10 AnzBO:
Another great scenario, actually easier than the two previous but with good content and some nice new elements.
So, feedback:
-> As the
town of Cisterna plays still a central role during the first part of this scenario, I suggest first to actually
add its name on the map, then to
highlight Cisterna when comes the last part of the briefing…
-> Looking at red arrows, “
Monte Arrestino” is as well a final obj AND a sec obj!?

Are there a red arrow too much or is this location really a “double” obj?! I think it should only be a sec obj…
-> Issue with the
validation of the sec obj: the entire map has been taken (
no more German flag over any single location – which includes of course the 4 “red arrows” for the sec obj), but this hasn’t been validated and I’ve only achieved a (Minor) Victory?
The “(Minor) Victory” was when turn 26 (out of 30) has just started.

So, I’ve taken a look at the triggers: Victory Conditions > Secondary Objectives > etc.
Actually (
and if I’m not mistaken), I've found that there you’ve set the 4 hexes to consider but
right now NO effect is defined (as “Completed” or “Failed”), so it stays now anyway on “?” and thus it steals us the “Major Victory”!
-> When the 2 Puma units spawn, what about adding them their actual name, i.e. “
Lariano Patrol”?

(
According to the texts in the triggers…)
-> Later, there are many German units from the “Hermann Goering Division” (or the “
HG Div”)…

So, what about adding:
1. A name to at least several of them with something including this “HG Div”
2. A handful of commanders (from OoB)
3. An event, a Pop-up, saying few words about this, highlighting roughly the sector where these units do spawn, because you do indeed mention this “HG Div” on your triggers, but
nowhere in the texts that the player can read while playing…
It’s a bit of a pity, isn’t it?
-> I don’t know what this actually means when the scen is being played, but according to the triggers, don’t we have right now an unit (of this HG Div) which should spawn just
over a MG-foxhole!?
-> In the NW of the map, the villages of
Frascatti and Finocchio have a golden star above their flag (thus each of them shining like a pri obj!) but according to the red arrows they aren’t even some obj at all…
(It’s more a
visual aspect, for there was no issue at all found with the completion of the pri obj.)
-> There, with 4 sets of obj, maybe an obj
counter each would be nice…
->
10 US ACPs: I don’t really think we need a second recon plane on this map, so probably simply reduce this amount to 9 US ACPs…
(Now I think that for the previous scenario, the easiest option would simply be to grant us another aux recon plane,
not a core one – but I do think that there 2 recon planes would be nice.)
-> Again, you can safely
remove the British faction from there, no British unit at all anyway!

It’s pointless AND it actually “hides” us the US Red income (
no longer displayed!) which is, in this scenario, if I’m not mistaken, of +6RPs/turn, as the Red one… But we should see this income explicitly, right?
-> We control many units named either
“CCA” or “CCB” + “something” more: I assume that those two groups are from the US 1st Armored Division? What about saying few words about this in the briefing? What does “CC” mean here?
Besides, it can be an occasion to mention as well (
briefly!) in the briefing the cool fact that this Armored Division has been nicknamed "
Old Ironsides"!
-> Great, in this scenario we’ve enough “non-colored” US LCPs (there was a little issue before, in the 2 previous scenarios, from truck upgrading on regular infantry – but now it’s fine and should be from now on)
-> Nice, we’ve this time some
commandos at our disposal! Before the German train, now these guys...
Splendid!
-> Once
Cava is taken, several
Free French units from the (British) 8th Army are coming and then moving south towards the well-defended Palestrina…
That’s awesome!
Of course, the player will see them appearing, for they spawn not far away from Cava… but, come on, just like this, without
any single word of explanation or introduction?
‘Probably a good idea to
add a nice event/Pop-up:

why are these Frenchies there right now, where is (roughly) the rest of this British 8th Army, and maybe few words as well that “for the honor” we’ll of course accept their military help (the possibility to do otherwise, anyway!

) but that we don’t want to let them capture a single flag!

Therefore, somehow creating a little competition, a little “run” for the flags…
Why not?
But this time without the possibility of some shooting “mistakes”, as it is now – which’s perfectly fine! We don’t want to shoot at them, we can support their push, of course… but we
do want the flags!
This could even become
another sec obj – once all the pri obj are achieved, there must be not any single (Free) French flag flying over any location!
‘could be pretty fun, so why not?
-> Well, amongst the German units defending
Palestrina and its surroundings, one can see
a “French Infantry” (under the German flag)… 
Well, is this on purpose, is it historical?
This while some (Free) French are coming to help us? Rather surprizing… If it’s historical, it may even deserve few words on a Pop-up (the previous one if there is enough space left in the text, or a new one).
-> This scenario is easier than the two previous, I think.
So, after having looked at the map, let me suggest adding:
1. One
German AA unit somewhere in the northern part of the map;
2. Some sort of resistance on “
Monte Arrestino” (
an obj!), maybe like some
MG-foxhole (
a little wink to a previous scenario where there was several mounts wearing MG-foxholes);
3. A regular
German infantry unit in "Giulianello" directly, as garrison (
therefore there will be 2 infantry units, both covered by the AT-gun, to protect a little better this sector);
4. Another regular
German infantry as garrison in the now empty “
Colonna” (in the NW);
5. A
minefield two hexes away from “
Monte Arrestino”, let’s say 2 hexes in the NW of it, on the crossroad (
this little surprise can be annoying, but just a little, and there was some enemy Engineers nearby, so it’s plausible that’s they’ve prepared a little gift for us!).
-> One could add a
small supply output for the Germans in the woods near Cisterna (
maybe a +10, under the flag “3rd Div”)… like this, these units in the woods won’t be as easy as now to surround and directly outsupply them!
-> Name “(Howze/Cannons)” on a spawned regular US Infantry… “
Cannons” as name of an
infantry unit!?

Is this on purpose?
->
Missing unlocked spec:
In this scenario,
as well as in the previous actually (the 9 AnzS!), there is no spec unlocked… thus I suggest to unlock in each one of these two scenarios (
the 9th and this one, the 10th) the following specs: “Drop Tank”, “Scrambling” and “Pilot Rotation”… to help us a little on the TacAir side!
So basically, please unlock us the same specs than in the landing at Anzio (8 AnzB), except the “Landing Craft(s)” spec, of course, for they are not useful in this case.
-> Then, there are the few very little details already mentioned (in a previous post!)…
Well, well, 'halfway through, this time! 