Re: The New Field of Glory
Posted: Mon Sep 17, 2012 6:43 pm
Yes, thanks for that. Keep 'em coming.
Looks like they have charged through their own cavalry too . . . I have never quite worked out how they would be able to see the enemy in this situation, let alone decide to charge them.ianiow wrote:That looks reassuringly familiar... Elite, drilled Sacred Band with a general... anarchy charging poor LF!![]()
Fragmented BGs are not allowed to charge so do not have anarchy charge checks. Disrupted BGs being more likely to anarchy charge is consistent with the TT rules.cothyso wrote:well, it's the rules from FoG(RB). there are many wrong things with the rules as they are right now. did you knew, for example, that the CMT needing to be failed in order to perform an anarchy charge is the same for all applied CMTs? which means that, for example, a shock unit will be more anarchy-charge inclined if it's actually fragmented, or disordered? there's no way in hell a messed up shock unit would anarchy charge anything, those guys would even think twice if you would actually command them to do it.
anyway, we can talk about rules modification later on (more probably for FoG 2.0).
as for more scraps.. you won't get any other.
because a full beta will follow soon (enough)
well, another design assumption is that BGs are only anarchy charging when they are "sensing" they have an advantage over the charged BG (which makes total sense), and according with this, Disrupted BGs should be less anarchy charge inclined, not more. Being harder to control hardly means they should also charge un-forced to their deaths.batesmotel wrote:Fragmented BGs are not allowed to charge so do not have anarchy charge checks. Disrupted BGs being more likely to anarchy charge is consistent with the TT rules.
The design assumption is that shock BGs are naturally inclined to want to close to combat and it's a matter of keeping them under control to prevent them from doing so at their first opportunity. A disrupted unit is generally harder to control and hence the increased chance for them to anarchy charge in an uncontrolled manner.
Chris
Well Chris, but at this point we should assume that a rule that has shock units charging to their death is flawed as unhistorical and illogic.batesmotel wrote:For your understanding of command control, I think it would make more sense to require a CMT for troop to charge when commanded to do so rather than the current anarchy charge mechanism. A CMT is already required for missile foot and skirmishers to charge non-skirmishers and could easily be extended to other troops with modifiers for shock troops, etc, to make it easier to charge in favorable circumstances. The CMT for anarchy charges in the TT and PC game is intended to reflect that shock troops are difficult to control at times rather than that they will seize the initiative in especially favorable circumstances. You should look at the TT rules and the TT forums before deciding that a particular mechanism in the game is a bug because it conflicts with your view of how ancient combat occurred. From there you can make considered decisions about future changes but this shouldn't be done as merely being bug fixes for incorrect code.
Chris
Tell that to the French knights at Crecy who impetuously charged though their mercenary crossbowmen to charge the English longbowmen behind their stakes (PD). That is the sort of situation that the anarchy charge rules are intended to recreate. If Cothyso feels that testing to charge without orders is unrealistic then the rule should just be removed from the game. Right now shock troops have the advantage that they do not need to take a CMT to charge when they are already disrupted, unlike other troops. They get the corresponding disadvantage that they may decide to charge without orders in situations where their commander wouldn't want them to.Lysimachos wrote:Well Chris, but at this point we should assume that a rule that has shock units charging to their death is flawed as unhistorical and illogic.batesmotel wrote:For your understanding of command control, I think it would make more sense to require a CMT for troop to charge when commanded to do so rather than the current anarchy charge mechanism. A CMT is already required for missile foot and skirmishers to charge non-skirmishers and could easily be extended to other troops with modifiers for shock troops, etc, to make it easier to charge in favorable circumstances. The CMT for anarchy charges in the TT and PC game is intended to reflect that shock troops are difficult to control at times rather than that they will seize the initiative in especially favorable circumstances. You should look at the TT rules and the TT forums before deciding that a particular mechanism in the game is a bug because it conflicts with your view of how ancient combat occurred. From there you can make considered decisions about future changes but this shouldn't be done as merely being bug fixes for incorrect code.
Chris
If some units charged without orders, it occured when these soldiers were quite sure of gaining an easy victory or, at least, of fighting with equal odds.
