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Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 9:56 pm
by Cunningcairn
Ludendorf wrote: Mon Jul 27, 2020 9:41 pm I agree that changing the element of luck in the game shouldn't influence the discussion. There is maybe grounds to discuss that on its own merits, but it warrants its own thread.
I understand from DanZanzibar's comment why it could be deemed off topic. In saying that I believe it is a contributing factor that incentives cheating. This has been discussed in length in many previous threads and does not need another one. Dan also said that he developers will decide what is changed. I one hundred percent agree with that and will continue to play and support this game no matter what they do. However I think that the probability of certain events is very relative to this discussion and changes based on historic precedent will go a long way in eliminating any possible future cheating.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:01 pm
by Cunningcairn
SLancaster wrote: Mon Jul 27, 2020 9:49 pm The argument proposed by Cairn and whoever else seems nonsensical to me. I really don't know how it can be connected to cheating.

Take warbands.. let's say they are easy to break but they don't break. The cheater just tries again and eventually gets his reward. Let's say that warbands are actually not so easy to break. The cheater will just keep trying (like 225 times!!) and eventually get his reward.

The actual stats, percentages and probabilites have nothing to do with the actual motivation to cheat. If it can be done then the cheater will do it.
LOL! C'mon who is insane enough to try 225 times :-) If you were inclined to cheat surely you agree you would do that if there was a good chance you got a result with only one or two restarts. I am not suggesting ant dramatic changes to the game. I'm talking about minor tweeks.

Re: Classical Antiquity: winners post your results here . . .

Posted: Mon Jul 27, 2020 10:03 pm
by Swuul
NikiforosFokas wrote: Mon Jul 27, 2020 8:32 pm NikiforosFokas' Carthaginians defeat phoyle3290's Carthaginians, 44-13%.
Thanks for the game, phoylee.
Congrats for the win of the division :)

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:04 pm
by SimonLancaster
Cunningcairn wrote: Mon Jul 27, 2020 10:01 pm
SLancaster wrote: Mon Jul 27, 2020 9:49 pm The argument proposed by Cairn and whoever else seems nonsensical to me. I really don't know how it can be connected to cheating.

Take warbands.. let's say they are easy to break but they don't break. The cheater just tries again and eventually gets his reward. Let's say that warbands are actually not so easy to break. The cheater will just keep trying (like 225 times!!) and eventually get his reward.

The actual stats, percentages and probabilites have nothing to do with the actual motivation to cheat. If it can be done then the cheater will do it.
LOL! C'mon who is insane enough to try 225 times :-) If you were inclined to cheat surely you agree you would do that if there was a good chance you got a result with only one or two restarts. I am not suggesting ant dramatic changes to the game. I'm talking about minor tweeks.
No, with the greatest respect I think you are trying to promote your own agenda. Yes, keep creating threads about RNG and probability but don't connect it directly to cheating.

Re: Nosy_Rat has won Early Middle Ages Division A!

Posted: Mon Jul 27, 2020 10:05 pm
by SnuggleBunnies
Well played! And as a consolation prize, my fear of you turned out to be entirely justified.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:13 pm
by Triarii
From Harvey's previous post :-
We did need a system we can trust as very unlikely combat sequences can occur without cheating. In the ongoing Slitherine tournament this past week I was playing Triarii who can attest to this. I made four warband attacks against other warbands or medium infantry. In three consecutive attacks all in the same turn, my warbands not only lost but double dropped to fragmentation. The fourth combat was inconclusive. I went from winning to losing in one turn. Now to be fair this is the first time I have ever seen three double drops in the same turn. And I have played a lot of FOG2 as Steam records my hours as over 3300. Two double drops in the same turn are a lot more common and I estimate I have seen one or two most league seasons. A system we can trust to be relatively foolproof is needed or I am afraid we are going to see cheating accusations based on unusual but honest runs of good and/or bad luck.
…..
Harvey
I absolutely can attest to this. It was such a surprise outlier that I felt the need to apologise for my good fortune. Four attacks, three consecutive double drops, two at a crucial position. This changed the game completely in what are normally very tight games between we two.

