Re: Battlefield: Europe MOD v1.7
Posted: Wed Jul 27, 2016 10:00 am
Played 1.7 campaign 2 times + Normandy save
1st Campaign.
Difficulty General except AI prestige +200%. I prefer to play somewhat historically and do not intend to invade England. (I do enjoy the air war in the west. Balance between Bomber Command / 8th Air Force vs. Luftwaffe is great and it evolves very nicely over the years.)
Core changes before Barbarossa. 3x PzKw IV, StuG (just because), 2x Bf109F and due to abundance of prestige I did change Stuka unit to Bf110.
Plan
Rush and capture Moscow before end of ’41.
Move focus to Leningrad. Units: 3x Art + Karl-Gerät, 6x Inf + Spanish inf, 2x AT, Kriegsmarine and after Moscow 4x Strat Bombers. Capture Leningrad within ’42.
As much as possible prestige from Atlantic while trying to keep most of the U-boat force alive.
Reinforce attack to Malta with NJG 1 in ’41 and if necessary with Rudel in ’42.
Reinforce AK with 1x Tank later to be upgraded to PzKw IV, 1x Inf upgraded with trucks, JU88 and DO17 upgraded to DO217. Defeat Tobruk and deliberately advance and capture Middle East oilfields.
Upgrade Bf109’s into Fw190’s in the West. Upgrade several obsolete tanks to PzKw IV, 2x 20mm AA to SPAA and 1x Romanian Art to halftrack equipped 150mm. Form 3 battle groups with each having core of 3-5 up to date Tanks, 1x StuG (Art), 1x motorized Artillery and 1x SPAA. Later upgrade 2x Bf109 to Fw190 in East.
As soon as possibly capture Sevastopol / Crimea and eliminate Soviet Navy.
Then defeat Soviet winter offensives with Inf + Art in favourable terrain and with mobile defensive maneuver in open terrain. Here StuG’s should excel in “force multiplier” role. As they did some 75 years ago.
Then the pivotal point of the war – Torch landings. Here the successful recipe should be 4x Gebigsjäger, 2x Alpini, 2x Art (upgraded to Semovente), 2x 20mm Breda (it should be enough to take edge out of the Allied air attacks), 2x towed AT and some Italian Inf for garrison purposes. By using flexible defences in the hill country destroy attacking forces.
East – Slowly execute massive pincer movement by Army Group North (+ Finns) and by Army Group South. This while Army Group Centre destroys inevitable attacks of Soviet heavy armour with elite core Tank units.
Then “just” capture Caucasus, repel Normandy Invasion and gain air supremacy over Continental Europe.
Outcome
And that is pretty much how it went. Game was challenging up to early ’44. After the SU capitulation and because I did not target England the rest of the war went by in swimming in the sea of prestige.
1st Campaign.
Difficulty General except AI prestige +200%. I prefer to play somewhat historically and do not intend to invade England. (I do enjoy the air war in the west. Balance between Bomber Command / 8th Air Force vs. Luftwaffe is great and it evolves very nicely over the years.)
Core changes before Barbarossa. 3x PzKw IV, StuG (just because), 2x Bf109F and due to abundance of prestige I did change Stuka unit to Bf110.
Plan
Rush and capture Moscow before end of ’41.
Move focus to Leningrad. Units: 3x Art + Karl-Gerät, 6x Inf + Spanish inf, 2x AT, Kriegsmarine and after Moscow 4x Strat Bombers. Capture Leningrad within ’42.
As much as possible prestige from Atlantic while trying to keep most of the U-boat force alive.
Reinforce attack to Malta with NJG 1 in ’41 and if necessary with Rudel in ’42.
Reinforce AK with 1x Tank later to be upgraded to PzKw IV, 1x Inf upgraded with trucks, JU88 and DO17 upgraded to DO217. Defeat Tobruk and deliberately advance and capture Middle East oilfields.
Upgrade Bf109’s into Fw190’s in the West. Upgrade several obsolete tanks to PzKw IV, 2x 20mm AA to SPAA and 1x Romanian Art to halftrack equipped 150mm. Form 3 battle groups with each having core of 3-5 up to date Tanks, 1x StuG (Art), 1x motorized Artillery and 1x SPAA. Later upgrade 2x Bf109 to Fw190 in East.
As soon as possibly capture Sevastopol / Crimea and eliminate Soviet Navy.
Then defeat Soviet winter offensives with Inf + Art in favourable terrain and with mobile defensive maneuver in open terrain. Here StuG’s should excel in “force multiplier” role. As they did some 75 years ago.
Then the pivotal point of the war – Torch landings. Here the successful recipe should be 4x Gebigsjäger, 2x Alpini, 2x Art (upgraded to Semovente), 2x 20mm Breda (it should be enough to take edge out of the Allied air attacks), 2x towed AT and some Italian Inf for garrison purposes. By using flexible defences in the hill country destroy attacking forces.
East – Slowly execute massive pincer movement by Army Group North (+ Finns) and by Army Group South. This while Army Group Centre destroys inevitable attacks of Soviet heavy armour with elite core Tank units.
Then “just” capture Caucasus, repel Normandy Invasion and gain air supremacy over Continental Europe.
Outcome
And that is pretty much how it went. Game was challenging up to early ’44. After the SU capitulation and because I did not target England the rest of the war went by in swimming in the sea of prestige.