MF with missile weapons (except javelins) in the frist rank must test to charge un-broken "battle troops" (non-skirmishers, e.g. not LF or LH) unless it is a rear charge. MF are never considered to be skirmishers, only LF and LH are. The MF CMT to charge case is handled separately in the TT rules and should have been described separately in the FoG PC help. I think there is a bug in the PC implementation currently in that I beleive it does a CMT is required for MF with ranged weapons in the first rank even if making a rear charge or charging broken troops.cothyso wrote:Don't worry, we're not altering the rules at this point, but implement them exactly as they are in the FoG(RB) version + manual + FoG wiki, minus fixing obvious existing rule implementation bugs. In this case, as the anarchy charges + CMT is implemented in both FoG(RB) and FoG(U) as they are in the sources I've told you about. The points I've risen up are barely academic discussion at this time. We'll get to and extended analysis of them when we'll get to FoG 2.0, don't have time for this right now.
There are some questions about some things though I would like to have cleared out, as checking them by myself would take a too long time I do not have atm:
1) the Skirmishers definition says it's a generic name for LF and LH, yet the Charging With Skirmishers rule also talks about non-shock MF with the first rank having ranged weapons.
are these non-shock MF with a first rank having a ranged weapon (the Median Bowmen from Marathon scenario for example) considered skirmishers, and should they be treated as so in each rule talking about skirmishers, or just in the CWS one?
But they were sure of winning the encounter and didn't feel it could end in defeat.batesmotel wrote: Tell that to the French knights at Crecy who impetuously charged though their mercenary crossbowmen to charge the English longbowmen behind their stakes (PD). That is the sort of situation that the anarchy charge rules are intended to recreate. If Cothyso feels that testing to charge without orders is unrealistic then the rule should just be removed from the game. Right now shock troops have the advantage that they do not need to take a CMT to charge when they are already disrupted, unlike other troops. They get the corresponding disadvantage that they may decide to charge without orders in situations where their commander wouldn't want them to.
Chris
Yes, that's right - and there was a real desire among the French nobility to be first to get to grips with the English. You can see a similar thing with the Scottish highlander contingents. But in both these examples the French and Scottish soldiers would start out as "steady" and not "disrupted".Lysimachos wrote: But they were sure of winning the encounter and didn't feel it could end in defeat.
Well, I don't really know if saying that is realistic that Alexander Macedonian pikemen, the Argyraspids of the Successor Diadochi and the Roman Legionaries of Scipio, Marius, Ceasar, Trajan were uncontrollable and didn't realize what they were going to do, sounds more ridiculousIainMcNeil wrote:We are not going to change any of the base rules - Dan is just looking for help interpreting them. Please keep the discussions based on that. Any discussions about changes/improvements to the game system should be handled in another thread.
Shock troops wont be changed though - the idea is they are uncontrollable and don't realise they are going to lose and charge in. This is realistic and works in game!
Disrupted shock Battle Groups may charge without a CMT.cothyso wrote:Another ones, just checking out to be sure:
1) shock-able disrupted BGs can charge, or they must still pass a CMT in order to charge? (seems so)
No fragmented Battle Groups may charge.2) shock-able fragmented BGs can not charge at all, or they can charge if they pass a CMT? (seems so)
Disruption and disorder are the same for their effect on combat (lose 1 attack per 3 attacks) and for CMTs (-1 modifier).3) are disrupted/disordered and fragmented/severely fragmented treated the same everywhere (charge rules/CMTs/everywhere)? (seems so)
MF with missile armed front rank (except javelins) must pass a CMT to charge non-broken, non-skirmishers unless a rear charge. Ability to shoot at the target or not has no effect.4) non-shock medium foot whose front rank has missile weapons must pass a CMT to charge unbroken non-skirmishers they could otherwise shoot at, unless it is a rear charge - is the they could otherwise shoot at a requirement for this rule, or not (batesmotel hasn't mentioned it in the above reply)? (seems not, even if the manual states that is is so in the Charge With Skirmishers section - so, which behavior is correct?)
Yes, a shock BG will only anarchy charge if it could legally charge. The one exception allowed for an anarachy charge is that the charging BG may charge through a friendly BG it could not normally interpenetrate if it cannot charge legally without interpenetrating. e.g. lancer cavalry could not normally charge through a friendly HF BG but may do so in an anarchy charge if there is no legal charge path that does not require an illegal interpenetration. I think this not correctly implemented currently and an anarchy charge will sometimes make an illegal interpenetration even if there is another charge path that would not require the illegal interpenetration.5) anarchy charge BGs needs to pass first the charge requirements too, before checking for the anarchy charge ones? (seems so)