Page 8 of 24
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 6:40 am
by terminator
- Security Guards :

- Ostheer unit 1.png (33.31 KiB) Viewed 3862 times
- Sniper :

- Icons_portraits_unit_german_sniper_s_portrait.png (22.92 KiB) Viewed 3856 times
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 2:28 pm
by LNDavoust
Very cool stuff, although I wonder which mechanics/role do you plan for those new troops.
Regarding the "Security Guards"... u mean something like military police? There is a very iconic uniform for Feldgendarms with a metal plaque in the chest thath came from the old Prussia days but also used by the Nazis.
I am not an expert in the field by any mean (wiki level) but maybe you want to reconsider this particular portrait.
https://en.wikipedia.org/wiki/Feldgendarmerie
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 2:57 pm
by terminator
The pictures are 64 x 64 !

- Feldengendarm.png (7.02 KiB) Viewed 3839 times
Example :
viewtopic.php?f=374&t=82935&start=100#p749673
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 3:15 pm
by kondi754
I like these thumbnails, great work
I understand that these specializations allow player to recruit additional types of units?
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 4:25 pm
by terminator
kondi754 wrote: ↑Tue Dec 04, 2018 3:15 pm
I like these thumbnails, great work
I understand that these specializations allow player to recruit additional types of units?
Yes
I forgot a last specialisation (n°7) : Conscripts or Recruits.
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 4:30 pm
by Igor1941
terminator wrote: ↑Tue Dec 04, 2018 6:40 am
- Security Guards :
Ostheer unit 1.png
- Sniper :
Icons_portraits_unit_german_sniper_s_portrait.png
Company of Heroes 2? No)))?
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 5:41 pm
by terminator
Igor1941 wrote: ↑Tue Dec 04, 2018 4:30 pm
terminator wrote: ↑Tue Dec 04, 2018 6:40 am
- Security Guards :
Ostheer unit 1.png
- Sniper :
Icons_portraits_unit_german_sniper_s_portrait.png
Company of Heroes 2? No)))?
Yes, good answer
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 5:48 pm
by terminator
I think of having to find a small bug in the
animation of the
volkssturm for the
panzerfaust :

- Screenshot 1074.png (307.59 KiB) Viewed 3809 times
It is not so obvious to see, it is necessary to zoom to the max and to observe the panzerfaust. For the
animation of the attack, we have the impression that he does not stop jumping very slightly.
I think I have found the solution in the file
effectSequences.txt :
Before (original setting) :

- Bazooka(1).JPG (15.24 KiB) Viewed 3809 times
After (modification, better animation) :

- Bazooka(2).JPG (16.06 KiB) Viewed 3809 times
Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 7:57 pm
by SirAllan
Hi again Term
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better
But as usual I'm missing the download links
Is it right that the latest one is the 1.05, which is rather old
Is it because the new patch 7.1.4 are making roblems
Please inlight us desperate unpatient waiting gamers

Re: Forgotten Units Mod and stuff...
Posted: Tue Dec 04, 2018 10:43 pm
by terminator
I found a second small bug with the animation of the volkssturm for the panzerfaust. After the animation of the shooting of the panzerfaust, there is a quite small explosion at the end of the panzerfaust (?)
If we delete this line which seems to me useless, this small explosion disappears :

- Bazooka(3).JPG (42.89 KiB) Viewed 3784 times
Re: Forgotten Units Mod and stuff...
Posted: Wed Dec 05, 2018 7:41 am
by terminator
SirAllan wrote: ↑Tue Dec 04, 2018 7:57 pm
Hi again Term
As usual you have many greate ideas, which look both interesting and promising, that would improve our gaming joy and experiance, in short make a good game even better
But as usual I'm missing the download links
Is it right that the latest one is the 1.05, which is rather old
Is it because the new patch 7.1.4 are making roblems
Please inlight us desperate unpatient waiting gamers
The problem with patches is that it is necessary to start all over again every time with the
units.csv file
I changed my way of making with this file
units.csv, all the modifications will be added to the end

as this :

