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Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 2:39 am
by awesum4
Pixel,
I would love to fight this battle but I can't start playing until next Wednesday the 21st. So I will get Gavin to fight it for me.
I look forward to battling you in the future,
Andre

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 3:12 am
by TheGrayMouser
Hey , what happened to the Famine symbol in Como? France' scurvy army should die at the end of spring since he didn't move it out, no? ( apparently sacrificing it to aid Venice in conquering Northern Italy...)

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 5:57 am
by GDod
Pixel wrote:Challenge created for the Perugia battle. awesum4 can either pick it up after he returns from koala land or appoint a mercenary captain to stand in. If no other resolution is possible dice is fine too. But with the fifteen days I think we can probably manage it. (Hope I set it up correctly)
His imperial majesty Maximilian I of Austria has brought a small contingent of staff to oversee the military action in Perugria on behalf the Neapolitan ruler who is indisposed with a bad case of Australian-itis, which has affected his vowels. The over-arching symptom of which is his "i"'s now sound like "e",'s. Imported Islamic quacks assure us he will be back to normal in 8-9 days, but unfortunately he cannot give sensible orders for the battle, particularly to his "six" mercenary pike units! :D

Max

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 7:20 am
by LFDLM
TheGrayMouser wrote:Hey , what happened to the Famine symbol in Como? France' scurvy army should die at the end of spring since he didn't move it out, no? ( apparently sacrificing it to aid Venice in conquering Northern Italy...)
"Venice
E1 A Como 3d"

8)

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 9:42 am
by GDod
Pixel wrote:Challenge created for the Perugia battle... (Hope I set it up correctly)
Can't see it in the challenges Pixel?

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 11:39 am
by w_michael
LFDLM wrote:
TheGrayMouser wrote:Hey , what happened to the Famine symbol in Como? France' scurvy army should die at the end of spring since he didn't move it out, no? ( apparently sacrificing it to aid Venice in conquering Northern Italy...)
"Venice
E1 A Como 3d"

8)
Correct. Famine relief is a low cost expense order. Famine resolution is the last phase of Spring turns, after battles and retreats. The French Garrison in Savoy will perish, as will the Genoa Army if it is forced to retreat to Sienna after the Battle of Pisa.

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 12:42 pm
by LFDLM
w_michael wrote:The French Army in Savoy will perish...
Oh... :(

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 4:27 pm
by TheGrayMouser
LFDLM wrote:
w_michael wrote:The French Army in Savoy will perish...
Oh... :(
I’m sure your friends in Vienna and the lagoons will keep your territories safe for you to return to after the famine is over

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 6:13 pm
by awesum4
I was told earlier (in secret diplomacy) that Venice was providing famine relief in Como. That was either not done or the order was written wrongly.
I personally don't use the codes, it's way clearer to write it in plain English.
We all make mistakes, I didn't move my fleet from Messina to trap the papal fleet. I had intended to but somehow overlooked it when I wrote my orders. But I console myself that when the Floentine siege of Rome ends that pesky fleet will disappear.You

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 6:58 pm
by awesum4
Gavin

I had also asked Lascar to be my champion and he accepted the battle before you got a chance to.

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 10:46 pm
by lascar
awesum4 wrote:I was told earlier (in secret diplomacy) that Venice was providing famine relief in Como. That was either not done or the order was written wrongly.
I personally don't use the codes, it's way clearer to write it in plain English.
We all make mistakes, I didn't move my fleet from Messina to trap the papal fleet. I had intended to but somehow overlooked it when I wrote my orders. But I console myself that when the Floentine siege of Rome ends that pesky fleet will disappear.You
It was done, and done correctly as verified by William.

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 15, 2018 11:03 pm
by GDod
awesum4 wrote:Gavin

I had also asked Lascar to be my champion and he accepted the battle before you got a chance to.
Then we will perch beside an idyllic spot near the retreating Florentines with a good selection of Austrian and French wine on hand and watch the pursuit unfold :D

From the impartial observer Max I: :P "Auguro che il mio sangue possa consolidare la felicità dei francesi."

Re: Italian Wars Campaign Gameplay

Posted: Fri Mar 16, 2018 1:32 am
by w_michael
Speaking of Savoy, I jumped the gun and gave France control. I've amended the rules to clarify that control is determined at the end of a turn. This means that the converted Garrison in Savoy perishes by famine before control is gained by France. The map has been updated accordingly.

If anyone is tight for time then feel free to fight a proportionately scaled smaller FP battle if both side agree.

Re: Italian Wars Campaign Gameplay

Posted: Fri Mar 16, 2018 9:32 pm
by LFDLM
w_michael wrote:This means that the converted Garrison in Savoy perishes by famine before control is gained by France
:shock:

Re: Italian Wars Campaign Gameplay

Posted: Fri Mar 16, 2018 10:51 pm
by w_michael
LFDLM wrote:
w_michael wrote:This means that the converted Garrison in Savoy perishes by famine before control is gained by France
:shock:
The Garrison was dead regardless. It was a question of the timing of control of a province, so I clarified it to be the end of the turn.

Re: Italian Wars Campaign Gameplay

Posted: Sat Mar 17, 2018 10:55 pm
by w_michael
I've made an adjustment to the map. I incorrectly assumed that an attack on a besieging unit would turn their orders to Hold, just like attacking a unit with a Support order. It is clear in the rules that you must force the besieging unit to retreat in order to break the siege. Therefore, Venice has started the first turn of besieging Milan.

Re: Italian Wars Campaign Gameplay

Posted: Thu Mar 22, 2018 9:12 pm
by Chromey
been grumpy doge turn for 3 days can somebody sent him a tweet and let him know? )battle 4 pisa

Re: Italian Wars Campaign Gameplay

Posted: Fri Mar 23, 2018 8:16 am
by awesum4
Hi Chromey,

I have texted him to remind him its his move. Hopefully he will do a move very soon,

Andre

Re: Italian Wars Campaign Gameplay

Posted: Fri Mar 23, 2018 6:55 pm
by TheGrumpyDoge
turn done last night our time.. was working in the lower south island of New Zealand, little coverage in some places. Here all weekend though.

Re: Italian Wars Campaign Gameplay

Posted: Sat Mar 24, 2018 5:16 am
by Pixel
The Neapolitan army in Perugia under the command of a young scion of the Colonna family and advised by a capitani di ventura rumored to be of Venetian birth has been forced back by the Florentine defenders! The remanants of the Neapolitian army fled the field of battle taking what was left of their baggage train with them.

Image & Image VERSUS Image

(I fail at resizing these darn coats of arms)

Lascar put up a good fight and the battle revolved around a central hill. The Neapolitans tried a clever maneuver sending the majority of their mounted crossbowmen and a unit of Gendarmes around one flank but the Florentine Militia and hired Landsknechts managed to break through the central contingent of the Neapolitan force.

Image

The final result:

Florentine Victory in Defense of Perugia

37% routed Italian (Florentine)
68% routed Spanish (Neapolitan)

Some sketches of the battle as observed by a party of riders in the service of Maximilian I of Austria who managed to watch the action from a nearby hill.

Image

Image

Image