Re: Battlefield: Europe MOD v1.8
Posted: Sun Dec 11, 2016 8:02 pm
Some remarks concerning my current AAR of version V1.8. I am trying to replay my very first AAR where I also focused on the Caucasus oil fields and ended with a tightly loss. Now with more experience of many victories against the AI I want to do it better than in the past.
But in the end I have to confess, it is again not working. I am now in round 50 and have already suffered lethal damage of IIIer tanks, anti tanks and artillery due to the retreat from the Voronezh beach head. This game will end also in a very historical way. I have to draw back the troops from the Caucasus or the whole frontline in the north will collapse already in 1943.
Focusing on the Caucasus and not on Moscow, Leningrad leaves Russia so many resources for a long time. I have sent more than 20 (good) troops to the Caucasus but they are really missing in the defense lines in the center and in the north.
So I claim that (at least for me) the “Focus on the Caucasus” strategy is a failure. But maybe somebody else can proof the opposite?!
Getting the oil fields “quickly” could be done by landing troops in Palestine or sending troops over the Black Sea. But McGuba wrote he made Palestine more difficult and he removed the Axis sub in the Black Sea what makes it also much more difficult to clean the way to the eastern shores (with bombers only).
So my conclusion finally is that going for Moscow+Leningrad is a must if you are not attacking the British first.
Some technical issues.
This time I was hit often very hard by extreme bad luck results in fight. Killing/forcing to retreat an important German troop opening the Allies to attack the covering artillery. So I also like Uhu will prefer “chess dice” in the future.
As we have now much more planes in the east the drawback that a fighter squad is protecting a neighboring bomber squad only once and not multiple times gets even greater (I know that restriction is coming from the main game).
My Italian battleships ran out of fuel between Tobruk and Crete. When the yellow fuel warning came they already could not reach any harbor. Maybe this could be retuned to get the fuel warning earlier or to have some more fuel to move around 20 hex fields if the warning is coming.
For the first time I skipped Tunisia and defend Sicily (like JimmyC has done it already in the past). I had a well equipped fleet – even without the two battleships - and already defeated the incoming American destroyers and subs. So I wanted to concentrate on the powerful three American battleships. In that moment Tunis was lost and the Torch invasion fleet appeared out of nothing in the same sea area (!) there my own fleet was operating. Of course the Allied heavy cruisers, destroyers and subs attacked immediately and as they seem much stronger than my ships and subs they made a real massacre while my Italian ships could not even flee because they were stuck in the appeared American transporter fleet. I suggest that the Torch invasion fleet should also spawn more in the west and move to Sicily at least if there are so many Axis ships operating in the sea between Sicily, Tunisia and Malta.
With kind regards
Werner
But in the end I have to confess, it is again not working. I am now in round 50 and have already suffered lethal damage of IIIer tanks, anti tanks and artillery due to the retreat from the Voronezh beach head. This game will end also in a very historical way. I have to draw back the troops from the Caucasus or the whole frontline in the north will collapse already in 1943.
Focusing on the Caucasus and not on Moscow, Leningrad leaves Russia so many resources for a long time. I have sent more than 20 (good) troops to the Caucasus but they are really missing in the defense lines in the center and in the north.
So I claim that (at least for me) the “Focus on the Caucasus” strategy is a failure. But maybe somebody else can proof the opposite?!
Getting the oil fields “quickly” could be done by landing troops in Palestine or sending troops over the Black Sea. But McGuba wrote he made Palestine more difficult and he removed the Axis sub in the Black Sea what makes it also much more difficult to clean the way to the eastern shores (with bombers only).
So my conclusion finally is that going for Moscow+Leningrad is a must if you are not attacking the British first.
Some technical issues.
This time I was hit often very hard by extreme bad luck results in fight. Killing/forcing to retreat an important German troop opening the Allies to attack the covering artillery. So I also like Uhu will prefer “chess dice” in the future.
As we have now much more planes in the east the drawback that a fighter squad is protecting a neighboring bomber squad only once and not multiple times gets even greater (I know that restriction is coming from the main game).
My Italian battleships ran out of fuel between Tobruk and Crete. When the yellow fuel warning came they already could not reach any harbor. Maybe this could be retuned to get the fuel warning earlier or to have some more fuel to move around 20 hex fields if the warning is coming.
For the first time I skipped Tunisia and defend Sicily (like JimmyC has done it already in the past). I had a well equipped fleet – even without the two battleships - and already defeated the incoming American destroyers and subs. So I wanted to concentrate on the powerful three American battleships. In that moment Tunis was lost and the Torch invasion fleet appeared out of nothing in the same sea area (!) there my own fleet was operating. Of course the Allied heavy cruisers, destroyers and subs attacked immediately and as they seem much stronger than my ships and subs they made a real massacre while my Italian ships could not even flee because they were stuck in the appeared American transporter fleet. I suggest that the Torch invasion fleet should also spawn more in the west and move to Sicily at least if there are so many Axis ships operating in the sea between Sicily, Tunisia and Malta.
With kind regards
Werner