Re: Panzer Corps East - The struggle for Russia "Grand Strat
Posted: Thu May 24, 2012 11:06 pm
actually I have a fourloughflakfernrohr wrote: This is not allowed! Verboten.
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actually I have a fourloughflakfernrohr wrote: This is not allowed! Verboten.
VPaulus wrote:

Thank you very much. I will give my very best in order to realize this ol PG dream of mine...seems I dont dream aloneRobertCL wrote:I can't wait for this, the Heinschel 129 and all those camouflaged units, great work!
Plus a huge map with borders, exactly what I was looking for!!!
Not on THIS kind of deal have you dreamt alone.chris10 wrote:Thank you very much. I will give my very best in order to realize this ol PG dream of mine...seems I dont dream aloneRobertCL wrote:I can't wait for this, the Heinschel 129 and all those camouflaged units, great work!
Plus a huge map with borders, exactly what I was looking for!!!
hmm..why should it be confusing to play ?..for the german side its pretty obvious what the goal is, isnt it ?alex0809 wrote:Also, Afrika Korps will include the ability to change scenario objectives, so I think you should wait until it is released because without changing scenario objectives this might be a bit confusing to play.
Ohh, thats very kind of you Niko...thank you very much for the flowers ...nikivdd wrote:The AI, as it is at present, is a limitation to this great endeveour. But if the AI would receive a boost in the next update, than this project could give the satisfaction, armchair sweat and fun as it really truly deserves.
It is a collossal job what Chris is doing and i can say this...respect!
Well I don't know how much you can actually achieve with Panzer Corps and later with Africa Corps scripting-wise, I only spent short time trying out the scenario editor. But even if the objective is always "take Russia"hmm..why should it be confusing to play ?..for the german side its pretty obvious what the goal is, isnt it ?
> Take all objectives.
For the soviets the mission is clear too
> Stop the onslaught and take all objectives
The longer the war takes the more likely the german side will be unable to achieve their goal cause I will assure attrition while the soviet side is supposed to become stronger over time.
Iam not revealing all the details yet but there will be some sort of time window and once it passed it will become more and more difficult.
At least thats the filosofy behind all this.
But in anyway Iam tempted to wait for AK..on the other hand It would be really a pity if only people who have AK could play Panzercorps East with full fun.
Its really a catch 22
Yup,the ability to display messages durig the course of the war would be nice but I stated it before somewhere along this topic. I dont want the player to force to play the game only in one possible way. I will set up the overall scenario,set the strength of boths ides into relation, set up some counteroffenses when taking/approaching certain objectives but the overall goal is to maintain the strategic freedom for the player while simulating the relative strength and production of both sides...which will obviously wear out the german wehrmacht and give the edge to the soviets the longer the war takes.alex0809 wrote: Well I don't know how much you can actually achieve with Panzer Corps and later with Africa Corps scripting-wise, I only spent short time trying out the scenario editor. But even if the objective is always "take Russia", I assume you will also be able to change the BRIEFING SHEET for every turn in Africa Corps - because right now it is the same briefing for every turn if I am not mistaken? THAT would be the thing I think is important.
Because then you could include any messages or info for the specific date (like "Russia just moved their forces from Siberia to Moscow") or whatever.
oh yeah...that would be pretty nice...bebro wrote:I'm only speculating without any inside knowledge, but maybe - *maybe* - they add the AI boost and editor stuff to the overall patch 1.06 that's supposed to come with AK IIRC. Because they did similar when releasing the recent patches, so vanilla players got stuff supposed to be for the DLCs initially, which I found was a nice move![]()
A wise decission even if we have to wait a bit longer.chris10 wrote:UPDATE 01.06.2012
After thoroughly thinking it through I have decided to wait for the release of Africa Korps to take advantage of all the new features, better AI, modding possibilites, editor and scripting improvements. Given the size and complexity of the project, the expanded timeframe of several years and the huge campaign map I seriously think it will make for a much better result and will worth the wait.
The map is done and I will code in the rest of the axis minors and aditional soviet and lend lease units and work a bit on the PzC East library. With a bit of luck I have everything prepared for just putting the pieces together once Afrika Korps will be released.
As well there are new and even better tiles underway from our great tile artist Massi which additionally will assure an even better map...thnx a bunch Massi.
viewtopic.php?f=147&t=26778
If you feel like you have a great idea or you want to see this or that implemented now there is still a little time to be able to discuss these things so dont hesitate and forward your thoughts , comments, objections or whatever crosses your mind.
No problem at all...new questions sometimes lead to new answers or new thoughts so making questions is always useful in one or another waynikivdd wrote: I hope those questions won't give you any headache, i am just very curious
This is still a big "unknown". There will be a mix of prestige capture flag,victory hex,per turn,taken special objective/fabric and timeframe...nikivdd wrote: - How are you going to handle prestige (per turn)? I can imagine the longer down the road, the less prestige will be given.
