11 Dragoon:

Another excellent scenario, with great action and events!
Noooo, we wanted Betty... Awesome, I’m still laughing about it!
So, let’s get to work, shall we?
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-> First,
let’s keep it highly immersive:
IN SHORT: Remove the version which appear on the name of some of the scenarios (for they were custom single scenario before) &
consider the experience that our units have already gained!
IN LESS SHORT:
1. When playing the campaign, the scenarios follow one after the other… All of them have required a lot of work and several of them have certainly been built here first as custom single scenario.
But the player should not be distracted by finding out which version of these custom single scenarios is being played... He plays by moving seamlessly from one scenario to the next... What would information about such a scenario
version bring him during his campaign?
Therefore, the name of this scenario shall, instead of the actual “Operation Dragoon v1.1.1”, simply become “
Operation Dragoon”.
Same consideration in these 3 other scenarios:

“
13 VosL”, “
14 VosS”, “
16 Colm”. Same modification everywhere, of course. No longer “
vXYZ” in the
middle of a campaign, please!
2. This time we command a complete Corps instead of our Division,
that’s perfectly fine! This scaling change implies that we have no core unit available and that all the units we need are already on map and considered all as “aux”,
that’s perfectly fine as well!
BUT I think there is a point that might somehow “kill” the immersion: We’ll find again our three Regiments (as 3 US Infantry units in total)… but WITHOUT any experience

, with NO STAR(s) at all! And THAT, that may have a psychological impact on the player…
Indeed, the scale has changed, okay, but the experience hasn't vanished! (
Or shouldn’t have, at least.

)
At this stage of the campaign, after having battled through already 10 scenarios, all my core infantry units (regular or heavy) have either 3,5 stars or 4 stars, all arty have from 2 to 2,5 stars (except the “big-gun”, the M12, which has 4 stars!)…
So, I think it would be better (
in terms of immersion!) to keep roughly the same XP for the units of this map as well.

So, for the US 3rd:
1. Add 3,5 stars to some of the inf units and 4 stars to the others (some at 3,5; some at 4… you choose!, but these slight changes will make it seem more “plausible”)
2. Add 2 stars for some of the arty units and 2,5 stars for the others…
Then, one should do the same for the US 36th, 45th and 1SSF. Or maybe adding them a little less XP, for we wish to somehow focus on our 3rd, which has fought a lot of battles… At the end of the war, more battles/casualties than the others, but at that time of Operation Dragoon?
To avoid unbalancing the scenario, then one should increase/give some experience as well to the Germans that are about to face the US troops (and those only, not the same thing for those what are about to face the French!)…
Considering the French/German battle, maybe you could simply add here a single star on several infantry units, because some of these Frenchies had at that time a lot of combat experience – but that’s an almost entirely different story and there we focus anyway on the Americans.
A slight boost in XP for some of the Frenchies would be nice and historical… and thus maybe a slight XP boost as well for the Germans that are about to face those Frenchies (again, to avoid unbalancing).
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SUGGESTIONS RELATED TO UNITS ON MAP:
-> Add a
regular German infantry unit as garrison in “
Nice” (for our 1SSF!) and “
La Londe” (on the French Route)
-> Add a second unit for the “
Task Force Butler” directly from start (i.e. when its very first unit spawns):
Well, it’s written in the brief that “When Draugignan is secured, Task Force Butler will be released for reconnaissance in force.” -> Once achieved, we receive a nice “M5A1 Stuart”, so “in force” indeed but the “recon” is a little less obvious…

Certainly, of course, a real recon unit won’t be able to “take some ground”, to “capture flags” on its way (which must be made by this Task Force).
This Task Force will count more units later anyway, so why not directly adding, together with our “M5A1 Stuart”, an unity not yet encountered in this campaign:

1 “
M20 Scout Car” (with some XPs!)…
Both units can have the same name, this shouldn’t be an issue. Then they’ll move together… and this M20 will then help as well around Montélimar while waiting for other Divisions to join the battle!
What can become a little tricky at that time, it’s these famous German trucks, because even depleted they’ll try to pursue their travel up north (even once the sec obj is achieved, which is perfectly fine!). But while trying to escape northwards, they can from time to time outsupply several of our units. So, at that time some extra “light” unit helping to clean little targets and to block their way may help.
-> About our warships, I’ll suggest
adding some names on them and few little modifications as well:
1. Candidates for the 3 US CAs: “
Quincy”, “
Tuscaloosa”, “
Augusta”
2. Candidates for 3 of the 4 US DDs (only, yes!): “
Carmick”, “
Forrest”, “
Parker”
3.

Change the flag of
one of these destroyers from US to Free French, with the name “
Le Terrible” (
one of the DDs that will stays during the entire scenario!)
4. Add a
(Free) French light cruiser named either “
Gloire” or “
Montcalm”

(
deployed near the bunch of French units and let it stay during the entire scenario as well!)
There was many more ships, of course, even French, but we’ve to choose between all their names anyway…
(
If there is a need for a source, we can already take a look at this link: https://en.wikipedia.org/wiki/Operation ... val_forces)
-> To offer a little more variety in the French side, one could replace 1 of the many regular French Infantry units by actually a special unit, called “
Commandos d’Afrique”

and maybe based on the 3D model of one the (British) “SAS”!
(
These guys have been trained partly on Britain anyway, were almost 800 men, acted “somewhere” around ‘cause they were presents as well!)
This unit may appear directly with 1 or 2 stars of XPs as well…
(
The previous link does mention them as well…)
-> A
second aux recon plane may be nice (so like this one can end the scenario North to Nice with the 1SSF units pursuing the armored German units while there can be a second one above Montélimar and its battle)
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NOW SOME LITTLE DETAILS:
-> Sometimes one can read “
Marseille” and sometimes “
Marseilles”. Well, it’s better to use the same form everywhere and, although it is also spelled in English as Marseilles, I think it’s better to take the French version of it, i.e. “
Marseille” everywhere!
(
In appears now with a “s” in a pri obj (clear <4 hexes), on one Free French partisan unit name, and in events (1 time in a title, 2 times in the texts).)
->
Brief.:
1. “[…] comprises 3rd, 36th, and 45th infantry divisions. Supporting these divisions is […]” -> Because it’s as part of their names, maybe “
Infantry Divisions” with uppercase? Then, by coherence – although less important here – maybe the “
these Divisions” as well with an uppercase?
2. “LXII Corp HQ” -> “
Corp” or more likely “
Corps”?
3. Its penultimate part: very too much empty space (right now as “||||” in the txt file).
-> I suggest using on map the same form everywhere, therefore the “Nice, Phase I, 1SSF” more like “
Nice (Phase I, 1SSF)”.
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I really like this scenario, and all the events, the units spawning, disappearing, etc. Just great! 