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Re: Modern Conflicts 1.9 (RELEASED)
Posted: Tue Aug 01, 2023 2:55 am
by Akkula
Rimski_One wrote: ↑Mon Jul 31, 2023 3:34 pm
Greetings Akkula
Just played through the NATO Campaign again, Syrian campaign (just finished it), Turkish one and played but never finished the North Africa campaign (for now)
Here are some issues I found
Wow!, That's an impressive list all right!
You really have eagle eye my friend
Massive thanks for all those findings, although I feel embarrassed for all those silly mistakes there and there
I think I will be able to fix everything by update 1.95
Rimski_One wrote: ↑Mon Jul 31, 2023 3:34 pm
Love the mod, still do, hope it becomes much better and best regards
I have big plans for the future
Thanks again.
Best regards,
Akkula.
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Tue Aug 01, 2023 3:22 pm
by Rimski_One
Akkula wrote: ↑Tue Aug 01, 2023 2:55 am
Rimski_One wrote: ↑Mon Jul 31, 2023 3:34 pm
Greetings Akkula
Just played through the NATO Campaign again, Syrian campaign (just finished it), Turkish one and played but never finished the North Africa campaign (for now)
Here are some issues I found
Wow!, That's an impressive list all right!
You really have eagle eye my friend
Massive thanks for all those findings, although I feel embarrassed for all those silly mistakes there and there
I think I will be able to fix everything by update 1.95
Rimski_One wrote: ↑Mon Jul 31, 2023 3:34 pm
Love the mod, still do, hope it becomes much better and best regards
I have big plans for the future
Thanks again.
Best regards,
Akkula.
I feel a bit bad that you feel as such, I shared to fix those silly mistakes to make it better as it is already lovely, played this mod since there was a half-finished Russian campaign ending at the landings in the UK and where RPG units didn't have 1 range. It was a long but lovely journey from there to here
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Wed Aug 02, 2023 11:52 am
by Thunderhog
My man is entrenched into the crust of the Earth
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Thu Aug 03, 2023 7:08 am
by rubyjuno
Thunderhog wrote: ↑Wed Aug 02, 2023 11:52 am
My man is entrenched into the crust of the Earth
Wow, that's some digging he's been doing

Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 05, 2023 4:51 am
by Akkula
Rimski_One wrote: ↑Tue Aug 01, 2023 3:22 pm
I feel a bit bad that you feel as such, I shared to fix those silly mistakes to make it better as it is already lovely, played this mod since there was a half-finished Russian campaign ending at the landings in the UK and where RPG units didn't have 1 range. It was a long but lovely journey from there to here
Looking back into the past, when I released the Demo.... I have to say it really was (is) a long journey

I am happy and proud of what I managed to pull so far.
Thunderhog wrote: ↑Wed Aug 02, 2023 11:52 am
My man is entrenched into the crust of the Earth
Let's give those tankers the recognition they deserve, pure dedication to defend their positions!
Ok ok, it is indeed a typo during the scenario creation. Easy fix.

Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 05, 2023 8:01 am
by Estherr
Akkula wrote: ↑Sat Aug 05, 2023 4:51 am
Let's give those tankers the recognition they deserve, pure dedication to defend their positions!
...and call it "300th Spartan unit"?

Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 05, 2023 12:28 pm
by Thunderhog
Akkula wrote: ↑Sat Aug 05, 2023 4:51 am
Rimski_One wrote: ↑Tue Aug 01, 2023 3:22 pm
I feel a bit bad that you feel as such, I shared to fix those silly mistakes to make it better as it is already lovely, played this mod since there was a half-finished Russian campaign ending at the landings in the UK and where RPG units didn't have 1 range. It was a long but lovely journey from there to here
Looking back into the past, when I released the Demo.... I have to say it really was (is) a long journey

I am happy and proud of what I managed to pull so far.
Thunderhog wrote: ↑Wed Aug 02, 2023 11:52 am
My man is entrenched into the crust of the Earth
Let's give those tankers the recognition they deserve, pure dedication to defend their positions!
Ok ok, it is indeed a typo during the scenario creation. Easy fix.
Nah give them a special name and max xp/strength as a final boss. Definitely not what I thought was going to be the ending of the campaign. I thought eventually we'd be fighting Russia full on. Not taking on Greece, Bulgarians, and the Dutch.
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 05, 2023 10:13 pm
by bondjamesbond
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Wed Aug 16, 2023 6:07 am
by glaude1955
Hello Akkula,
The MiG-31K tactical bomber range 2 and the SU-34 tactical bomber range 3 do not seem to be able to attack their target!
The Sirian air force is at a disadvantage, their own airfield does not refuel their aircraft!
Best regards,
yves
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Wed Aug 16, 2023 4:50 pm
by Estherr
glaude1955 wrote: ↑Wed Aug 16, 2023 6:07 am
The MiG-31K tactical bomber range 2 and the SU-34 tactical bomber range 3 do not seem to be able to attack their target!
They can. You just can't get attack estimate unless plane is hover directly over the target (since ground attack is hardcoded and allow only overhead attacks). But otherwise they do nicely.
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Wed Aug 16, 2023 7:53 pm
by bondjamesbond
Estherr wrote: ↑Wed Aug 16, 2023 4:50 pm
glaude1955 wrote: ↑Wed Aug 16, 2023 6:07 am
The MiG-31K tactical bomber range 2 and the SU-34 tactical bomber range 3 do not seem to be able to attack their target!
They can. You just can't get attack estimate unless plane is hover directly over the target (since ground attack is hardcoded and allow only overhead attacks). But otherwise they do nicely.
I play in a Turkish company and I suffer a lot with flights to the Greek islands , since only sea planes can fly there for a long time , but I still have land aviation and there is nothing to replace it with sea ) )
https://www.slitherine.com/forum/viewto ... 4#p1008724
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Thu Aug 17, 2023 6:15 am
by glaude1955
thank you esther for the details provided.
I stopped at the fact that there was no attack estimate.
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Thu Aug 17, 2023 5:44 pm
by Estherr
glaude1955 wrote: ↑Thu Aug 17, 2023 6:15 am
thank you esther for the details provided.
I stopped at the fact that there was no attack estimate.
You welcome, Yves. This thing got me puzzled too a while ago =)
I am not sure though if this ranged ground attacks triggers "fail" defensive fire, like ranged fighter attack against defended bomber does...
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Fri Aug 18, 2023 9:58 pm
by bondjamesbond
Tell me , author, have any changes been made to the modern fantasy war Africa Corps 2022 ?
https://www.slitherine.com/forum/viewto ... 7#p1009037
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 19, 2023 10:26 am
by HHT1
Typical West German newspaper hoax.
Never existed and was never intended.

Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 19, 2023 11:47 am
by Akkula
glaude1955 wrote: ↑Wed Aug 16, 2023 6:07 am
Hello Akkula,
The MiG-31K tactical bomber range 2 and the SU-34 tactical bomber range 3 do not seem to be able to attack their target!
The Sirian air force is at a disadvantage, their own airfield does not refuel their aircraft!
Best regards,
yves
Hi Yves,
Just like Estherr said: is just a game "issue", your "ranged" attack aircraft can attack just fine, don't worry.
And thanks for the Syrian airbases catch; I will fix it right away
Best regards,
Akkula.
bondjamesbond wrote: ↑Fri Aug 18, 2023 9:58 pm
Tell me , author, have any changes been made to the modern fantasy war Africa Corps 2022 ?
Hi uzbek,
You mean, for future releases?. Nop, just bugs and balance fixing. The campaign, as it is now, is final.
Best regards,
Akkula.
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Sat Aug 19, 2023 12:10 pm
by bondjamesbond
bondjamesbond wrote: ↑Fri Aug 18, 2023 9:58 pm
Tell me , author, have any changes been made to the modern fantasy war Africa Corps 2022 ?
Hi uzbek,
You mean, for future releases?. Nop, just bugs and balance fixing. The campaign, as it is now, is final.
Best regards,
Akkula.
Hi Akkula
No, right now I'm talking about balance and bugs that require fixes, since it's difficult to play this company at high levels of complexity )
https://en.topwar.ru/170476-psy-vojny-f ... giona.html
Will there be such modern light tanks in your mod ?
https://warspot.ru/18850-tip-15-tank-dlya-gimalaev
https://amalantra.ru/sovremennyye-legkiye-tanki/
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Thu Aug 24, 2023 3:49 am
by Akkula
Hi,
I will not work on the difficulty at the moment. I don't want to risk the nowadays balance in benefit of the higher levels of difficulty, I typically design the scenarios prioritizing the "normal" difficulties in order to please the average player (like myself

) .
Regards,
Akkula.
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Thu Aug 24, 2023 1:28 pm
by bondjamesbond
Akkula wrote: ↑Thu Aug 24, 2023 3:49 am
Hi,
I will not work on the difficulty at the moment. I don't want to risk the nowadays balance in benefit of the higher levels of difficulty, I typically design the scenarios prioritizing the "normal" difficulties in order to please the average player (like myself

) .
Regards,
Akkula.
I agree the eternal struggle of game balance and historical realism ) The strong have the will to win the weak have cheats )
https://store.steampowered.com/app/5807 ... nistan_11/
https://www.peoplesgeneral.de/Downloads ... ar-3.0.exe
Marines in Iraq are going to use blimps, according to the Defensetech website.
The blimps, officially called Marine Airborne Re-Transmission Systems (MARTS), will support communications between various Marine units and command centers.
The airship will be connected to the command post by a fiber-optic cable that will carry signals to a transmitter. The transmitter, in turn, will be able to transmit them to a distance of up to 180 kilometers at ultra-high frequencies.
The blimp will also carry a receiver, so the Marines will be provided with feedback.
The airships were tested in Iraq in February 2005. At least one is currently in the country. Another will arrive in Iraq in the near future. In total, the Marine Corps command plans to spend 14 million dollars on four airships.
As experts note, the construction of airships is much more profitable than the creation of a network of repeaters, towers, as well as the organization of security for these facilities.
MARTS airship can stay in the air for two weeks without refueling. At the same time, it can withstand wind blowing at a speed of up to 90 kilometers per hour. It can also withstand light small arms fire and will be able to descend safely even if it sustains a few punctures to the hull.
https://nik191-1.ucoz.ru/publ/voennaja_ ... 7-1-0-4184
Re: Modern Conflicts 1.9 (RELEASED)
Posted: Wed Aug 30, 2023 11:39 am
by bondjamesbond
Tell me, the author, will there be an opportunity in your mod to shoot down missiles or the engine of the game does not know how to do this and crutches for such a chip have not yet been invented ?
https://en.wikipedia.org/wiki/Iron_Dome
https://en.topwar.ru/182940-zheleznyj-k ... steny.html