slowgtp wrote:I love this campaign so much. McGuba, your work is absolutely stellar. However, I have a few friendly questions:
First, forgive me as I've been out of country and am just now getting back after many months and am able to play again.
After a few playthroughs, I've noticed a few things about 1.7 as opposed to 1.6.
Hi,
as with all other versions there are changes between them. That's why they have a different version number.
But seriously, with each consecutive version I try to make it more and more accurate historically, while also try to keep it entertaining and well balanced. Also thanks to the numerous players I keep getting suggestions, many of them finding their way to a later version if they make sense. But, as Uhu pointed out, the biggest limitation is the 32 AI zones so now I cannot really add new events or more historical battles and stuff like that as those would require more AI zones.
Where are the other mountain artillery units, for Romania and Wehrmacht?
As far as I remember the Wehrmacht had no mountain artillery in any previous versions. Romania lost it as for some reason I found it weird that they had when Germany had none. Also I revised the number of active/servicable artillery guns of each nation and decided that each artillery unit on the map should represent 1.000 actual artillery guns to make their numbers comparable. And in 1941 Romania had around 2.000, thus it should only have two artillery units on the map. For the same reason Finland also lost one artillery in v1.7 as they had just over a thousand guns in 1941. (Note that these nations had a number of different artillery guns in service so I just picked the most numerous one(s) to represent all the rest.) As a compensation, Germany has 1-2(?) more artillery units than in the previous versions, which also reflects historical numbers.
What happened to Romanian transport, such as for engineers?
I decided to remove most transports from Romania as historically they had few and they had limited industrial capacity to produce more at home. The Minor Axis nations in general had very little motorization. They typically had 1-2 armoured divisions which were fully motorized with the rest of their armed forces largely unmotorized. Most of their foot soldiers marched and most of their guns were towed by horses.

However, they did have some cavalry divisions.
Do the Allies spawn destroyers every turn? I've killed literally 100 and there are still more.
No, but they do get a lot indeed. Historically Germany had only 22 destroyers in 1939 and had another 19 entering service by the end of the war. As a comparison, Britain had 184 destroyers in service in 1939 and comissioned another 277 by 1945, meaning they had 461(!) in total in service during the war so they had more than 10 times more than Germany. This huge numerical imparity should be reflected in the mod accordingly.
Why are Allied subs more numerous in number, and more difficult to sink?
This will be somewhat changed in v1.8, i.e. the British will have less and Germany will have more submarines. The ratios will be closer to real life. Allied naval units (not just submarines), are genarally better for both gameplay and historical reasons. The gameplay reason is that the AI is not very good in handling naval units. PzC is mainly about ground war, so the AI is more polished for that. You wrote that you managed to destroy a "hundred" destroyers. The AI is simply unable to do the same against a human player so it needs some boost to even the odds for a challenging gameplay.
The historical reason is that the Allies were ahead of the Axis in radar technology: the British and the Americans managed to install radars on even on their smaller units, submarines and destroyers in large numbers as early as 1941, but the Germans could only put radars on their battleships initially and the Italians had no radars at all until the Germans had started to give them some in 1942. Even those had inferior performance, which resulted in a number of losses. For example British cruisers managed to shadow the Bismarck for hundreds of miles and vector reinforcements, thanks to their superior radars, which resulted in the sinking of that ship. Also, radar equipped British destroyers managed to sink several larger Italian cruisers at night with torpedoes who did not even knew what hit them.
Why is there no event message when Stalingrad is captured, or when all 3 cities of Leningrad, Moscow, and Stalingrad are occupied?
I could not assign an AI zone to Stalingrad as I ran out of them. Players only get a message when all of the Soviet Union surrenders.
Where are some units available on the board, but not available for upgrade/purchase?
Mainly for gameplay balance. But also for historical accuracy. For example Fallschirmjagers were rare units: in 1941 there was only one German paratrooper division as opposed to the total 190 German divisions. So it should not be available for purchase or upgrade. Units equipped with captured French or other equipment cannot be upgraded as historically these used this kind of equipment throughout the war (historical reason) and it could unbalance the mod if players would be able to upgrade these to better German equipment (game balance reason).