Page 9 of 13

Posted: Thu May 06, 2010 9:07 pm
by batesmotel
keyth wrote:Final pass of the rules... just waiting for a few details back and then we are ready to go.

http://cid-404614788b316f26.skydrive.li ... 0Isles.doc

Thanks to Triarius for fleshing out the Raid/Chevauchee rules - a much welcome addition!

Cheers,

P.S. Is that an early or late Panzer Division? A couple of Pz-38(t)s may sneak in unnoticed ;)
I'd happily settle for a Pz II or a Mk VI light tank. Wouldn't need anything heavier than an MG or 2 cm cannon ;-).

Chris

Posted: Thu May 06, 2010 9:22 pm
by keyth
Now a Mk. VI is a good shout... speed and enough firepower... :)

Posted: Mon May 10, 2010 11:44 am
by keyth
OK gentlemen, you should receive your starting spreadsheets via e-mail some time today. Let me know if you have any questions!

Posted: Mon May 10, 2010 12:43 pm
by keyth

And let's begin!

Posted: Tue May 11, 2010 11:23 am
by keyth
Gentlemen of the Isles,

You should have all now received your domination starter packs - let me know if that is not the case or if you have any other questions. One important possibility is that supply (not income) may happen in winter and summer, to allow for more troops/movement/etc. - we'll see how it goes.

Please could you PM/e-mail me with:

Your votes for the matters of state for 1350
Your build instructions for 1350 (one per county max)
Army/fleet recruitment
Investments in proficiencies

Thanks!

Posted: Wed May 12, 2010 1:13 am
by TheGrayMouser
Hey Keyth, quick question:

Manpower: I assume if i raise a 400 ap size army, my manpower will drop 400... I dont see anywhere in the rules on how or when your manpower refreshes, at what rates etc (of course i could have completly missed it)

Posted: Wed May 12, 2010 7:32 am
by keyth
TheGrayMouser wrote:Hey Keyth, quick question:

Manpower: I assume if i raise a 400 ap size army, my manpower will drop 400... I dont see anywhere in the rules on how or when your manpower refreshes, at what rates etc (of course i could have completly missed it)
Good question - it was never explicitly stated. For the moment, manpower will 'refresh' annually, but we can monitor this and have it twice a year if that makes for better gameplay.

Cheers.

Posted: Wed May 12, 2010 11:02 am
by TheGrayMouser
Sounds good!
Do you have a rough deadline when you need our ist orders completed?

Posted: Wed May 12, 2010 11:05 am
by keyth
Before the weekend would be good, but it's not critical. How soon do you all want to start fighting? :)

Posted: Wed May 12, 2010 1:48 pm
by TheGrayMouser
keyth wrote:Before the weekend would be good, but it's not critical. How soon do you all want to start fighting? :)
Sounds good, already have plans for the Gotland 1st Airborne ready to para drop onto my enemies capitols...

Posted: Wed May 12, 2010 1:51 pm
by keyth
Also bear in mind that the first turn (Winter 1350) is only voting and planning, so the sooner it is done we can swing into Spring...

Posted: Wed May 12, 2010 5:56 pm
by TheGrayMouser
keyth wrote:Also bear in mind that the first turn (Winter 1350) is only voting and planning, so the sooner it is done we can swing into Spring...
One last question, which again maybe is something I missed

Profiencies... You mention several but is there a chart listing all of them, what they do and how much the start up cost is? ( I understand to increase it a level it is x squared, but what is the $ value of x?)

Posted: Wed May 12, 2010 6:16 pm
by keyth
At the moment, proficiencies are Espionage, Seamanship and Siegecraft. They all start at zero and the cost to 'research' them is in florins.

Posted: Wed May 12, 2010 6:21 pm
by TheGrayMouser
keyth wrote:At the moment, proficiencies are Espionage, Seamanship and Siegecraft. They all start at zero and the cost to 'research' them is in florins.

Thanks, but what do they cost? ( I really shouldnt be plotting campaign strategies at work)

Posted: Wed May 12, 2010 6:28 pm
by batesmotel
TheGrayMouser wrote:
keyth wrote:At the moment, proficiencies are Espionage, Seamanship and Siegecraft. They all start at zero and the cost to 'research' them is in florins.

Thanks, but what do they cost? ( I really shouldnt be plotting campaign strategies at work)
I think it's 1 for level 1, 4 for level 2, 9 for level 3. So 25% of your budget should buy a substantial number of levels. I think this may still be too cheap but I guess we can see. Buying all three up to level 5 would be 75 so still pretty cheap.

Chris

Posted: Wed May 12, 2010 9:01 pm
by keyth
batesmotel wrote:I think it's 1 for level 1, 4 for level 2, 9 for level 3. So 25% of your budget should buy a substantial number of levels. I think this may still be too cheap but I guess we can see. Buying all three up to level 5 would be 75 so still pretty cheap.

Chris
Yes, that's how it works. Bearing in mind that proficiencies are relative rather than 'levels', I think an arms race mentality may occur (I hope so :) ). Early on, I guess that facilities and armies will take precedence, and proficiencies will be thrown the change. Once you get serious numbers, the squaring factor makes it seriously expensive to advance you proficiencies.

All that said, the proof is in the playing :) If it seems not to work, we shall adapt and overcome. If the campaign format works, an Outremer campaign for Swords & Scimitars could be entertaining, but I get ahead of myself!

Posted: Wed May 12, 2010 10:39 pm
by Triarii
Keyth and all

Sorry if I have missed an obvious sentence but as I struggle with my 1350 budget could I ask how you all interpret the table on page 11.

I have assumed that if I build a grade 2 farm it costs 400 florins or am I wrong is it 600 florins made up of 200 for the grade 1 + 400 for the grade 2.

If my first assumption was correct can I upgrade for the difference in value.
E.g.
Hamlet costs 100 florins.
upgrade hamlet to village = 100 florins but build a village from scratch = 200 florins.
upgrade hamlet to town = 500 florins but build town from scratch = 600 florins and so on.

Should we limit the extent of upgrade in any one year to one grade? Should we call an upgrade the build allowance for the county in that year?

Posted: Wed May 12, 2010 10:42 pm
by Blathergut
What is the max size for armies? Rules mention 800. But even if I buy everything in my list I don't think I can get that high.

Posted: Wed May 12, 2010 10:48 pm
by keyth
A facility can only be improved by one grade per year, and the costs on the table are for that grade only, so the second grade of farm costs 400. Each county may only have one 'build' event per year.

(This is all 'for now' stuff - subject to alteration if we feel it needs it).

800 is the max size for armies though that was an out of the air number. Bear in mind that you may gain additional lists or mercenaries... what do people think? I am happy with a lower cap if that is the general mood.

Posted: Wed May 12, 2010 11:18 pm
by TheGrayMouser
keyth wrote:A facility can only be improved by one grade per year, and the costs on the table are for that grade only, so the second grade of farm costs 400. Each county may only have one 'build' event per year.

(This is all 'for now' stuff - subject to alteration if we feel it needs it).

800 is the max size for armies though that was an out of the air number. Bear in mind that you may gain additional lists or mercenaries... what do people think? I am happy with a lower cap if that is the general mood.
*"one build event per year", so I can build a fort, or improve a farm but not both in any one county

*so basically can upgade multiple levels in all 3 profiencies, if i want to spend

* I am ok w 800 ap's max but if a list cant buy it should be reduced to that lists max cap