Winter War 1939 Beta Test ended
Posted: Sun Mar 08, 2020 8:45 am
Winter War 1939 is updated to v1.6
Download link in our 'official' thread, first post.
Please report any issues in this thread.
viewtopic.php?f=374&t=94345&p=807866#p807866
A big thank you from Erik to Bruce. Outstanding work as usual.
Thanks also to everybody who participated in the test-drive or added useful info.
There has been a flurry of activity recently.
The list below is probably not complete....
All scenarios:
Added air exit/deploy hexes if applicable
Mines are now owned by the Finns or Sov
01Terijoki:
Play balance fixes
02Kollaa :
- Created a second set of Finnish air exit/deployment hexes in the east.
- Added the mechanism to "redeploy" Soviet aircraft artificially:
03Linnasalmi :
Technical changes to pri obj.
04Soumussalmi :
Fixed sniper spawn
05Koukkuniemi :
Changes to briefing
06Tolvajarvi1:
Fixed Finnish at start LCPs
07Hevossalmi:
Replace 1 aux air unit with 3 ACPs.
08Kotisaari:
Changed deployment hexes
Added artillery sec obj map marker
Replaced text_english file
Fixed outcome graphic
09Tolvajarvi2:
Added sec obj reward
10Uomaa:
Terrain/deployment changes
Added sec obj reward
12Uomaa2:
Fixed sec obj aerial damage
13Soumussalmi2 :
Fixed tank obj and air support
14Kemijarvi:
Added more Finnish air exit/deployment hexes
Fixed Sov air spawn vs number destroyed
Sov AI team task changes
Added a few minor Sov units
Various on-map unit changes
Various terrain changes
15Petsamo :
Play balance changes
16Raate1:
Sec obj ’Eliminate...’ changed
Sec obj Radio Sqd added
17Kelja1 :
Added Sov armor and increased Sov resource income
Added transport to hvy inf
Redeployed Sov units
Increased no of turns
Added more air ext/deployment hexes for both sides
Added a bit of exp to Sov air units
18Patoniemi :
Minor tweaks
19Kelja2 :
Various tweaks
20Kiantajarvi:
Added a bit of exp to Finnish aux units
Added Sov commanders
Download link in our 'official' thread, first post.
Please report any issues in this thread.
viewtopic.php?f=374&t=94345&p=807866#p807866
A big thank you from Erik to Bruce. Outstanding work as usual.
Thanks also to everybody who participated in the test-drive or added useful info.
There has been a flurry of activity recently.
The list below is probably not complete....
All scenarios:
Added air exit/deploy hexes if applicable
Mines are now owned by the Finns or Sov
01Terijoki:
Play balance fixes
02Kollaa :
- Created a second set of Finnish air exit/deployment hexes in the east.
- Added the mechanism to "redeploy" Soviet aircraft artificially:
03Linnasalmi :
Technical changes to pri obj.
04Soumussalmi :
Fixed sniper spawn
05Koukkuniemi :
Changes to briefing
06Tolvajarvi1:
Fixed Finnish at start LCPs
07Hevossalmi:
Replace 1 aux air unit with 3 ACPs.
08Kotisaari:
Changed deployment hexes
Added artillery sec obj map marker
Replaced text_english file
Fixed outcome graphic
09Tolvajarvi2:
Added sec obj reward
10Uomaa:
Terrain/deployment changes
Added sec obj reward
12Uomaa2:
Fixed sec obj aerial damage
13Soumussalmi2 :
Fixed tank obj and air support
14Kemijarvi:
Added more Finnish air exit/deployment hexes
Fixed Sov air spawn vs number destroyed
Sov AI team task changes
Added a few minor Sov units
Various on-map unit changes
Various terrain changes
15Petsamo :
Play balance changes
16Raate1:
Sec obj ’Eliminate...’ changed
Sec obj Radio Sqd added
17Kelja1 :
Added Sov armor and increased Sov resource income
Added transport to hvy inf
Redeployed Sov units
Increased no of turns
Added more air ext/deployment hexes for both sides
Added a bit of exp to Sov air units
18Patoniemi :
Minor tweaks
19Kelja2 :
Various tweaks
20Kiantajarvi:
Added a bit of exp to Finnish aux units
Added Sov commanders