,
To solve the problem I patched all 3 applications (PanzerCorps.exe, PanzerCorps Steam.exe, ScenarioEditor.exe) with the 4 GB patch
So if I understand properly, I do not need to patch to the game with unofficial patch 1.32, is that so ?
Hello Robert,
As already described, the three files are already patched, so you don't have to do anything here.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 5:03 am
by Turtler
phcas wrote: ↑Sat Apr 18, 2020 3:12 pm
OK what you say is give the Stuka in dive mode a movement of 1?
Firstly: thanks for the quick response and attentiveness. Whatever you decide, I appreciate it.
And yes, that is what I'd suggest. Granted, I might suggest it going a bit more (like maybe to 2 or 3), but I think it would allow it to mimic the ability of a Stuka to adjust the course of its dive while also showing how limited that ability is (so it isn't reasonable to have the Stuka fly across the map perpetually diving).
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 9:36 am
by phcas
Turtler wrote: ↑Sun Apr 19, 2020 5:03 am
phcas wrote: ↑Sat Apr 18, 2020 3:12 pm
OK what you say is give the Stuka in dive mode a movement of 1?
Firstly: thanks for the quick response and attentiveness. Whatever you decide, I appreciate it.
And yes, that is what I'd suggest. Granted, I might suggest it going a bit more (like maybe to 2 or 3), but I think it would allow it to mimic the ability of a Stuka to adjust the course of its dive while also showing how limited that ability is (so it isn't reasonable to have the Stuka fly across the map perpetually diving).
In the next update Dive bombers will have a movement of 1 in dive mode, the Stuka's but also Hs-123 and others. Lets see how that goes in playing. Because it will look strange as a Stuka is flying around the map with his nose down. Thanks
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 3:44 pm
by nono hard et heavy
Hello PHCAS.
Amazing scenario !
I play the Barbarossa scenario. At the start of this scenario, I count a significant number of German troops without transport (trucks, horses). However, reading articles (Wikipedia, ...), the German army had 600,000 vehicles (some captured during the French campaign) and 600,000 horses. If I want to have a chance to win, I have to motorize my best troops, which makes me lose precious time. My imported units from previous scenarios are motorized (trucks).
Another thing, I noticed that compared to the original game, it's harder to get Heroes, even in easy mode. Between very difficult and very easy, a balance is necessary. That's just my opinion. A little bit more Heroes in easy mode, less in high difficulty levels.
Greetings from France.
Bruno.
*Deepl is my best friend*
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.41
Posted: Sun Apr 19, 2020 9:59 pm
by nono hard et heavy
Hello PHCAS.
The game crashes after round one of the Russians. Even with the 4gb patch and the /nocache. Game updated to 0.41.
Greetings. Bruno