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Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready

Posted: Fri May 17, 2013 4:38 am
by LandMarine47
Oh to resolve the whole undefended port just put in some Italian Coastal Divisions Named " Kreigsmarine Guards" or "Harbor Guards" just something in those giant bunkers to make the axis feel better :/

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is ready

Posted: Fri May 17, 2013 5:48 am
by GottaLove88s
LandMarine47 wrote:Oh to resolve the whole undefended port just put in some Italian Coastal Divisions Named " Kreigsmarine Guards" or "Harbor Guards" just something in those giant bunkers to make the axis feel better :/
By the time, you've got any surviving LCAs/LCTs into the Outer Harbour, you should easily have used your 8 trucks and 2 251s to bring up your engineers, infantry and VGs, plus tanks, from the two German HQs and the radar station...

Or do you mean you want those reserves and extra harbour defences also? To give the Germans a 2-to-1 ground unit advantage?

Play me Germans vs Allies... I guarantee you're not getting into the harbour LM! ;-)

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 12:30 pm
by LandMarine47
I think I'll take you up on your offer :) But I understand. I got on Infantry soldier there and he got ripped apart by destroyers :( See I want to keep those men as reserves to defend the HQ, Port, Cinema, and the small channel into the inner port :) besides the Men only have some 75 Morale so taking them out should be easy enough! at the 2 front bunkers

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 1:44 pm
by LandMarine47
Hmmm I have a request to make. What if your infantry are some 2 to 3 tiles from the shore. Can they "Swim" to shore? Of course one movement takes up all the AP and they can't fire at the shore. This would be really cool and the Allies could take less casualties. This might work for tanks if they are 1 tile away.

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 1:57 pm
by GottaLove88s
LandMarine47 wrote:Hmmm I have a request to make. What if your infantry are some 2 to 3 tiles from the shore. Can they "Swim" to shore? Of course one movement takes up all the AP and they can't fire at the shore. This would be really cool and the Allies could take less casualties. This might work for tanks if they are 1 tile away.
If you can discover a way to code it, then I'm happy to try... As I understand it, boats in 'water' tiles just sink, so I don't know how we could do this?

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 1:58 pm
by GottaLove88s
PS. You'll lose less boats if you use a LOT of smoke... I painfully discovered the error of not using any smoke when Ranger killed three of my destroyers in a single turn... :-(

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 3:28 pm
by LandMarine47
I know but eventually you have to get to shore smoke ore not

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 4:02 pm
by GottaLove88s
Yes, and when you're really close (or really far) the German coastal guns can't touch you... There's an umbrella under which you can raid... Ranger just successfully took out 2 of my guns (his own version of no.4 commando, lol) by doing exactly that...

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 4:03 pm
by GottaLove88s
PS. Obviously smoke works on shore too, to help you get under that umbrella (yes, Ranger did that too, sigh... Sadly for me, the man is a professional! :oops: )

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 5:03 pm
by pk867
Hi,

Idea- What if you make a new tile called 'shallow water' which is essentially a clear hex with the attributes you want.

You can color it slightly diferrent for the players to know then you could have sand bars maybe?

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 5:12 pm
by GottaLove88s
pk867 wrote:Hi,

Idea- What if you make a new tile called 'shallow water' which is essentially a clear hex with the attributes you want.

You can color it slightly diferrent for the players to know then you could have sand bars maybe?
Thanks PK, Great minds think alike! ;-)
See this thread -> viewtopic.php?f=105&t=41426&p=389459&hi ... es#p389459
It's something that Pip is considering adding to the next update... although given his massive work list, it's worth you reminding him (please :-) ... So it's not just me causing my usual trouble :oops: )

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:10 pm
by LandMarine47
Another thing the Commandoes should be further ahead of the main Raiding Force as in Histroy to knock out the guns. There we can even the Germans with Italians and further Commandoes in front

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:13 pm
by GottaLove88s
LandMarine47 wrote:Another thing the Commandoes should be further ahead of the main Raiding Force as in Histroy to knock out the guns. There we can even the Germans with Italians and further Commandoes in front
That's easy already. :D Just place your commando DUKWs further forwards and your LCTs and destroyers further back during the Allied deployment turn... Can explain how if u need?

It's kept flexible so players who want to lead with closer destroyer bombardments/smoke can do that too... while keeping the LCs safely to the rear...

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:18 pm
by GottaLove88s
If you're still having trouble landing, even with smoke, there's potential to start the scenario at night (with reduced LOS) and switch to dawn lighting (with normal LOS) after a fixed (or random) number of turns...

Amaris has suggested a clever method to achieve this here, viewtopic.php?f=104&t=42500, but RL has prevented me from testing it... for now...

Plenty on the wishlist! 8)

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:39 pm
by LandMarine47
1. I mean where the German Ships are at the entrance to the harbor. And where the German Convoy is should be another landing force. Central is where the Commandoes are located and Left and Right is the main force. Leave it as daylight but give it rain like on Bloody Ridge. Make it even more realistic. I think for a fact the German Ships should be in the Inner Harbor and Uboatjaggers in the outer. Get rid of the freighter it's just eye candy :) and in their place the Italian Coastal Divisons (Harbor Guards) in the forward bunkers (2 only) near the 1st 152MM. And the 105MM cannon should be in another position. Further back possibly the Cassino, Church, or Train Station.

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:47 pm
by LandMarine47
Here's a Map

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:49 pm
by GottaLove88s
LandMarine47 wrote:1. I mean where the German Ships are at the entrance to the harbor. And where the German Convoy is should be another landing force. Central is where the Commandoes are located and Left and Right is the main force. Leave it as daylight but give it rain like on Bloody Ridge. Make it even more realistic. I think for a fact the German Ships should be in the Inner Harbor and Uboatjaggers in the outer. Get rid of the freighter it's just eye candy :) and in their place the Italian Coastal Divisons (Harbor Guards) in the forward bunkers (2 only) near the 1st 152MM. And the 105MM cannon should be in another position. Further back possibly the Cassino, Church, or Train Station.
LM, Interesting suggestions. It was overcast on the day, not raining, and of course no.3 and no.4 commando, who attacked on the far flanks, benefitted from night starts... Here's my recommendation. You're responsible for the fictional version, that does whatever you need... Experiment around and let's upload as a multi scenario set... Ok? :mrgreen:

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:51 pm
by GottaLove88s
Btw sadly, freighters aren't just eye candy... Used properly, they're awesome scouts (aka spotters for coastal guns and the Luftwaffe)... taking me back to the shame of Ranger toasting 3 of my destroyers, sigh... Try it and see... If u only consider 'em eye candy, you're missing five valuable naval assets... :wink:

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:52 pm
by LandMarine47
Sound like a good idea :) not everyone will agree with my ideas :( Map I drew in above
Btw trust me i know but don't you think that's a bit unfair/unrealistic :oops:

Re: Operation Jubilee - Dieppe raid - Beta v1.0 is in play

Posted: Fri May 17, 2013 6:55 pm
by GottaLove88s
LandMarine47 wrote:Sound like a good idea :) not everyone will agree with my ideas :( Map I drew in above
Go for it! Ask others what they think/want here. And we'll post as a set.
I believe Ranger would like to mod it too... Maybe to create an SP version, same map, different starting setup...