Re: Battlefield: Europe MOD v1.7
Posted: Mon May 23, 2016 12:29 am
You just made my weekend! Thanks for all your work, as always, McGuba. And by way of compliments, expect another round of suggestions in the coming weeks and months.
+1hugh2711 wrote:THANK YOU McGuba
The long and destructive siege of Leningrad is added. As historically, Army Group North is potentially not strong enough to storm and capture the city on its own without additional support, but strong enough to encircle and blockade it for prolonged time. During which the defenders get weaker and weaker losing one strength point after every 6-10 turns of the siege as long as it is not being lifted. If the Soviets can lift the siege for just one turn the defenders of the city do not lose strenght in the actual 6-10 turn period. However, if the Axis can reestablish the blockade the defenders will continue to lose strength from the next period:
Ceek wrote:I've been unable to hold the siege myself, but I am pretty sure he said that you have to maintain units on all the required hexes for 6 turns at a minimum. That hex south of Lake Ladoga is tough!
Edit: I found the post where McGuba explains the siege mechanics:The long and destructive siege of Leningrad is added. As historically, Army Group North is potentially not strong enough to storm and capture the city on its own without additional support, but strong enough to encircle and blockade it for prolonged time. During which the defenders get weaker and weaker losing one strength point after every 6-10 turns of the siege as long as it is not being lifted. If the Soviets can lift the siege for just one turn the defenders of the city do not lose strenght in the actual 6-10 turn period. However, if the Axis can reestablish the blockade the defenders will continue to lose strength from the next period:
Yes, there are two kinds: one with the armoured shield (named Flak 36 in the mod) and one without (Flak 18). Both are switchable AA/AT and the one with the armoured shield has somewhat higher ground defense making it better for frontline use. The other is better suited for home defense to protect the objective cities in Germany as it should not have to face ground units until the late war years. This one can be upgraded for a small fee to the armoured one if the player wants to send it to the front, just as many Flak 18s were re-fitted with shields. Note that historically Flak 18 and 36 had other design differencies and both could have the armoured shield and I only gave them a different designation in the mod to make a clear difference between the shielded and the unprotected AA guns.hugh2711 wrote:there seems to be two kinds of 88's (flak 18 and flak 36) in this new version or is it my installation?. there doesnt seem to be any info about them in the changes section. I presume they are they both switchable to anti-tank? Do they both have the same functions? is there any difference other than the 36 has higher tank defence. thanks for info.
https://en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41Flak 36s were often fitted with an armoured shield that provided limited protection for the gunners. These shields could be re-fitted on older Flak 18s as well.
Good luck! Hopefully this time you will have more success than in your first playthrough.GeneralWerner wrote:I am currently at round 13. Winter is coming!
I want to repeat my very first game with this mod that ended in a defeat. Priority has the Caucasus to reach the Russian oil fields and later the Iraqi oil fields to generate prestige in the second half of the war.
Nice! So it seems that v1.7 is not much harder than v1.6. Actually I did not really want to make it harder, just more interesting and fun. And more historically accurate, of course, as always!Uhu wrote:V1.7 battle finished - DV at turn 54!
It is quite interesting as a bit earlier someone (P210: viewtopic.php?f=147&t=47985&start=1420) wrote it is one of his favourite units and in v1.6 (in which there was only one on the map by default) he upgraded another towed artillery to Stug III and used two of these. Which means its usefulness is really up to the personal taste and tactics. I personally think they are not that bad at all in 1941/42 and compared to the SiG they have better protection and are mulitpurpose, at the cost of lower range, which creates a nice balance. Additionally, the StuG III can be upgraded to the superior StuH 42 later, which is also quite good until the end of the war.- The Stug arty are - because of the low caliber, but even more because of the range 1 - simply: crap. I converted them both as fast as possible to SiG's.
Ahh, good to know, at last! It is time to have a definitive version after more than two years of development.- I found almost no bugs (but I have admit, that I cannot say anything beyond turn 65 - the earliel try)
Hopefully, yeah.Hopefully I will make an AAR and a replay video about the gameplay. But it takes time...
Maybe Fraps? Probably that's the most common and as far as I know the only drawback of the free version is that the word "fraps" is always visible in the corner of the video. For non-professional use it is acceptable, I guess.(Still interested about free and easy-use screenplay-recorder software.)
All right, so there is some misunderstanding here, I suppose. Historically the Ju 88 had many different variants, including the most produced bomber (Ju 88A), night fighters (Ju 88C and G) and reconnnaissance (Ju 88D). And they all looked very similar, given that they were the different variants of the same aircraft type.hugh2711 wrote:Is this deliberate or have I stuffed my installation?: At 93,38 there is AG12 a reconnaissance plane which looks exactly like a JU88D (it was a ju88d in vers 1.6). This is distinct from the reconnaissance plane at 93,33 which does actually look like a reconnaissance plane.
Recon planes cannot be upgraded to normal bombers as it would unbalance the mod. (There would be more bomber units than historically.) The new recon planes are either take it or leave it. If you do not want recon planes you can disband them to potentially free up a few core slots. However, it is not recommended as they can be better used as the eyes or your advancing armies. IMO there are enough normal bomber units on the map in turn 1.If I upgrade the JU88D reconnaissance when the upgrade becomes available will it revert to a normal bomber with usual strike characteristics?.
AG 11 is a Hs 126, which has nothing in common with the later Hs 129 other than the manufacturer company (Henschel). These are completely different aircraft types. Hs 126 is a recon plane, Hs 129 is a tank buster. As with all recon planes, the Hs 126 cannot be upgraded to any other air unit.Also the AG11 reconnaissance at 93,33 says it is a (modified) HS129, similarly if i upgrade that will it revert to a normal tactical bomber?. thanks for info