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Re: Naval Academy Mod

Posted: Fri Apr 05, 2013 2:25 pm
by Amaris
Try to add reefs: done!

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Re: Naval Academy Mod

Posted: Fri Apr 05, 2013 2:40 pm
by iandavidsmith
looking better and better,
Ian

Re: Naval Academy Mod

Posted: Tue Apr 09, 2013 1:22 am
by morge4
this is going to be outrageously great when complete!

Re: Naval Academy Mod

Posted: Tue Apr 09, 2013 3:50 pm
by Amaris
Very thanks. I'm working on this mod since six months. It seems long but do not forget that I'm doing it on my spare times.
This does not appear to be but this mod changes almost all elements of BA.
To give an idea:
BA\DATA\BATTLE\Scripts contains 33 files for a total of 131 KB.
NAM-V3\DATA\BATTLE\Scripts contains 59 files for a total of 219 KB.
88 KB more. This is not much in the era of TB disks. But in text format (scripts) that makes characters... :wink:

I always like back pain, computer sessions are very short times. So nothing spectacular today.
I make small corrections and small additions. Like changes the number of Action Point for ground and naval units. I’ve add a new features for engineers:

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I also tightened the conditions for building actions (add tank trap, sand bag, open bunker and minefield.)
Now this is only possible out of sight of the enemy.
And I think about the consumption of APs and shots.

I will have more free time next week, 10 days of holiday. :P
I think it will coincide with the release of version 3. There is already full of news features to be tested.
And then I attack the big piece: the aerial part.

Re: Naval Academy Mod

Posted: Tue Apr 09, 2013 3:55 pm
by jcb989
Hi Amaris,
Looking very good.
Would you mind emailing me the script files for engineers, engineer mines, and the supply pick-ups and objects?
I'd like to maybe give it a crack to over in Fuel_Depot.
-Justin

Re: Naval Academy Mod

Posted: Tue Apr 09, 2013 4:10 pm
by Amaris
Check your mail. :wink:
Warning: it will not work alone! You must adapt the script to your mod!!!
You must change references to units, objects and tiles.

Re: Naval Academy Mod

Posted: Tue Apr 09, 2013 4:36 pm
by jcb989
Thank you again! Yes, will will see how far my Fortran and Pascal days of the mid-90's can carry me... ;)

Re: Naval Academy Mod

Posted: Sat Apr 13, 2013 1:38 pm
by Amaris
Adding a new type of ships: the heavy cruiser:

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Re: Naval Academy Mod

Posted: Sat Apr 13, 2013 4:39 pm
by Amaris
One more:

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Re: Naval Academy Mod

Posted: Sat Apr 13, 2013 5:08 pm
by jcb989
very cool.

Re: Naval Academy Mod

Posted: Sun Apr 14, 2013 1:15 am
by morge4
jcb989 wrote:very cool.
+1

Re: Naval Academy Mod

Posted: Thu Apr 18, 2013 9:57 am
by Amaris
I'm working (slowly) on the release of v3. :wink:

I published the rules of the v3: http://amaris-games.com/ba-amaris/naval ... mod-rules/

Please tell me if a point does not seem clear to you.

I hope I have not forgotten anything... :P

Now I need to work on the battles. Do you prefer solo or MP?

Re: Naval Academy Mod

Posted: Thu Apr 18, 2013 10:51 am
by GottaLove88s
MP for sure, Amaris.
Whats your ETA for v3?
Can't wait!
:mrgreen: :mrgreen: :mrgreen:

Re: Naval Academy Mod

Posted: Thu Apr 18, 2013 11:40 am
by Amaris
I hope this week-end or the next week. :?:

Preview of 'Battle of Savo Island':

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Only the naval part :!:

- A solo version with playing Japanese side.
- a MP version.

Re: Naval Academy Mod

Posted: Mon Apr 22, 2013 8:28 am
by Amaris
We are near the release of v3. :P

I need a general reviewing, make some minor corrections and package everything.

In meantime, the preview of the battles:

SOLO

American campaign:
USS Solo 1:
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Japanese campaign:
First Battle of Savo island:
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Third and Fourth Battles of Savo Island:
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MP

MP-Small01:
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MP-Island01:
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MP-Island01wc (without carrier):
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MP-Island02:
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MP-Island02wc (without carrier):
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Re: Naval Academy Mod

Posted: Mon Apr 22, 2013 8:38 am
by Amaris
Well I know the units/MP map is very symmetric! But at least the balance is easier. :P

In addition, the mod is still in development. :!:

The general road map will be:
- release of v3 for testing.
- working on aerial part for v4. More corrections from v3 tests. See also for submarines.
- At this point we have the core fully functional.
- release of v4 for testing.
- working on v5: for more historicity, with the different characteristics of ships, more battles, ...

Re: Naval Academy Mod

Posted: Mon Apr 22, 2013 9:47 am
by GottaLove88s
Looking great, Alex!

Re: Naval Academy Mod

Posted: Mon Apr 22, 2013 6:59 pm
by morge4
Excellent work!

Re: Naval Academy Mod

Posted: Tue Apr 23, 2013 9:28 am
by Amaris
Here we go: v3 is releasing!

Always the same address: http://amaris-games.com/ba-amaris/naval-academy-mod/

Notes:
- if you have installed the v2, you can delete it (unless you have games in progress.) Of course v3 is not compatible with v2.
- the download size is important: ~28Mo. I hope my hosting will hold out. Files for PC and Mac & iPad contain the two solo campaign and MP battles.
- AI is very bad (no work has been done so). So prefer the MP game.

Feedbacks are welcome. 8)

Rules: http://amaris-games.com/ba-amaris/naval ... mod-rules/

Preview of battles: http://amaris-games.com/ba-amaris/naval ... f-battles/

Re: Naval Academy Mod

Posted: Tue Apr 23, 2013 1:36 pm
by Wiesiek
Hi Amaris,

I was not able to download to iPad, what could be the problem?