I also agree that gaming results by fraudulent resubmissions and RNG debates are essentially different conversations but please do not miss Harvey's point that the one impinges on the other in a way that can be detrimental to this community.
That turn Harvey references happened just as this story broke and I must admit to a very queasy moment where I thought "Bloody Hell! Does Harvey think I am at this malarkey because of those results?"
It was an actual relief to realise it happened in his turn.
I also admit I have on occasion felt (temporarily) aggrieved at others good fortune - perceived or otherwise. I am sure most of us have been there. I would hate to think that could also make me doubt others integrity particularly as after a good few years through FoG and Fog II I have a high regard for this community and the game.

While keeping RNG out of the discussion about engineering results I believe it does behove Slitherine to realise that the fact that people could cheat is problematic in their community when chance is an integral element of the game. I have no particular beef with chance being an integral part of the game (except for a short period after a turn like Harvey's) but confidence that engineering better results can be spotted/stopped is important.
To me that is the essence of Harvey's first and last sentence above and I wholeheartedly agree with that.

I have also seen Ian MacNeil's response and I am confident that Slitherine will come to an appropriate, considered and effective solution. We just need that to be clear.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:16 pm
by Cunningcairn
SLancaster wrote: Mon Jul 27, 2020 10:04 pm
Cunningcairn wrote: Mon Jul 27, 2020 10:01 pm
SLancaster wrote: Mon Jul 27, 2020 9:49 pm The argument proposed by Cairn and whoever else seems nonsensical to me. I really don't know how it can be connected to cheating.

Take warbands.. let's say they are easy to break but they don't break. The cheater just tries again and eventually gets his reward. Let's say that warbands are actually not so easy to break. The cheater will just keep trying (like 225 times!!) and eventually get his reward.

The actual stats, percentages and probabilites have nothing to do with the actual motivation to cheat. If it can be done then the cheater will do it.
LOL! C'mon who is insane enough to try 225 times :-) If you were inclined to cheat surely you agree you would do that if there was a good chance you got a result with only one or two restarts. I am not suggesting ant dramatic changes to the game. I'm talking about minor tweeks.
No, with the greatest respect I think you are trying to promote your own agenda. Yes, keep creating threads about RNG and probability but don't connect it directly to cheating.
LOL again! Every single post made here is someone's own agenda or more correctly opinion.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:25 pm
by rbodleyscott
Cunningcairn wrote: Mon Jul 27, 2020 10:16 pm
SLancaster wrote: Mon Jul 27, 2020 10:04 pm
Cunningcairn wrote: Mon Jul 27, 2020 10:01 pm

LOL! C'mon who is insane enough to try 225 times :-) If you were inclined to cheat surely you agree you would do that if there was a good chance you got a result with only one or two restarts. I am not suggesting ant dramatic changes to the game. I'm talking about minor tweeks.
No, with the greatest respect I think you are trying to promote your own agenda. Yes, keep creating threads about RNG and probability but don't connect it directly to cheating.
LOL again! Every single post made here is someone's own agenda or more correctly opinion.
You have been warned not to try to hijack threads before. Please desist.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:26 pm
by SimonLancaster
Personally, I accept all kinds of luck in this game. I understand that it can be very frustrating but I would never immediately connect it to cheating.

As others have pointed out, the cheating must be done by 1% or something like that. If we are totally honest I don't think there are many cheaters on FoG 2. I also think that because of this scandal, and the knowledge that Slitherine are watching and *can* see the reload count, cheating must be quite unlikely right now!

If the conversation and energy can go into ways of stopping the cheating then that would be better. Players telling their opponents when their internet goes down. Cooperation and communication! Hopefully, Slitherine will also come up with something definitive, too.

Re: Late Antiquity: arrange your matches here . . .

Posted: Mon Jul 27, 2020 10:33 pm
by Nijis
Issued a challenge to Najanaja with the following armies:

Najanaja - Ancient British 60 BC-80 AD with Roman 24 BC–196 AD allies
Nijis - Sassanid Persian 350-476 AD

PW: Najanaja

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 10:54 pm
by MikeC_81
IainMcNeil wrote: Mon Jul 27, 2020 2:35 pm I understand your frustration but any change has to be thought through. This is not a simple thing to resolve without causing as much damage as good so we need to evaluate the options here and make sure we get it right. This was a perfect storm of support staff being on holiday so the team being undermanned and not monitoring the system as closely as they should and letting someone get away with something they clearly shouldn't. Previous cheating has already been dealt with and users involved banned. I'm not saying we wont make any changes but we're going to look at the data across all games and work out how we can better detect cheating from normal behaviour, not a knee jerk reaction.
This will be my last post in the thread until you guys have an official answer as to what changes you will be making to the system since you deserve some (but not a lot) of time to discuss the issue internally and effect changes. This official answer should be posted in the main FoG2 forum as a sticky and not buried in the FoG2 DL subforum. I will say that a lot of what you posted I consider utter nonsense.

