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Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 7:44 pm
by Tobi72
Campaign "The battle for Irun" is ready for download.

- hzu.png (143.33 KiB) Viewed 1197 times
viewtopic.php?t=116729
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 10:11 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 10:38 pm
by Tobi72
The lieutenant colonel isn't meant to be armed; perhaps I should have mentioned that. Although I'm not familiar with this phenomenon. He was meant to continue fighting on foot and be transported by truck.
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 10:43 pm
by Tobi72
The problem is that even if he's swapped to another unit, it can happen that the victory conditions are no longer met, because he also loses his name with the swap. I partially trigger mission tasks via his name.
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 10:52 pm
by Tobi72
Maybe you didn't read it, but I wrote in a post that I don't have time to replace big-unit images for all the units in this campaign. There are simply too many missing here. On top of that, I was busy designing and implementing my own units, like the Spanish Legionaries or the Portuguese Legionaries. Then there are a few buildings for the mission objectives, etc.
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 11:04 pm
by bondjamesbond
Tobi72 wrote: ↑Sat Aug 09, 2025 10:52 pm
Maybe you didn't read it, but I wrote in a post that I don't have time to replace big-unit images for all the units in this campaign. There are simply too many missing here. On top of that, I was busy designing and implementing my own units, like the Spanish Legionaries or the Portuguese Legionaries. Then there are a few buildings for the mission objectives, etc.
Send me the list and I'll find them for you, then you can insert them so that everything looks nice and human )
https://www.militaryfactory.com/aircraf ... aft_id=808
https://airpages.ru/lw/he70.shtml
http://www.livingwarbirds.com/aero-a.101.php
https://elpoderdelasgalaxias.wordpress. ... u-name-it/
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 11:10 pm
by Tobi72
Yes, we can do that. The list is getting long. There are practically no pictures available; I assume no one on the Pak-Mod team expected that someone would suddenly come along with a campaign.
Re: Campaign Collection for PAK-Mod
Posted: Sat Aug 09, 2025 11:23 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 9:07 am
by Tobi72
Here is the list of Franco equipment without images. I will definitely not replace the images I have already created with AI. The list of missing major equipment is already long enough. Usbek, please do not flood the page with oversized and numerous images from the internet. Links are perfectly sufficient, thank you.attachment=0]UnitListNat.zip[/attachment]
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 1:54 pm
by bondjamesbond
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 3:24 pm
by Tobi72
As I see, you’re making good progress. Due to the geographical conditions, tanks play only a minor role here. They are generally lightly armed anyway, except for the T-26. Cavalry, on the other hand, is an excellent unit — I enjoyed purchasing and using it.
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 3:33 pm
by Tobi72
Here are a few wooden bunkers I designed, free to use, along with the corresponding big units.

- BUNKER.png (614.7 KiB) Viewed 892 times

- SNB.png (429.98 KiB) Viewed 892 times
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 3:48 pm
by bondjamesbond
Tobi72 wrote: ↑Sun Aug 10, 2025 3:24 pm
As I see, you’re making good progress. Due to the geographical conditions, tanks play only a minor role here. They are generally lightly armed anyway, except for the T-26. Cavalry, on the other hand, is an excellent unit — I enjoyed purchasing and using it.
Yes, cavalry in mod packs is a great thing for universal wars ) Want to ride, want to fight in formation, which is accurate and historical!
Advice loves wooden dugouts ))) It would be good if they could be transported by car, like you arrive, press the switch button, and the dugout is ready!
https://army.armor.photos/fort/dzot.php
https://dzen.ru/a/W9oEYR0vlACr2ABD
https://ru.wikipedia.org/wiki/Деревозем ... евая_точка
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 3:53 pm
by Tobi72
Well, that’s no problem — I’ll include it in the next campaign.
I’ve already done something similar with mines, and it’s very interesting because you can use triggers to set where they can be deployed or transported away again.
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 3:58 pm
by bondjamesbond
Tobi72 wrote: ↑Sun Aug 10, 2025 3:53 pm
Well, that’s no problem — I’ll include it in the next campaign.
I’ve already done something similar with mines, and it’s very interesting because you can use triggers to set where they can be deployed or transported away again.
This will be great for setting up ambushes and laying mines in the right places where you think it's necessary to slow down the enemy! )
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 4:04 pm
by Tobi72
Yes, and the player can try to use bombers to patrol the roads and stop the truck convoys.
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 10:01 pm
by bondjamesbond
Tobi72 wrote: ↑Sun Aug 10, 2025 4:04 pm
Yes, and the player can try to use bombers to patrol the roads and stop the truck convoys.
In this task, you need to change the logistics, otherwise it turns out to be nonsense. Yes, the Reds destroyed the town hall, but everyone died and I captured the remaining important points and repelled the enemy's counterattacks. But it turns out that I lost and was dismissed to the reserve. At the same time, the picture was joyful, everyone was carrying flags as usual. Of course, I'll replay it when I translate everything, but for now, my opinion is more detailed in the screenshots and replay.
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 10:12 pm
by Tobi72
Okay, so all three victory conditions must be met. 1. Conquer all victory spaces, 2. Eliminate the Republican commander, and 3. The town hall must not be destroyed. If one condition isn't met, the mission is lost. The happy parade after defeat is, of course, embarrassing; there's nothing to celebrate after losing.
Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 10:18 pm
by Tobi72
The trick is to station enough units around the town hall to repel the coming counterattack. Make room beforehand by removing the barbed wire so you can deploy enough troops.
Look at the previous page; I posted the victory conditions there specifically for translation. It explicitly states that the town hall may not be destroyed.
So the logic is simple: Either fulfill all three victory conditions or lose.

Re: Campaign Collection for PAK-Mod
Posted: Sun Aug 10, 2025 10:46 pm
by bondjamesbond