Re: Free France Campaign
Posted: Wed May 26, 2021 3:07 pm
Oh, you're welcome. To me it's perfectly normal. You've officially recognized the importance of my help (and I'm really pleased and honored
Oh, you're welcome. To me it's perfectly normal. You've officially recognized the importance of my help (and I'm really pleased and honored
Well, I knew the "dans" version would not fit, so I tried truncating that phrase. That's apparently jarring to French-speakers but even merely translated, "Women Resistants" is jarring to English-speakers. Fortunately, this version, "Women of the Resistance," just barely fits!ColonelY wrote: ↑Wed May 26, 2021 3:09 pmVery nice event, but this French title bothers me a bit...
![]()
I would rather say "Femmes Résistantes" (this one with the adjective granted) or "Femmes dans la Résistance" or "Femmes de la Résistance" (with the name and something in between). These three forms do exist in French (probably with a few others as well)...
Which one do you pick?
(They could be translated, respectivaly, like "Women Resistants", "Women in the Resistance" and "Women of the Resistance".)
ColonelY wrote: ↑Fri May 28, 2021 12:01 pm 18LiberationOfParis:![]()
[...]What could perhaps be added:
[...] 2. A last sec obj enabled (and starting as completed too) once the very first Key Site is liberated: "Don't let Germans destroy any Key Site."
-> We can use these bunkers to shoot at enemy units, but they can be targetted as well... This is perfectly coherent, by the way, as we can for example have some guys shooting from windows once the building has been captured.
-> Now, we could talk about giving some XP as well to all these Free French concrete bunkers...how could they have some XP already? On another hand, why should they be the single units without XP on this battlefield? The guys going inside to handle them could have some XP themselves, even if the building is "new"...
-> This new obj would be coherent on overall as well: we don't want to damage them too much (no artillery allowed!) but Germans may intend to destroy the city including of course these Key Sites (thus the mining, the event "Is Paris Burning?")...
-> What has given me this idea? Well, the Germans have this time managed to destroy the "Arc de Triomphe"...![]()
"de Triomphe", precisely!
![]()
(
)
[...]
By the way, I assume you are seeing those four Victory Messages at the end ("German Surrender," "Joy of Freedom," "Triumphant Generals," and "Paris is Free"), just before the Major Victory screen.ColonelY wrote: ↑Fri May 28, 2021 12:01 pm 18LiberationOfParis:![]()
(2nd test, v0.51, lvl III as usual)
Major Victory again during the 25th turn.
This time, only 4 Partisans have died (it depends much as well, of course, on where they do spawn)...Still, I will leave the turns and quota as they are for now.
The two delayed events are now perfectly timed, I think.Good.
I still think the "Western" group isn't enough active...they still tend to cover the two flags back there and thus to stay partly out of action...
Perhaps increasing their aggressivity level once they're supposed to start defending the inner Paris?
I will make both groups move aggressively to the center of Paris, then go on seek & destroy when they get there.
What could perhaps be added:
1. Two or three German Zündapp Motorcycle units near the center of Paris (on the same AI team than the Gestapo units). Yes, will do. That should increase the partisan casualty rate.(Just kidding, in real life.)
2. A last sec obj enabled (and starting as completed too) once the very first Key Site is liberated: "Don't let Germans destroy any Key Site."
-> We can use these bunkers to shoot at enemy units, but they can be targetted as well... This is perfectly coherent, by the way, as we can for example have some guys shooting from windows once the building has been captured.
-> Now, we could talk about giving some XP as well to all these Free French concrete bunkers...how could they have some XP already? On another hand, why should they be the single units without XP on this battlefield? The guys going inside to handle them could have some XP themselves, even if the building is "new"...
-> This new obj would be coherent on overall as well: we don't want to damage them too much (no artillery allowed!) but Germans may intend to destroy the city including of course these Key Sites (thus the mining, the event "Is Paris Burning?")...
-> What has given me this idea? Well, the Germans have this time managed to destroy the "Arc de Triomphe"...![]()
"de Triomphe", precisely!
![]()
(
)
At first I said no. The first thing that comes to mind is the added complexity to program but then an easy solution came to mind. So, yes, look for a final secondary objective in the next version later today.
Well, about XP, I may have "lost the variable thread", as you've written...Despite various reloads, some just before playing this scenario itself, others during the last phasis of the previous scenario to start again from there... doesn't matter what I load or do, all Allied land units begin with 4 stars of XP in this scenario.
(And I didn't have this issue with previous scenarios, I've reloaded some of them just to check this.) But I DO have the two pins on the campaign map... so I don't see either how I could have perhaps "lost the variable thread" while at the same time having these pins informing me that these two +1/2 extra stars of XP have been won...
I don't get it.
Well, as I said earlier, if neither of us can find anything wrong with the triggers, then its something that probably cannot be fixed by us. Bear in mind something else, though: At a couple of points, I have rearranged the order of the scenarios. Maybe that had something to do with it. I would hope that a fresh playthrough may resolve the matter (but don't do it!)
Oh, but I will certainly do it!