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Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 7:56 pm
by Lysimachos
76mm wrote:Meanwhile, two new attacks:
Macedonia attacks Messenia from Attica
Macedonia sponsors independent attack on Bastetania from Baetica
Please tell me the opponents and I'll set up the matches and post passwords.
The defense of Messenia falls on the shoulders of devoncop
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 8:07 pm
by Lysimachos
shadowblack wrote:To facilitate our new campaign against the mountain tribes of Gandara we are going to construct a road network.
Attack Gandara.
Sorry mate but you're not yet allowed to build trade routes now.
The rules in fact states that:
"A player may build Trade Routes, not before one month of play and only when already owning Paved Roads from at least 20 days, paying 120 talents."
The defense of Gandhara will be lead by me
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 8:13 pm
by Lysimachos
vakarr wrote:When you do change the rules I was wondering if there could be some way that it would be possible to incorporate the troops from newly acquired provinces (such as lancers and cataphracts) into my army list. In my case, this would mean that if I conquered Armenia, I could use the version of my army list that has cataphracts in it, and if I conquered the Crimea, use the Pontic list that has lancers in it. Another way would be perhaps, if you are attacking out of a conquered province, you can use the army list from that province or another conquered one further province away if you prefer. So if by some miracle I was able to conquer Galatia then I could use the Galatian list when attacking Armenia. How does that sound?
Regarding the first proposal devoncop already specified why it is impossible.
About the second I'm not of that idea given the fact that the army has to remain that of the conquering nation.
When the Romans invaded Macedon they continued to rely on the legion and not switched to the phalanx and the same happened in Gauls or in Spain or everywhere in the world. And it was alos the same for Alexander when he conquered the east!
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 8:15 pm
by Lysimachos
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 8:46 pm
by devoncop
Shows how thought provoking and interesting your Campaign is !!
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 8:53 pm
by devoncop
Lysimachos wrote:76mm wrote:Meanwhile, two new attacks:
Macedonia attacks Messenia from Attica
Macedonia sponsors independent attack on Bastetania from Baetica
Please tell me the opponents and I'll set up the matches and post passwords.
The defense of Messenia falls on the shoulders of devoncop
Challenge set up for 76mm
Greeks attempt to stop the domination of Macedon of the Greek peninsular.
Large Med Agricultural (no woods

)
Password.....revenge
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 9:09 pm
by Lysimachos
Please, remember everybody to set up the new battles with the 14 turns limitation!

Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 9:10 pm
by Lysimachos
devoncop wrote:
Shows how thought provoking and interesting your Campaign is !!
Thank's mate. Hope you're all enjoyng it!

Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 9:21 pm
by shadowblack
Challenge set Password Diodotus
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 9:25 pm
by devoncop
shadowblack wrote:Challenge set Password Diodotus
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
Snap.....though 76mm and I play quickly and aggressively so won't be an issue in our game.
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 10:30 pm
by Lysimachos
shadowblack wrote:Challenge set Password Diodotus
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
I think this could be the solution.
P.S.
The change was made on page 8 of the thread in order to solve a problem arosen during a match between 76mm and Varity
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 10:48 pm
by 76mm
Lysimachos wrote:
From wikipedia:
Aetolia (Greek: Αἰτωλία) is a mountainous region of Greece on the north coast of the Gulf of Corinth, forming the eastern part of the modern regional unit of Aetolia-Acarnania.
...
In classical times Aetolia comprised two parts: Old Aetolia in the west, from the Achelous to the Evenus and Calydon; and New Aetolia or Acquired Aetolia (Αἰτωλία Ἐπίκτητος) in the east, from the Evenus and Calydon to the Ozolian Locrians. The country has a level and fruitful coastal region, but an unproductive and mountainous interior.
Mountains OK, forests, not so sure. Of course I don't have to invade Aetolia, and won't again, but it is not as if this was historically a no-go area for Macedonia.
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 10:59 pm
by Lysimachos
76mm wrote:Lysimachos wrote:
From wikipedia:
Aetolia (Greek: Αἰτωλία) is a mountainous region of Greece on the north coast of the Gulf of Corinth, forming the eastern part of the modern regional unit of Aetolia-Acarnania.
...
In classical times Aetolia comprised two parts: Old Aetolia in the west, from the Achelous to the Evenus and Calydon; and New Aetolia or Acquired Aetolia (Αἰτωλία Ἐπίκτητος) in the east, from the Evenus and Calydon to the Ozolian Locrians. The country has a level and fruitful coastal region, but an unproductive and mountainous interior.
Mountains OK, forests, not so sure. Of course I don't have to invade Aetolia, and won't again, but it is not as if this was historically a no-go area for Macedonia.
Mountains are generally full of woods and I also remember this page of an old book:
https://screenshots.firefox.com/6BE0HmO ... .google.it
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 11:00 pm
by 76mm
Lysimachos wrote:shadowblack wrote:
P.S.
The change was made on page 8 of the thread in order to solve a problem arosen during a match between 76mm and Varity
I've never played a 14 turn game so don't know if it will be too short or not, although I think the first part of the rule change fixes any issue and don't know if we need the 14 turn part as well? Don't care much either way, at least until I've played a few 14-turners. Playing with this 5% differential = victory rule really seems to change game dynamics...often I'll be 10 points down but can come back to win.
One other way to deal with games where people don't fight is to say that the game ends after 14 turns if neither side has of more than 5%, 10%, etc., but otherwise (ie, there is a full-on battle) it continues the full 24? Could be easily monitored via screen shots one side surrendering in-game. Just a suggestion.
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 11:07 pm
by 76mm
Lysimachos wrote:
About the second I'm not of that idea given the fact that the army has to remain that of the conquering nation.
When the Romans invaded Macedon they continued to rely on the legion and not switched to the phalanx and the same happened in Gauls or in Spain or everywhere in the world. And it was alos the same for Alexander when he conquered the east!
Generally I agree with you, but if the next campaign is longer you could consider one wrinkle to give players a bit more variety, if desired: Any attack by one player on another (ie, empire vs empire) would need to use your main troop type, representing your main army. But if you attack an independent province, you could use the provincial army of an adjacent province that you control, which would represent a local, limited offensive.
Pretty soon we'll have a fifty-page rulebook, but the campaign could get even more interesting as it evolves.
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 11:12 pm
by 76mm
Interesting account, although the main thing I took from it was the first line: "There are not many examples of guerilla tactics in Greek military history."

Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 11:17 pm
by 76mm
Challenge set up for Varity for the raid on Bastetania from Baetica. Password: agric
Re: "240 BC Grand Campaign"
Posted: Tue Dec 12, 2017 11:58 pm
by Trogilus
14 round games are too short because it is not enough time to flank your opponent with any medium or heavy foot. If you have cavalry then good for you, but this time restriction lets you do nothing with your foot soldiers except a head-on march. This restriction makes the game much less interesting by limiting the options of every player.
With a short game the terrain is just a lottery and either you win or you lose based on chance. A longer game allows for a wider range of tactics that players must adapt to. In a longer game you can take advantage of terrain by maneuvering for it which is a test of deployment and understanding of terrain mechanics. It can be very interesting discovering how different players respond to these opportunities or challenges.
I don't agree with changing the default length of the battles dramatically based on a single bad outcome. The vast majority of the battles that people have been fighting have been decisive.
In place of the 14 round rule I propose this: A player may petition in the thread for a victory to be declared after 14 turns if his opponent if refusing to engage him. Each case will be decided by Lysimachos.
Re: "240 BC Grand Campaign"
Posted: Wed Dec 13, 2017 1:18 am
by Trogilus
Parthia will invade and raid baggage trains in Margiana from Parthia.
Re: "240 BC Grand Campaign"
Posted: Wed Dec 13, 2017 7:31 am
by Ironclad
If at first you don't succeed.
Rome attacks Cm - Apl in open battle.