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Re: Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 6:51 pm
by pipfromslitherine
Obsolete wrote:I had a vickers in a truck, and after the truck was destroyed the vickers disapeared. Perhaps this is part of new realistic code, which is ok. I was expecting to see an extra damage roll though if this is the case.
This should never happen unless there is nowhere the carried unit can deploy to from the truck. Was this in single or multiplayer?
Cheers
Pip
Re: Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 6:52 pm
by pipfromslitherine
Obsolete wrote:Winter Village, I noticed my AA has been moved a few tiles away from where I parked it last. I noticed this sort of thing before in the past so I've been keeping cloer watch on things. Unless, my opponents are moving my units during their turn, which seems to be a possiblity from what I hear!
That is just bizarre. Is it by any chance in the same position as another unit was? I'm just trying to work out what could happen.
Cheers
Pip
Re: Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 6:52 pm
by Obsolete
pipfromslitherine wrote:Obsolete wrote:I had a vickers in a truck, and after the truck was destroyed the vickers disapeared. Perhaps this is part of new realistic code, which is ok. I was expecting to see an extra damage roll though if this is the case.
This should never happen unless there is nowhere the carried unit can deploy to from the truck. Was this in single or multiplayer?
Cheers
Pip
It was multi-player (desert fort). There was no open-terrain space available, but there was surrounding cover tiles all over the place.
Re: Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 6:54 pm
by Obsolete
pipfromslitherine wrote:Obsolete wrote:Winter Village, I noticed my AA has been moved a few tiles away from where I parked it last. I noticed this sort of thing before in the past so I've been keeping cloer watch on things. Unless, my opponents are moving my units during their turn, which seems to be a possiblity from what I hear!
That is just bizarre. Is it by any chance in the same position as another unit was? I'm just trying to work out what could happen.
Cheers
Pip
I don't think so, I would have had to make a major blunder like move a unit way out front in the open next to where I know my opponent has tanks waiting. Something I would just about never do unless it was a throw-away unit.
Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 9:10 pm
by Obsolete
We lack an autosave.
Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 9:41 pm
by Obsolete
Retreating stanks still move onto sandbags and in houses
Ingame feedback from: Obsolete
Posted: Sat Jun 05, 2010 9:54 pm
by Obsolete
This drill bonus seems pretty useless when your units are all at least 1 kill experienced already.
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 10:37 am
by Obsolete
Grrr. Playing normandy scenario, some of my units are moved around again!
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 10:51 am
by Obsolete
It seem sin multi--player I am often killing the same units over and over and over again. I dont' believe the allies have a medic power-up bonus every damn turn, if at all.
Posted: Sun Jun 06, 2010 10:57 am
by Obsolete
Alright, it's getting to the point where I don't even see a point in continuing on with some of these multi-player games. They start turning into a bunch of spaghetti bugs. One can not even tell what is a new bug, or what is just something that's fractioning off from another one of the bugs. I really can't tell how many legit problems there are at this point. I'm becoming worried now that maybe the transports are possible just a red-herring here. But... if I were a betting man, that's probably the cause of most the problems.
I think we should examine that, before we try to hunt down the other problems, since it would be pointless if it's all arising from the new transport code. But technically these transports were glitched before the last beta anyhow.
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 11:32 am
by Obsolete
Howitzers and mortars don't gain exp from kills, is that by design?
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 12:18 pm
by Obsolete
When I play scenarios like the Killing Spree, it is annoying when I am trying to go for the 4-start victory, but I get cut-short because I've accidently killed too many units and hit the main objective? Perahps ask the player if he wants to continue or something.
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 12:20 pm
by Obsolete
In killing-spree "Bulge3" I killed 10 units in 5 turns but was not awarded for the mini-quest.
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 1:37 pm
by Obsolete
The Bulge5 scenario is missing a needed turn-counter
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 1:51 pm
by Obsolete
When bombarding hidden units and they become surpressed, there is no text poping up to show this.
Re: Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 2:05 pm
by pomakli
Obsolete wrote:When bombarding hidden units and they become surpressed, there is no text poping up to show this.
But if they are "hidden"; it's normal, that you can't get any info about their situation!?

Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 2:07 pm
by Obsolete
A puma at almost 0 moral took a shot at my infantry as I walked up to it.
Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 3:24 pm
by Obsolete
IN the bulge6 scenario, I was robbed of my 4-start victory becuase I killed every last unit in the game before getting the last flag? Also, for some reason capturing teh farmhouse victory flag also did not register for the mini-quest.
Re: Ingame feedback from: Obsolete
Posted: Sun Jun 06, 2010 3:29 pm
by Obsolete
pomakli wrote:Obsolete wrote:When bombarding hidden units and they become surpressed, there is no text poping up to show this.
But if they are "hidden"; it's normal, that you can't get any info about their situation!?

No, you can hear the sounds of them crying so you KNOW they are there. There are also some other tricks to tell as well.
Posted: Sun Jun 06, 2010 3:41 pm
by Obsolete
So far this transport bug hasn't occured in the solo games that I can see. So it's something revolving around PBEM. It's possibly the transports are working bug-free but some other algorithm involved in the PBEM is causing these effects.