How do you know previous cheaters have been dealt with? You lack the context of what happens in the game when all you have is upload vs download numbers. How many are doing low-level cheating by strategically save scumming at critical points? It is impossible to tell for an automated checker. No automated system can do this since they don't have context. We on the other hand as player DO have context but we lack the data to see it ourselves. As I said before, no one runs up 225 reloads in one game without a steady ramp-up to that ridiculous number. That means he had been doing it and building up to that kind of behaviour with your system failing to catch it. We now have ample anecdotal evidence from his previous opponents across different time periods attesting to strange occurrences that can no longer be explained by RNG. *So don't sit here and expect me to believe the line about the "perfect storm"*. That is BS, you know it, I know it, anyone who understands how to savescum in FoG2 knows it. Your system failed here and at multiple points in time in the past.


That is why transparency is what is required right now. In-game or out-of-game notifications when the server sends you the latest saved file telling you how many reloads your opponent did for that turn is almost a must-have as this point to restore player confidence. FoG2 rolls a lot of dice. With dozens of players playing dozens of games adding up; crazy events can and will happen. I have a video on Youtube showing two such instances in one game. One for my opponent, one for me. When the game or email notifies you that your opponent didn't reload the turn at all, it buries any and all speculation of cheating via save scumming. Bottom line, end of story. You as a player can rest assured that you just got screwed by RNGesus and move on. Without transparency, every single odd event begins to be questioned. You can see it happening already in this very thread where Thunderbird got accused. If there was an email notification saying Thunderbird had a 1:1 ratio, there is no way he would be accused. When you put the data in the player's hands, we can pool our data together and figure out cheaters like dkalenda far more quickly or exonerate players as a group when we can all say that reloads from Player X is rare to nonexistent. Without data, players cannot speak since we do not have the facts and are afraid of false accusations as several people I have spoken to have said. They refuse to provide names even in confidence since they believe it to be unfair and they are right - since we do not have data.


*Finally, let me state it as plainly as possible, reloading turns is not "normal behaviour"* as you would term it. It is either technical difficulties which any reasonable person would stop play and resolve prior to continuing. It should be considered abnormal behaviour and the onus is on the player to resolve these issues on their end prior to continuing play. The PBEM server itself feels like it is running off my cell phone with throttled data at times. Strongly consider an upgrade. Even then, with a bad server and a crappy internet connection my end for months, I have had to resend turns two times that I can remember since I started playing this game at launch so the odds of this being "normal" behaviour is absurd.

Fix this problem.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 11:04 pm
by Cunningcairn
rbodleyscott wrote: Mon Jul 27, 2020 10:25 pm
Cunningcairn wrote: Mon Jul 27, 2020 10:16 pm
SLancaster wrote: Mon Jul 27, 2020 10:04 pm

No, with the greatest respect I think you are trying to promote your own agenda. Yes, keep creating threads about RNG and probability but don't connect it directly to cheating.
LOL again! Every single post made here is someone's own agenda or more correctly opinion.
You have been warned not to try to hijack threads before. Please desist.
I'm disappointed you see it this way but will do as you require. I do however honestly believe what I've said is part of the problem and very relevant to this thread.

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 11:04 pm
by Cunningcairn
MikeC_81 wrote: Mon Jul 27, 2020 10:54 pm
IainMcNeil wrote: Mon Jul 27, 2020 2:35 pm I understand your frustration but any change has to be thought through. This is not a simple thing to resolve without causing as much damage as good so we need to evaluate the options here and make sure we get it right. This was a perfect storm of support staff being on holiday so the team being undermanned and not monitoring the system as closely as they should and letting someone get away with something they clearly shouldn't. Previous cheating has already been dealt with and users involved banned. I'm not saying we wont make any changes but we're going to look at the data across all games and work out how we can better detect cheating from normal behaviour, not a knee jerk reaction.
This will be my last post in the thread until you guys have an official answer as to what changes you will be making to the system since you deserve some (but not a lot) of time to discuss the issue internally and effect changes. This official answer should be posted in the main FoG2 forum as a sticky and not buried in the FoG2 DL subforum. I will say that a lot of what you posted I consider utter nonsense.