- ForgottenUnitsMod(1).JPG (76.98 KiB) Viewed 3764 times
Example with Security Unit :

- Screenshot 1089.png (114.92 KiB) Viewed 3764 times
The same principle for the other files (example
effectSequences.txt) :

- ForgottenUnitsMod(2).JPG (21.39 KiB) Viewed 3760 times
Re: Forgotten Units Mod and stuff...
Posted: Wed Dec 05, 2018 8:28 am
by terminator
For the
Recruits, all the units stand. For the normal units, one unit is always on the knees (not modified) :

- Screenshot 1091.png (996.47 KiB) Viewed 3752 times
Re: Forgotten Units Mod and stuff...
Posted: Wed Dec 05, 2018 8:41 am
by terminator
Nobody noticed that a unit for
German Infantry '43 makes strange movements with the hands ?

- Screenshot 1091b.png (164.6 KiB) Viewed 3748 times
The explication :

- Capture d’écran (83).jpg (164.51 KiB) Viewed 3748 times
If you correct
infantry43idle by
infantryidle for German Infantry '43 everything is back to normal again

Or maybe German Infantry '43 should have
Panzerfaust instead of
Grenade 
Re: Forgotten Units Mod and stuff...
Posted: Wed Dec 05, 2018 4:20 pm
by SirAllan
ok Term
I can understand it's a pain and hard work, when they make a new patch.
I can see you now are at ver. 2.0
But will it be to much to ask, if you will let us not so good or wannabe moders get a download of your work (units.csv)

Re: Forgotten Units Mod and stuff...
Posted: Thu Dec 06, 2018 4:16 am
by terminator
SirAllan wrote: ↑Wed Dec 05, 2018 4:20 pm
ok Term
I can understand it's a pain and hard work, when they make a new patch.
I can see you now are at ver. 2.0
versio 2.0 because I quite start over (by basing me of course what I have already made)
SirAllan wrote: ↑Wed Dec 05, 2018 4:20 pm
But will it be to much to ask, if you will let us not so good or wannabe moders get a download of your work (units.csv)
When it will be ready, I have another 3 units to be made.

- Screenshot 140.png (585.65 KiB) Viewed 3709 times
Re: Forgotten Units Mod and stuff...
Posted: Thu Dec 06, 2018 6:10 am
by terminator
Re: Forgotten Units Mod and stuff...
Posted: Thu Dec 06, 2018 6:15 am
by terminator
3. Minelayer :

- ddb6adbf30addc38c0708bd472138a86.jpg (479.61 KiB) Viewed 3702 times
The Result :

- Screenshot 1096.png (272.1 KiB) Viewed 3702 times

- Screenshot 1097.png (300.93 KiB) Viewed 3702 times
Re: Forgotten Units Mod and stuff...
Posted: Thu Dec 06, 2018 6:16 am
by terminator

- Screenshot 1101.png (347.39 KiB) Viewed 3701 times
Re: Forgotten Units Mod and stuff...
Posted: Thu Dec 06, 2018 7:05 am
by terminator
What is the interest of the "
Light Infantry"
For me the "
Light Infantry" is not a real
Reco Unit but it has one of the quality a
Reco Unit has =
Flexible Pathing :

- Screenshot 1108.png (318.3 KiB) Viewed 3693 times
Example :
Step 1 :

- Screenshot 1106.jpg (378.69 KiB) Viewed 3696 times
Step 2 :

- Screenshot 1107.jpg (336.89 KiB) Viewed 3696 times
The Panzerknacker Team can now do its job...
Re: Forgotten Units Mod and stuff...
Posted: Thu Dec 06, 2018 9:44 am
by SirAllan
A great Thx to you Term
Your work are looking very promissing (as usual) and I'm looking forward to have a go with it
