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Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Fri May 24, 2013 7:03 pm
by morge4
My vote for next project would be 2 (US in Normandy), 1 (Pacific) and 3 (St Nazarie)

As for other raids...

Cabanyatuan (sp)
Desert Rats (some raids on ammo dumps, disrupt convoys, etc. - all night raids, use the British units from the Airfield scenario!)
Maybe something like in the movie Devils Brigade, where they capture the Germans without a shot
Cockleshell Heroes raid on shipping

And I'm sure there are more Jon!

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Fri May 24, 2013 9:39 pm
by LandMarine47
Don't forget the iconic "Guns of Navirone" raid!
Maybe even one for "Where Eagles Dare"
And German Commandoes raiding the Americans during the Battle of the Bulge

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Fri May 24, 2013 11:47 pm
by GottaLove88s
morge4 wrote:My vote for next project would be 2 (US in Normandy), 1 (Pacific) and 3 (St Nazarie)

As for other raids...

Cabanyatuan (sp)
Desert Rats (some raids on ammo dumps, disrupt convoys, etc. - all night raids, use the British units from the Airfield scenario!)
Maybe something like in the movie Devils Brigade, where they capture the Germans without a shot
Cockleshell Heroes raid on shipping

And I'm sure there are more Jon!
Thanks Al. V helpful. Which is higher? 1 or 3?
What's Cabanyatuan?

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat May 25, 2013 8:58 am
by cavehobbit
Honour79 and I have been playing Caen by night, but it ended very suddenly as I took the German flag before he took any of my flags. I guess the campaign maps are based on the tournament maps, but I think it should be possible to keep on fighting even if you don't control any flags in campaign games.

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat May 25, 2013 9:15 am
by GottaLove88s
cavehobbit wrote:Honour79 and I have been playing Caen by night, but it ended very suddenly as I took the German flag before he took any of my flags. I guess the campaign maps are based on the tournament maps, but I think it should be possible to keep on fighting even if you don't control any flags in campaign games.
Uh oh! Thanks CaveHobbit... Yes, the latest campaign maps are based on the improved tourney ones... but campaign games shouldn't end prematurely even if one side takes all five flags early... If this is happening, I'll need to fix it, and both sides should restart... It's that important. Please tell both players!... Am at work today, so can't access the files I need... :-(

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat May 25, 2013 5:57 pm
by CC_Cathartes
Don't know much about Battle Academy, and don't know much about this mod (which looks interesting), but I'm amused that you took the art from the strat map and icons from the GJS mod developed for the Close Combat series many years ago. Perhaps you asked from permission a long time ago? If not, would have been nice if you had.

At any rate, best of luck.

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat May 25, 2013 11:01 pm
by GottaLove88s
Hey CC_Cathartes, Thanks for your intriguing message. Glad we amused you. It's a pity you only discovered our campaign six months in... Sounds like we could have learned a lot from you...

The original designer of GJS for the BA series, Granfali, brilliantly adapted the Gold Juno Sword concept to use as a manyplayer campaign, which we subsequently further refined over several iterations, to the form that you see it in today... Obviously, we've broken the map into our own strategic sections, and our BA battle maps are all originals (believe me, each section map takes days to weeks of my time, so I surely know, sigh... the pain, the pain, lol :lol: )

I understand from the various scattered GJS webpages that it's an unofficial mod that is 'free for download, copying and distribution, but may not be sold'. I don't know if Granfali contacted the GJS team... and we just ran with Granfali's idea... But of course you're right. It would be great to let the original GJS dev team know how we've taken their idea and redeveloped it rather differently... Are any of them still active? Do you know the most effective contact details?... Indeed, we'd love to have them onboard, especially if they might like to help? Obviously the same invitation to you... We're looking for a temporary/permanent new GM, if you'd like to volunteer? Any of us would be happy to walk you through what we've done and what's required, if you're interested? :mrgreen: :mrgreen: :mrgreen:

Now that we're confident the basic concept works well, we have future plans to attempt an Omaha, Utah, Cotentin equivalent for our American brethren... It's going to be cool... 8)

Might you, or anyone involved in the CC version of GJS from way back when, like to become involved in that? Let's get you onboard. What's your email address?

PS. Noticed you wrote you that don't know much about Battle Academy (yet). We totally recommend getting into BA. I accidentally discovered it after a friend recommended the iPad version, and have since become hooked, like many others. It's available on several platforms, with good players always available for MP battles. The core game engine is very playable, mixing icons and animations that are easy on the eye, with ruthlessly efficient strategy, and approximately predictable rules. Sort of like board wargaming without the hassle factor. Critically, it's got the most flexible system I've seen on a wargame, attracting a host of modders to add and improve play, bringing new features and functions that occasionally then get copied into the core game... You'll never be short of scenarios... Come on in. The water is mighty fine... 8) 8) 8)
CC_Cathartes wrote:Don't know much about Battle Academy, and don't know much about this mod (which looks interesting), but I'm amused that you took the art from the strat map and icons from the GJS mod developed for the Close Combat series many years ago. Perhaps you asked from permission a long time ago? If not, would have been nice if you had.