How do you know previous cheaters have been dealt with? You lack the context of what happens in the game when all you have is upload vs download numbers. How many are doing low-level cheating by strategically save scumming at critical points? It is impossible to tell for an automated checker. No automated system can do this since they don't have context. We on the other hand as player DO have context but we lack the data to see it ourselves. As I said before, no one runs up 225 reloads in one game without a steady ramp-up to that ridiculous number. That means he had been doing it and building up to that kind of behaviour with your system failing to catch it. We now have ample anecdotal evidence from his previous opponents across different time periods attesting to strange occurrences that can no longer be explained by RNG. *So don't sit here and expect me to believe the line about the "perfect storm"*. That is BS, you know it, I know it, anyone who understands how to savescum in FoG2 knows it. Your system failed here and at multiple points in time in the past.


That is why transparency is what is required right now. In-game or out-of-game notifications when the server sends you the latest saved file telling you how many reloads your opponent did for that turn is almost a must-have as this point to restore player confidence. FoG2 rolls a lot of dice. With dozens of players playing dozens of games adding up; crazy events can and will happen. I have a video on Youtube showing two such instances in one game. One for my opponent, one for me. When the game or email notifies you that your opponent didn't reload the turn at all, it buries any and all speculation of cheating via save scumming. Bottom line, end of story. You as a player can rest assured that you just got screwed by RNGesus and move on. Without transparency, every single odd event begins to be questioned. You can see it happening already in this very thread where Thunderbird got accused. If there was an email notification saying Thunderbird had a 1:1 ratio, there is no way he would be accused. When you put the data in the player's hands, we can pool our data together and figure out cheaters like dkalenda far more quickly or exonerate players as a group when we can all say that reloads from Player X is rare to nonexistent. Without data, players cannot speak since we do not have the facts and are afraid of false accusations as several people I have spoken to have said. They refuse to provide names even in confidence since they believe it to be unfair and they are right - since we do not have data.


*Finally, let me state it as plainly as possible, reloading turns is not "normal behaviour"* as you would term it. It is either technical difficulties which any reasonable person would stop play and resolve prior to continuing. It should be considered abnormal behaviour and the onus is on the player to resolve these issues on their end prior to continuing play. The PBEM server itself feels like it is running off my cell phone with throttled data at times. Strongly consider an upgrade. Even then, with a bad server and a crappy internet connection my end for months, I have had to resend turns two times that I can remember since I started playing this game at launch so the odds of this being "normal" behaviour is absurd.

Fix this problem.
+1

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Mon Jul 27, 2020 11:44 pm
by blobka
Be kind ladies n' gentlemen! :)

Re: Nosy_Rat has won Early Middle Ages Division A!

Posted: Mon Jul 27, 2020 11:58 pm
by pompeytheflatulent
Congrats!

Re: dkalenda has been expelled from the tournament for multiple re-loading of turns during his matches . . .

Posted: Tue Jul 28, 2020 12:31 am
by pompeytheflatulent
nyczar wrote: Mon Jul 27, 2020 12:59 pm I bought Pike and Shot but couldn't get over the funny looking blocks that were the units and never invested time to play. I will have to revisit P &S in the off season to check out the game play differences...
It's fun. Battles quickly turn into a chaotic mess. I will attempt to shoot or charge my own routing troops at least once every battle because I couldn't tell what the hell was going on. :lol:

Re: Nosy_Rat has won Early Middle Ages Division A!

Posted: Tue Jul 28, 2020 12:53 am
by Schweetness101
well done

Re: Early Middle Ages: winners post your results here . . .

Posted: Tue Jul 28, 2020 12:57 am
by Schweetness101
Division A

Schweetness101 - Andalusian 756-1049 AD defeats Triarii - French 888-1049 AD with Viking 900-1049 AD allies 53:19

about mid way towards the end of the game:
https://imgur.com/e3sfzlB
end game:
https://imgur.com/A4qffwm

a nice little hill on the left/center helped me hold out against the superior dismounted armored lancers of the French long enough to get around.

gg to Triarii

Re: Nosy_Rat has won Early Middle Ages Division A!

Posted: Tue Jul 28, 2020 1:44 am
by pantherboy
Congrats.

Re: baldrick52 has won Biblical Division C!

Posted: Tue Jul 28, 2020 2:10 am
by SimonLancaster
Good job. A lot of hard work with your YouTube channel and lots of practise. Keep going!