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Re: Different skins
Posted: Sun Jun 10, 2018 10:44 am
by Erik2
With the profileration of new quality skins available I have a question to the devs.
It would be useful to be able to add skins to a scenario or campaign folder and then add these skins to on-map or spawned units, player- or AI-owned.
These could really add immersion to scenarios and campaigns.
Skins should be expanded to air and naval units as well. The various camos changed quite a bit during the war, also for these units.
Re: Different skins
Posted: Sun Jun 10, 2018 10:45 am
by kondi754
Erik2 wrote:With the profileration of new quality skins available I have a question to the devs.
It would be useful to be able to add skins to a scenario or campaign folder and then add these skins to on-map or spawned units, player- or AI-owned.
These could really add immersion to scenarios and campaigns.
Skins should be expanded to air and naval units as well. The various camos changed quite a bit during the war, also for these units.
+1
Re: Different skins
Posted: Sun Jun 10, 2018 11:02 am
by nono hard et heavy
Re: Different skins
Posted: Sun Jun 10, 2018 11:17 am
by nono hard et heavy
Erik2 wrote:With the profileration of new quality skins available I have a question to the devs.
It would be useful to be able to add skins to a scenario or campaign folder and then add these skins to on-map or spawned units, player- or AI-owned.
These could really add immersion to scenarios and campaigns.
Skins should be expanded to air and naval units as well. The various camos changed quite a bit during the war, also for these units.
Hello Erik. I agree with you.
Re: Different skins
Posted: Sun Jun 10, 2018 11:54 am
by nono hard et heavy
Re: Different skins
Posted: Sun Jun 10, 2018 12:02 pm
by kondi754
@nono (I hope I can address you that way

)
Very well-chosen colors.
I like your projects, maybe I would lighten German Early Camo 39/40 a bit.

Re: Different skins
Posted: Sun Jun 10, 2018 1:01 pm
by terminator
nono hard et heavy wrote:I discovered that there is a limit of 23 skins not to be exceeded.
I think that there is no limit with the number of skins. I have actually 84 active skins
Be carefull with the name. Do not use the caracter "_" in the name. Ex "german_22_land_germany.png" does not work.
Your skin german_22 is too dark.
-Your original "german_22" skin :

- german_24(original).png (1.05 MiB) Viewed 3919 times
-Your "german_22" skin with brightness +20 (Paint.net) :

- german_24(brightness+20).png (1.07 MiB) Viewed 3919 times
-Your "german_22" skin with brightness +30 (Paint.net) (maybe the best ?):

- german_24(brightness+30).png (1.2 MiB) Viewed 3911 times
Re: Different skins
Posted: Sun Jun 10, 2018 1:49 pm
by kondi754
Viking PzRgt orange camo darker (for Terminator

)
Vehicles on the both sides left for comparison
Re: Different skins
Posted: Sun Jun 10, 2018 2:09 pm
by Navman2854
kondi754 wrote:Navman2854 wrote:kondi754 wrote:Summer '44 eastern front next camos.
1. green - 7th kompanie, II. Abteilung, 5th SS-PzRgt, 5th SS-Viking Panzer Div., eastern outskirts of Warsaw, early August 1944
2. orange - an unidentified unit from the 5th SS-PzRgt, 5th SS-Viking Panzer Div., Warsaw surroundings, August 1944
The Viking division destroyed 107 Soviet tanks, for the price of 6 own tanks lost during the battles in Poland in early August 1944
Green, definitely green

and now?
I corrected this camouflage (compare with the original

)
I was just saying that if there was a choice between the green or the orange, I would definitely vote green. Just not crazy about the orange

But kudos still for all the work you put in

Re: Different skins
Posted: Sun Jun 10, 2018 3:00 pm
by nono hard et heavy
For terminator. I find how to modify brightness. I've downloaded Paint.net. Thanks for the solution. I show you an image who explain my limitation of skins : 23/23