At any rate, best of luck.
GJS 4.4 wrote:"Gold Juno Sword 4.4" mod is a completely unofficial modification of Atomic, SSI's and Mattel Interactive's "Close Combat V, Invasion Normandy™" game. There is no relation between the makers of this mod and these companies.

The files are free for download, copying, and distribution, but may not be sold.

http://www.wargamer.com/Hosted/CloseCombatGJS/Links.htm

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat May 25, 2013 11:12 pm
by jcb989
GottaLove88s wrote:
cavehobbit wrote:Honour79 and I have been playing Caen by night, but it ended very suddenly as I took the German flag before he took any of my flags. I guess the campaign maps are based on the tournament maps, but I think it should be possible to keep on fighting even if you don't control any flags in campaign games.
Uh oh! Thanks CaveHobbit... Yes, the latest campaign maps are based on the improved tourney ones... but campaign games shouldn't end prematurely even if one side takes all five flags early... If this is happening, I'll need to fix it, and both sides should restart... It's that important. Please tell both players!... Am at work today, so can't access the files I need... :-(

I would prefer to play on if MLazar is OK with that. We have no intention of venturing out against his superior forces to grab his only flag...

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sun May 26, 2013 9:08 am
by GottaLove88s
I'm happy to support playing on, or a restart... at players/commanders decision.

Be aware that if any units retreated onto a 5th flag, to accidentally trigger an end game, it would have to go for a restart, so be careful if you prefer to play on...

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sun May 26, 2013 2:00 pm
by morge4
GottaLove88s wrote:
morge4 wrote:My vote for next project would be 2 (US in Normandy), 1 (Pacific) and 3 (St Nazarie)

As for other raids...

Cabanyatuan (sp)
Desert Rats (some raids on ammo dumps, disrupt convoys, etc. - all night raids, use the British units from the Airfield scenario!)
Maybe something like in the movie Devils Brigade, where they capture the Germans without a shot
Cockleshell Heroes raid on shipping

And I'm sure there are more Jon!
Thanks Al. V helpful. Which is higher? 1 or 3?
What's Cabanyatuan?
http://en.wikipedia.org/wiki/Raid_at_Cabanatuan

1 would be higher.

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sun May 26, 2013 6:49 pm
by LandMarine47
Ahhh the Ranger raid to rescue POW's with no casualties in the Pacific. Really cool

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Mon May 27, 2013 10:33 am
by GottaLove88s
Hey Al,

Cabanyatuan sounds a really cool concept... 'Sneaking and peeping', mixing scouts, rangers, involvement from local guerrillas, plus air support too... Totally up my street!

I'll add it to the list...

Pacific first. Noted... ;-)

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Mon May 27, 2013 3:27 pm
by LandMarine47
Will you incorporate combined arms? Would love to see a Battleship bomb the living crap out of a Japanese bunker :mrgreen:

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat Jun 01, 2013 1:18 am
by jcb989
a cease-fire has been called in Caen Night battle. English, no losses. Germany losses: 1x eng, 2x scout, 1x ...??

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sat Jun 01, 2013 11:10 pm
by Honour79
Okay, so what's next!?!?

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Sun Jun 02, 2013 5:28 am
by LandMarine47
Some major fights around Caen is my bet!

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Mon Jun 03, 2013 1:28 pm
by GottaLove88s
jcb989 wrote:a cease-fire has been called in Caen Night battle. English, no losses. Germany losses: 1x eng, 2x scout, 1x ...??
Hey Jcb, Is that ceasefire confirmed by both sides?

Re: GJS'44 - D-Day - June 10th - Awaiting received

Posted: Mon Jun 03, 2013 1:34 pm
by GottaLove88s
Guys, Until we can get a full time GM to take over for me, even an a temporary basis, I'll try to keep GJS'44 going...

So, once Caen is confirmed completed, Commanders please forward your orders & bonuses to me...
Let's see what June 11th brings. Events look like they're about to kick off in a big way... :D

Battles where no new maps are required will be easy to setup.

And if you guys are ok with compromising, I'll create simpler/faster maps for any missing areas, to be replaced when I have more time?
Is everybody cool with that? 8)

NEW WEATHER FORECAST

June 11th - Cloudy (fighter-bombers grounded)
June 12th - Cloudy
June 13th - Clear
June 14th - Clear
June 15th - Clear

Re: GJS'44 - D-Day - June 10th NT - Caen by night

Posted: Mon Jun 03, 2013 1:34 pm
by GottaLove88s
Reminder: Allies get their next airborne units activated on June 12th...

Re: GJS'44 - D-Day - June 10th - Awaiting received

Posted: Mon Jun 03, 2013 5:28 pm
by Honour79
GottaLove88s wrote:Guys, Until we can get a full time GM to take over for me, even an a temporary basis, I'll try to keep GJS'44 going...
That's the best news of this year!!! Thank you GL88!!! My job doesn't go well with this game, my girlfriend is sick of it ("get me out of here! Medic!!!") and even the dog whines but fighting these campaign battles and following the progress is just great!

So thank you and I hope you can enjoy and find time to continue as GM (as long as possible). :D

Enough of this... Where are the battles to be fought!?! Bring me some allies to kill! :twisted: