Re: Battlefield: Europe MOD v1.8
Posted: Thu Dec 08, 2016 4:12 pm
Played Normandy Save 1.8 with Dice Chess and on preset level (no manual Rommel-prestige calculation).
If somebody is interested, here is the replay file:
https://panzercorps.wordpress.com/2016/ ... -1-8-draw/
- Goals achived (Leningrad, Moscow, Malta, Italy re/taken, Paris held, most of France retaken, Allied Normandy force contained, Balkan mostly cleared)
- I found this version a little easier, because Army Group Middle have more armor at the start, most important, a Panther is present, so the defense of the first turns - until reinforcements could brought in - is somewhat easier.
- Soviet Airforce is terroristic, probably with an earlier capture of Moscow, Leningrad and Caucasus, probably there would be less swarms of Red Flying Devils.
- I couldn't use well the Branderburgers, because Sardinia was shockingly occupied, so they were trapped on the island, after parachuted.
- I just let the NW Europe air theater to the Alllied - resistance would be futile and I used my airforce much better in Southern France and Italy. Still the AA gun contentration at the "triangle" was there to retaliate at least and make the Allied planes weaker.
* I like all the new units! I missed the OT-85, now it is here and is the biggest badass in the game! Even more brutal, as the IS-2, because it do not bother about close combat encounters...
* The new types of partisans are also welcome! The weak, but effectively support-, and transport breaker units are more close to historical reality. On the other hand, partisan-war at the Balkans are now a real challenge! At least in Normandy save. I also welcomed the Italian partisans - I missed them too.
* Also the Allied warships in the Mediterrean are no more idle, but very active (or they were set to the new, nothern location - I just saw them at the beginning of the Normandy save). They are not decisive, but they can be still harmful and greatly influence the battles in Italy and in the Balkans.
* The western coast of France are now also more guarded by Allied warships - no more raid possible against the naval transport units. I could barely smuggle out of my remaining naval crafts from the region.
* Late-convoy war is almost impossible. As I reported earlier playing 1.7 Normandy save, I could make a lot of needed prestige to order my entire German fleet to this suicide but worthy mission. Now, there are not many capital ships left at the start... I could make a few houndred prestige, but it was even a painfully job to reload so many times to find a few save spots on the convoy route for a few turns. After that, the fleet was always overrun. Still, I think, it's the best use of them, because no else can it be effectivel used. (Of course, if the Russian territories will be given up, then they can be useful to assist at the defense at Königsberg.)
* It was a bitter surprise that the prestige-gift were reduced from 1500 to 1000. Probably because of Trondheim's 50 p/turn, right?
* Why was the Lancia 3Ro taken away from the Italian 105mm gun? It was the only potent and relative fast combination from the Italian gun arsenal...
And finally a frustrating issue: while the 1.30 pach brings some new nice features, it made also to freeze the game many times (without error message). Earlier was not this the cause (of course Nocache is on) - did anybody else encounter this?
If somebody is interested, here is the replay file:
https://panzercorps.wordpress.com/2016/ ... -1-8-draw/
- Goals achived (Leningrad, Moscow, Malta, Italy re/taken, Paris held, most of France retaken, Allied Normandy force contained, Balkan mostly cleared)
- I found this version a little easier, because Army Group Middle have more armor at the start, most important, a Panther is present, so the defense of the first turns - until reinforcements could brought in - is somewhat easier.
- Soviet Airforce is terroristic, probably with an earlier capture of Moscow, Leningrad and Caucasus, probably there would be less swarms of Red Flying Devils.

- I couldn't use well the Branderburgers, because Sardinia was shockingly occupied, so they were trapped on the island, after parachuted.

- I just let the NW Europe air theater to the Alllied - resistance would be futile and I used my airforce much better in Southern France and Italy. Still the AA gun contentration at the "triangle" was there to retaliate at least and make the Allied planes weaker.
* I like all the new units! I missed the OT-85, now it is here and is the biggest badass in the game! Even more brutal, as the IS-2, because it do not bother about close combat encounters...
* The new types of partisans are also welcome! The weak, but effectively support-, and transport breaker units are more close to historical reality. On the other hand, partisan-war at the Balkans are now a real challenge! At least in Normandy save. I also welcomed the Italian partisans - I missed them too.

* Also the Allied warships in the Mediterrean are no more idle, but very active (or they were set to the new, nothern location - I just saw them at the beginning of the Normandy save). They are not decisive, but they can be still harmful and greatly influence the battles in Italy and in the Balkans.
* The western coast of France are now also more guarded by Allied warships - no more raid possible against the naval transport units. I could barely smuggle out of my remaining naval crafts from the region.
* Late-convoy war is almost impossible. As I reported earlier playing 1.7 Normandy save, I could make a lot of needed prestige to order my entire German fleet to this suicide but worthy mission. Now, there are not many capital ships left at the start... I could make a few houndred prestige, but it was even a painfully job to reload so many times to find a few save spots on the convoy route for a few turns. After that, the fleet was always overrun. Still, I think, it's the best use of them, because no else can it be effectivel used. (Of course, if the Russian territories will be given up, then they can be useful to assist at the defense at Königsberg.)
* It was a bitter surprise that the prestige-gift were reduced from 1500 to 1000. Probably because of Trondheim's 50 p/turn, right?
* Why was the Lancia 3Ro taken away from the Italian 105mm gun? It was the only potent and relative fast combination from the Italian gun arsenal...
And finally a frustrating issue: while the 1.30 pach brings some new nice features, it made also to freeze the game many times (without error message). Earlier was not this the cause (of course Nocache is on) - did anybody else encounter this?