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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Wed Jan 13, 2021 3:26 pm
by Erik2
I like mods, but I need WW2 mods to be combatible with the standard game. That is, playing an official scenario should work without quirks.
If the mod adds units, fine. But a scenario using ie new units must be played within the mod. That means the mod should/must be updated with new game versions.
Special mods like the Spanish and Korean are different beasts as they are made for a specific situation.
But I guess they should be updated to work with new game versions as well.
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Wed Jan 13, 2021 4:24 pm
by terminator
Making scenarios or campaigns incorporating new units is more complicated than simply making a mod compatible with the latest game update usable for any official or usermade scenarios or campaigns

Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Wed Jan 13, 2021 6:40 pm
by Admiral_Horthy
Well... that's a understandable concern, however AAA is exactly a mod that is fully compatible with the stock game. I did not remove anything, I just added more I though were missing.
Even in graphics, I decided to modify stock units and use stock textures - not because of I could not make better given the given free time - but exactly because I want them to blend in the stock game. Like if they were stock units from the start. That's another story that they are not needed...
I make AAA compatible with current OOB, then the scenario or campaign based on AAA will be also compatible... or at least I think so, maybe I'm wrong
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Wed Jan 13, 2021 6:54 pm
by Erik2
terminator wrote: ↑Wed Jan 13, 2021 4:24 pm
Making scenarios or campaigns incorporating new units is more complicated than simply making a mod compatible with the latest game update usable for any official or usermade scenarios or campaigns
Yep, I know a game update means updating the modded units.csv-file etc.
Not trivial work (for me anyway

).
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Mon Jan 18, 2021 2:01 pm
by kondi754
CR.32 for main (but controlled by AI in OoB) faction
Fiat CR.32 Chirri ' Italian fighter in Chinese service.These planes fought against the Japanese's during the strikes against Shanghai in 1938.

- cr.32 china.jpg (215.6 KiB) Viewed 2626 times
New units
Posted: Sat Jan 30, 2021 10:52 pm
by jagularbob
Is it also possible to create units from a complete other era? Something like Ancient Roman units? and incorporate them in the game myself? And of course create my own scenario's with them?
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Mon Feb 01, 2021 7:42 pm
by jagularbob
Hi,
I'm a long time fan of this game and want to try to lift it to another level.
I want to create new units from other era's (like ancient romans or civil war units for example). Now I know how to make them since I'm a graphic designer, but I can't find an easy explanation on how to implement new units to the game.
I'm sure there is somewhere a guide on how to do this, but I can't find it.
Another issue I have is that I'm not sure how to implement the new units, which are already available.
I would appreciate an answer since I think with my ideas we can turn this game into one of the best games.
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Mon Feb 01, 2021 9:38 pm
by Admiral_Horthy
Hi,
Unfortunately, we can only export vehicles, and objects that does not include animations. Infantry and cavalry therefore is out of the picture(
Technically we can create infantry, chariot... etc - but they will be standing like chess figures.
Creating new unit is not so difficult, you need to create a new mod, and there you can handle everything. I think there's a tutorial on the exporter script for 3DS Max in the sticky section.
You may ask details of course... there are dozens of minor annoying details to keep in mind
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Mon Feb 01, 2021 9:56 pm
by jagularbob
Do you mean with animations,the tiny movements each unit makes? If so I don't mind that too much. I was only wondering if I can add a let's say Union or Confederate soldier. I realize it will take some of the charm away from the game, but still.
What I really would like is to create a campaign spanning several ages. Now I realize this will be a huge effort, but since I currently have nothing else to do...
I will try to find the post on 3DS Max.
And about those annoying details... Having worked with Photoshop for 20 years now, I'm used to them
I'm sure I will run into questions. Any idea who to ask them or in what thread?
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 3:43 pm
by Erik2
A good place to start your mod would be taking a look at teh official Battle of Britain mod, available from the Crate.
This mod has a few new units (well, new at the time) and you should be able to see how these are organised.
It will download into your My Games...Mods folder.

- bob.jpg (633.39 KiB) Viewed 2479 times
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 4:51 pm
by jagularbob
Thanks.
I will take a look at the files.
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 8:17 pm
by uzbek2012
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 8:20 pm
by jagularbob
There are some Pacific mods available
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 8:30 pm
by uzbek2012
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 8:39 pm
by jagularbob
Maybe the developers will listen to you. After all, they already included some Pacific campaigns. The main issue is that you always need to buy them seperately.

Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 9:13 pm
by uzbek2012
jagularbob wrote: ↑Tue Feb 02, 2021 8:39 pm
Maybe the developers will listen to you. After all, they already included some Pacific campaigns. The main issue is that you always need to buy them seperately.

Why not buy it if they do everything beautifully and transfer it from the old game and add new chips and fitches )
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 9:19 pm
by jagularbob
It's a company and they need the money. But I'm learning right now on how to make scenario's and campaigns so maybe I will surprise you... but it might take some time, since I only started with it yesterday
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Tue Feb 02, 2021 11:13 pm
by GabeKnight
jagularbob wrote: ↑Mon Feb 01, 2021 7:42 pm
Now I know how to make them since I'm a graphic designer, but I can't find an easy explanation on how to implement new units to the game.
I'm sure there is somewhere a guide on how to do this, but I can't find it.
Guide: Adding new 3D units
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Wed Feb 03, 2021 12:35 am
by uzbek2012
jagularbob wrote: ↑Tue Feb 02, 2021 9:19 pm
It's a company and they need the money. But I'm learning right now on how to make scenario's and campaigns so maybe I will surprise you... but it might take some time, since I only started with it yesterday
Good luck and creative success ! May the muse never leave you )
https://www.tapatalk.com/groups/thearmo ... eneral-f3/
https://steamcommunity.com/app/312450/guides/
https://steamcommunity.com/app/312450#scrollTop=600
Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!
Posted: Sun Feb 07, 2021 1:33 pm
by Admiral_Horthy
jagularbob wrote: ↑Tue Feb 02, 2021 9:19 pm
But I'm learning right now on how to make scenario's and campaigns so maybe I will surprise you... but it might take some time, since I only started with it yesterday
I was thinking about your idea, and it can be done. Not in the form stock OOB is, but like a board game with static "chess" figures.
I can help with implementing graphics, combat concept and with game engine related stuff (simulating ancient combat, etc) I might also require help with graphics and modeling as Im not an expert in that.