I dont want to spoil this right nownikivdd wrote: Any possibility of scripted events that deduct prestige from time to time, to simulate allied bombings over Germany?
I havent really thought about this as each PzC unit of tank equals a 100 tanks in PzC East. So how I gonna handle this ? I dont know...nikivdd wrote: - Will there be capturable units when taking certain key objectives? (probably a double scripted map and time event - for i cannot imagine to capture a KV-85 in 1942)
Basically yes but the real question is. Is there any purchasable unit ?...The Wehrmachts maximum strength was on Operation Barbarossa...since then it sufferd continuous attrition and the allied axis armys got never replaced once they have been wiped off the eastern battlefields.nikivdd wrote: - Will the player be able to purchase axis minor units or will they appear on the map?
There will be huge counteroffenses in place once approaching or taking certain objects.nikivdd wrote: - I am curious how you think to handle Soviet Siberian reinforcements?
Yes..a lot of thoughts...this is all under control but no early spoilers herenikivdd wrote: - Any thoughts how you might influence the AI in the purchase of new units? - with the illogical AI choices from the DLC's in mind.
There is total strategical freedom to do whatever you feel like you wanna do but...RobertCL wrote: 1. Would the player be able to decide where to strike ?
Well..since this is the overall War in the East there are objectives on the map in order to achive victory. I dont know the exact number right now but its over 50 + secondary objects.RobertCL wrote: Let's suppose the player has to seize 15 VHs on the map anywhere he chooses during turn 1, I am the German commander for Barbarossa and I want to focus on the Northern part and seize Leningrad first, then the Centre part Moscow and I deliberately decide to be "calm" in the south as long as I seize all my 15 VHs in the Northern and Centre part of the front. Would it be possible ?
There is the minimap and the Stratmap and dont forget that the battlemap has a second level zoom which is very useful when controlling larger numbers of units. In any way it will be more difficult to maintain the overviw and in order to achieve this the player has to use both mapzooms,minimap and stratmap. Therefore its "Grand Strategy". In HoI II it was very difficult to control Germany,Italy,Japan, Romania and all other axis countrys an coordinate everything but it was huge fun too. I loved it. This will be nowhere near as difficult.RobertCL wrote:
2. Ergonomics
My dream is to have this huge map but will it be easy for a player to locate easily where he really stands ? A short map makes map spotting/location for the player more easily, no ?
Since there will be big briefings the answer is NoRobertCL wrote:
Will the introduction text for each scenario be spoken too ?
Once I fininsh the project I surely will be exhausted and Iam not sure If I wanna do a german version then cause its not only the briefings but there will be huge text and stuff in the library too. Da steht erstmal ein Fragezeichen...RobertCL wrote:
Will there be a German version (for texts) ?
Does the human player understand what to do at such large scale ?...RobertCL wrote:
3. Game engine
Will AI understand what to do at such a large scale ?
The console is obviously working as usualRobertCL wrote: 4. Gameplay
I am a bad player and I like cheating, I suppose I could still use the cheat keys to have max of prestige.
Only when reaching a minimum number of units. Dont forget that the commanders could not order simply more forces...they got assigned form OKH and the Wehrmacht was never stronger as on Barbarossa. There is more than 60 additional units coming as reinforcements during the game and the player has to bother more about maintaining and upgrading his army to new equipment or withdraw weakend units into the rear (attenion plane range is dramatically increased) in order to rebuild the unit when prestige.RobertCL wrote: I understood the unique units will appear once but I hope the player will still be able to purchase standard units ?
These units are all NOPURCHASE and will be given.RobertCL wrote: Will he be able to purchase Waffen SS units or will they be only given in a limited nr as extra units on due time as it occured historically ?
I requested a while ago that countrys may switch alliance by scripted conditions so Iam curious what comes with Africa Korps...technically its a nobrainer to implementRobertCL wrote: Would it be possible to stop having Romanians as allied (the player stops having control of Romanian units in game) if for instance Bucharest is occupied by Soviets or if other objectives cannot be met on time ?
You are right but Pumas unit was to small and I made it to big. It will be correct size on releaseRobertCL wrote: 5. Units
Your Sturmtiger seems too big compared to a standard Tiger. Am I wrong ?
There will be some special soviet units but no NKVD in particular.RobertCL wrote: WIll you have NKVD Soviet troops and elite troops like Siberians used to defend Moscow ?
Well..the engine does not simulate weather periods..only turn snow,sunny,cloudy,rain etcRobertCL wrote: Will you have ski units on both sides in winter ?
The soviet lend lease units are all done..only the B-25 is missing but Bebro is on it and Iam confident it will be there.RobertCL wrote: I hope you will use specific icons for lend lease aircrafts like I already saw it for the Boston. I thik about the Airacobra for instance.