Re: v2 Army Lists
Posted: Tue Mar 20, 2012 6:36 pm
In the long run there will be a whole new set of lists. But not with V2
The penny drops.philqw78 wrote:In the long run there will be a whole new set of lists. But not with V2
My opinion is it may only work on the micro-level, but on the Battle Group level I think it fails. I've see a very similar interaction with the Persian javelin horse. The practical game effect I've found is that the Numidians are not very likely to do enough shooting damage to armoured CV or hold them in one place, as they are often claimed to have done. The way the FoG mechanics work, I see the Numidian types evade too far, too quickly. I've never seen a game where there was (even a hint of) a possibility that Numidians could "hold" the Romans long enough on their own flank for the friendly cavalry on the other flank to come all the way around and attack the Roman rear. To do this, they'd need to consistently cause disruption on all the opposing Roman CV, who must be non-shock and consistently fail their CMT to charge! Beleive me, as a history-buff I've tried it.grahambriggs wrote:Yes but that's exactly how the Numidians operated. for example, at Cannae, they kept one wing of Roman cavlary occupied while the Spanish/Celt horse smashed the other, rode round the back and tonked the roman cavalry.ianiow wrote:Thanks for the reply Graham. Well I cant really argue against a tonne of research and primary sources. But I still dont feel that FOG caters very well for the Numidian Cavalry. In the current rules 'mobbing' Cavalry can only mean shooting them for many turns or waiting for the Gallic cavalry to put the Romans down to fragmented so that a rear charge can finally go in.grahambriggs wrote:
I think it's a different argument. For the steppe armies it was "feels like cavalry who can skirmish and charge proper enemy, but might be LH so we'll give the option". For the Numidians there are quite a lot of sources, and (though I'm not personally familiar) the sense seems to be "really good lightly armed skirmishers who could slaughter velites and mob roman cavalry when supported by other mounted". So I can't see them being anything other than LH.
Maybe I am getting this wrong because I am coming from the PC FOG angle where LH are the worst troop type in the game. Maybe tabletop LH are more effective at shooting the enemy to bits. For me it would be nice if perhaps Jav armed LH could be allowed to charge steady enemy. The 'mobbing' of an enemy cavalry unit would certainly be more viable then!
In TT FoG LH (in v1) are very good value, and they can charge flanks and rears, though shooting is better.
I totally agree. I have tried the same too at it simply does not work as it did happen historically .pezhetairoi wrote: My opinion is it may only work on the micro-level, but on the Battle Group level I think it fails. I've see a very similar interaction with the Persian javelin horse. The practical game effect I've found is that the Numidians are not very likely to do enough shooting damage to armoured CV or hold them in one place, as they are often claimed to have done. The way the FoG mechanics work, I see the Numidian types evade too far, too quickly. I've never seen a game where there was (even a hint of) a possibility that Numidians could "hold" the Romans long enough on their own flank for the friendly cavalry on the other flank to come all the way around and attack the Roman rear. To do this, they'd need to consistently cause disruption on all the opposing Roman CV, who must be non-shock and consistently fail their CMT to charge! Beleive me, as a history-buff I've tried it.
I get that the Numidians were agile and could run, and that they wouldn't kill many Romans with skirmish fire. But I think the top-down feel is wrong. Would you hold your army' flank with only Numidians? I wouldn't. But Hannibal did. There is some element here the game is missing: the general confusion caused by skirmishers? the tiring effect of charging and fleeing? I'm not sure.
I agree that we should look for the best historical feel according to the results, but right now:ShrubMiK wrote:I
But having said that...looking at the matchup of Numidians against Romans...let's try to stay away from the flawed bottom-up approach of "well I'm going to choose to assume they both have similar equipement, so...", shall we?
pezhetairoi wrote: I get that the Numidians were agile and could run, and that they wouldn't kill many Romans with skirmish fire. But I think the top-down feel is wrong. Would you hold your army' flank with only Numidians? I wouldn't. But Hannibal did. There is some element here the game is missing: the general confusion caused by skirmishers? the tiring effect of charging and fleeing? I'm not sure.
There are two questions there. Do we assume that when close combat is engaged troops with javelins are phisically in contact? Skirmishing is only done when you throw javelins and you are charged and evade? I am more and more persuaded that from a top bottom approach maybe representing every evade is not too accurate because some troops evade way too much and it looks like more like a flight.ShrubMiK wrote:I
What were the fighting styles? What tactics did they use? Primarily skirmishers, or not? (which may be more about a state of mind than what equipment they carry)
In particular, did Numidians historically beat steady Roman cav in *close combat*?
I do not believe automatically in contact means physical.Strategos69 wrote: There are two questions there. Do we assume that when close combat is engaged troops with javelins are phisically in contact? Skirmishing is only done when you throw javelins and you are charged and evade? I am more and more persuaded that from a top bottom approach maybe representing every evade is not too accurate because some troops evade way too much and it looks like more like a flight.
So a plus at impact with twice as many dice and a minus in melee but still twice as many dice. Not bad for the Numidians IMO. Also if the velites are lucky the numidians break off.From the point of view of the lists if Numidians in Italy were protected and superior it would be much more reasonable that you left them in charge of the flank alone. What is ridiculous is that velites can be protected and you end up fighting with - PoA against some lists allowed for II Punic War.
In my games usually I only get one base in contact at impact, thus 2 dice on 1, which usually means that nothing happens and then I have 3 vs 4 dice at melee. I am not saying this is a game breaker but I would imagine that the Numidians should be able to sweep them off quite easily. That was what cavalry was used for.philqw78 wrote:So a plus at impact with twice as many dice and a minus in melee but still twice as many dice. Not bad for the Numidians IMO. Also if the velites are lucky the numidians break off.From the point of view of the lists if Numidians in Italy were protected and superior it would be much more reasonable that you left them in charge of the flank alone. What is ridiculous is that velites can be protected and you end up fighting with - PoA against some lists allowed for II Punic War.
You are totally right and that is partly a problem of the list, allowing some combinations that are thought for the pikes vs legions interactions into periods where they did not belong to.Certainly it is also more a problem of players than the list itself, but it wouldn't have been that difficult to tune them right or provide guidelines for players. In fact many players assume in this forum that Romans have been modeled as if they have to be only superior and armoured. It is curious that Romans can have their elite units no matter which front or general, but that some armies have them restricted to certain generals. There was a time when a campaign book with guidelines for players was mentioned, but who knows...philqw78 wrote: Also perhaps instead of using the Roman cav as the best available in the list perhaps the should be used as they were. Average and protected. Making the Numidians protected LH does little to help them against superior armoured Cav, which is what everyone takes since they have the choice. Unlike the Romans.