- Capture 2.PNG (170.91 KiB) Viewed 3900 times
Re: Different skins
Posted: Sun Jun 10, 2018 3:25 pm
by terminator
nono hard et heavy wrote:For terminator. I find how to modify brightness. I've downloaded Paint.net. Thanks for the solution. I show you an image who explain my limitation of skins : 23/23
The attachment $matches[2] is no longer available
Do not use the caracter "_" in the name. Ex "german_22_land_germany.png" does not work but "german22_land_germany.png" works
84 skins

(In reality many tests)

- Skins(84).png (171.17 KiB) Viewed 3892 times
Re: Different skins
Posted: Sun Jun 10, 2018 3:27 pm
by terminator
kondi754 wrote:Viking PzRgt orange camo darker (for Terminator

)
Vehicles on the both sides left for comparison
Perfect orange camo ! (darker is better

)
Re: Different skins
Posted: Sun Jun 10, 2018 3:39 pm
by nono hard et heavy
terminator wrote:nono hard et heavy wrote:For terminator. I find how to modify brightness. I've downloaded Paint.net. Thanks for the solution. I show you an image who explain my limitation of skins : 23/23
$matches[2]
Do not use the caracter "_" in the name. Ex "german_22_land_germany.png" does not work but "german22_land_germany.png" works
84 skins

(In reality many tests)
Skins(84).png
You're right my fiend (if I can call you so). When the game and the answer are in English, it's very difficult to me. But, i try your solution and great, it's work. Thanks for all.
Re: Different skins
Posted: Sun Jun 10, 2018 6:21 pm
by Navman2854
kondi754 wrote:Erik2 wrote:With the profileration of new quality skins available I have a question to the devs.
It would be useful to be able to add skins to a scenario or campaign folder and then add these skins to on-map or spawned units, player- or AI-owned.
These could really add immersion to scenarios and campaigns.
Skins should be expanded to air and naval units as well. The various camos changed quite a bit during the war, also for these units.
+1
+2
Re: Different skins
Posted: Sun Jun 10, 2018 7:59 pm
by Carius
Need some Italian patterns.
Re: Different skins
Posted: Sun Jun 10, 2018 9:02 pm
by 13obo
Are all of these historical camouflages or are you experimenting now, kondi? There are so many, it feels like every tank was painted different colour in ww2!
Re: Different skins
Posted: Sun Jun 10, 2018 9:07 pm
by nono hard et heavy
Carius wrote:Need some Italian patterns.
Hello. Answer to my question by Kondi : Camo for Italians doesn't work, aircraft and warships - the game designers didn't foresee the use of camouflage (only land vehicles and guns), at least for this moment. Also, infantry units don't have the possibility to change uniforms. Wait.
Re: Different skins
Posted: Sun Jun 10, 2018 10:25 pm
by kondi754
13obo wrote:Are all of these historical camouflages or are you experimenting now, kondi? There are so many, it feels like every tank was painted different colour in ww2!
I try to make my camouflages as compatible as possible with the historical ones.
While creating them, I'm based on real ones, I think that another path doesn't make sense.
When it comes to German painting of vehicles, it was very modest until 1942.
The real development of camouflages is the battle of Kursk.
As part of one large tactical unit, which is a division or even an armored regiment, the variety of camouflage was enormous.
It can be said that each company had its own painting.
The truth is also that other patterns were painted on artillery units vehicles and guns, so here's a bit simplified.

Re: Different skins
Posted: Sun Jun 10, 2018 10:42 pm
by terminator
Ferdinand N°150100
The last one Ferdinand: the Ferdinand N°150100 Niebelungen
The vehicle always carries its rust-proofing red livery and was covered by the workers of the factory of grafitis in the chalk.

- Ferdinad(Last).jpg (76.47 KiB) Viewed 3855 times

- Ferdinad(Last).png (84.79 KiB) Viewed 3855 times

- antirouille_land_germany.png (5.57 KiB) Viewed 3855 times
Re: Different skins
Posted: Sun Jun 10, 2018 10:45 pm
by kondi754
Example:
camo used by German on Italian front
1st battalion (abteilung), 4th Pz-Rgt, Italy, May-June 1944