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Re: Heavy Steel preview
Posted: Sat Jul 08, 2017 2:56 pm
by Andy2012
@kondi: Well, keep on guessing or wait until adherbal posts more screenshots.
@ adherbal: That precision strike thing makes sense. Also, maybe add specialisation "tungsten shells" for extra kick against armour for my Stuka g and maybe even AT guns? Keep the screenshots and vids coming. I think the reaction here tells you where your market is - the Wehrmacht is the faction making all wargamers reach for their wallets. Make hay while the sun is shining.
@bru: Yep, those are some nasty boat people there. However, I think they should be invisible to other surface vessels and only be able to move along the shoreline in shallow water. I guess some micromissions with these might be fun, but on a large map, they feel rather weird. But lets see how that plays out.
Re: Heavy Steel preview
Posted: Sat Jul 08, 2017 8:27 pm
by kondi754
Postby Andy2012 ยป 08 Jul 2017 15:56
@kondi: Well, keep on guessing or wait until adherbal posts more screenshots.
Well, in fact, I'm sure it's SU-122.

Re: Heavy Steel preview
Posted: Sat Jul 08, 2017 8:36 pm
by adherbal
Congrats, you win one toasted SU-122!
Re: Heavy Steel preview
Posted: Sat Jul 08, 2017 9:56 pm
by kondi754
adherbal wrote:Congrats, you win one toasted SU-122!
Despite such "attractive" prizes, I like your puzzles.

Re: Heavy Steel preview
Posted: Sun Jul 09, 2017 8:42 am
by best75
Will the Waffen SS be having bigger role in the new German campaign?
In blitzkrieg the Waffen SS when we got them only had 6 command points which is not much.
Re: Heavy Steel preview
Posted: Sun Jul 09, 2017 10:26 am
by adherbal
Yes, there are 2 consecutive specialisations in the next campaign, each expanding both the income and CP of the Waffen SS. So you can build it into a respectable force if you are willing to make the investment.
Re: Heavy Steel preview
Posted: Sun Jul 09, 2017 10:45 am
by GUNDOBALDO08
There any specific waffen ss unit? Or any specific camoufflage?
Re: Heavy Steel preview
Posted: Sun Jul 09, 2017 4:14 pm
by GiveWarAchance
I like the new bombing idea of more damage to larger units but cannon dive bombers still mess up smaller units good too. The details make the game good.
And more Waffen SS will be glorious!
Re: Heavy Steel preview
Posted: Sun Jul 09, 2017 9:18 pm
by adherbal
AFAIK the Waffen SS did not use anything the Wehrmacht did not, so no unique units for them. Custom unit skins will be brought back soon though, and maybe we can add something to automatically assign the typical Waffen SS camouflage pattern to their vehicles.
Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 11:19 am
by adherbal
British heavy steel

Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 1:03 pm
by bru888
I say. That's bloody formidable, guv'nor!

Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 1:20 pm
by kondi754
This way of presenting models of units reminds me something.
Or rather someone ...

Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 1:25 pm
by Andy2012
bru888 wrote:I say. That's bloody formidable, guv'nor!

Too damn farking roite, maitey! Uhm, I mean, splendid dear, I'll put the kettle on.

Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 1:25 pm
by Andy2012
kondi754 wrote:This way of presenting models of units reminds me something.
Or rather someone ...

Dont get it. Or is it that one which must not be named?
Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 1:35 pm
by kondi754
I think about the one, whose name can not be spoken aloud.
But I think that such presentations is a good idea and I'm glad that the developers used it.
Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 2:01 pm
by adherbal
Intensive nuclear bomb testing has revealed that there are still several missing destroyed unit textures. Why check file folders if you can do it with big explosions instead?

Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 2:05 pm
by ubcbeer
adherbal wrote:British heavy steel

There are no Sherman I and III?

Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 2:50 pm
by Andy2012
adherbal wrote:Intensive nuclear bomb testing has revealed that there are still several missing destroyed unit textures. Why check file folders if you can do it with big explosions instead?
Its nice that you found a method to cheer up your drudgery. I mean, doing all this cross-checking stuff is probably annoying as f*ck.
I am already really curious about what is coming after Burma Road.
Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 4:48 pm
by GUNDOBALDO08
Sorryu but where is cromwell and comet?
Re: Heavy Steel preview
Posted: Mon Jul 10, 2017 4:56 pm
by adherbal
Not present in the Pacific theater so they'll have to make their appearance in a later DLC.