Re: Erik's campaigns
Posted: Fri Jul 06, 2018 9:58 am
Sorry Erik the file seem not to be there anymore 
That's not what he meant, Erik, it's the prim. objective not triggering "complete" even if no truck escaped the map (see here)Erik2 wrote: There are other players who have managed to win Border Raid (I did...). The key is to set up your units so that no trucks slip through to the exit locations.
It is difficult, so I may rebalance this scenario by removing an exit or two or add one more British raiding unit.
I'll take a look at that, too, if you don't mind (the downloadable extra file "14Albert" you posted a few days ago)Erik2 wrote:I don't know how you managed to lose Albert in 2 turns.
I just played the first 4 turns of the scenario from the editor without losing.
OK, thanks for your work!Erik2 wrote: ↑Fri Jul 06, 2018 8:40 am I don't know how you managed to lose Albert in 2 turns.
I just played the first 4 turns of the scenario from the editor without losing.
I don't understand this two! I have played it a few days ago, and it worked correct (always draw). Than I implemented the new files that you have delivered and *BäM* (Baem), since than is always after one (!!!) or two rounds finito (game over). Than I removed the new files and replaced it with the older, but the problem stays.
There are other players who have managed to win Border Raid (I did...). The key is to set up your units so that no trucks slip through to the exit locations.
I have done this, I have placed my units under the exit symbols, and it worked, no truck escaped. But the result was a draw and my boss was very upset! In one try I killed all trucks (I think so, because no one came anymore), but left the reconnaisance car alive and *baem* , "draw" and my boss was angry again ...
It is difficult, so I may rebalance this scenario by removing an exit or two or add one more British raiding unit.
One of my units is a relative useless universal carrier, the only thing he could attack, is the supply tent, but then he is missing at the the exit points.
Edit: Attached new slightly easier Border scenario
super
Edit2: Hm, looks like I can no longer attach zipped files. Tried both methods.
Anyway, the campaign file has been updated (same version).
have funGabeKnight wrote: ↑Fri Jul 06, 2018 11:34 amThat's not what he meant, Erik, it's the prim. objective not triggering "complete" even if no truck escaped the map (see here)Erik2 wrote: There are other players who have managed to win Border Raid (I did...). The key is to set up your units so that no trucks slip through to the exit locations.
It is difficult, so I may rebalance this scenario by removing an exit or two or add one more British raiding unit.
Correct!I'll take a look at that, too, if you don't mind (the downloadable extra file "14Albert" you posted a few days ago)Erik2 wrote:I don't know how you managed to lose Albert in 2 turns.
I just played the first 4 turns of the scenario from the editor without losing.
I can confirm this - no matter what I do it ends with a draw - I could be more fun if the brencarrier was a heavy machinegun unit inside the brencarrierErik2 wrote: ↑06 Jul 2018 08:40
I don't know how you managed to lose Albert in 2 turns.
I just played the first 4 turns of the scenario from the editor without losing.
I don't understand this two! I have played it a few days ago, and it worked correct (always draw). Than I implemented the new files that you have delivered and *BäM* (Baem), since than is always after one (!!!) or two rounds finito (game over). Than I removed the new files and replaced it with the older, but the problem stays.
There are other players who have managed to win Border Raid (I did...). The key is to set up your units so that no trucks slip through to the exit locations.
I have done this, I have placed my units under the exit symbols, and it worked, no truck escaped. But the result was a draw and my boss was very upset! In one try I killed all trucks (I think so, because no one came anymore), but left the reconnaisance car alive and *baem* , "draw" and my boss was angry again ...
It is difficult, so I may rebalance this scenario by removing an exit or two or add one more British raiding unit.
One of my units is a relative useless universal carrier, the only thing he could attack, is the supply tent, but then he is missing at the the exit points.
Edit: Attached new slightly easier Border scenario
super
Edit2: Hm, looks like I can no longer attach zipped files. Tried both methods.
Anyway, the campaign file has been updated (same version).
Johann III wrote: ↑Sat Jul 07, 2018 5:28 pm Hi and first thanks for all these campaigns. I use OoB just for a few days and I'm not sure about two things.
1. Are your scenarios following each other, regardless of outcome, or are there any branches inbetween (like in Panzer General)? (Does OoB allow branching?)
I don't know what you mean, but the outcome decides about the fothgoing of the campaign!
In most cases a defeat will end it!
2. I'm not very good at these games (although I still enjoy them) and when I played the Lodz scenario a few days ago, I basically lost all of my troops in the end. Before, I managed to fulfill some objectives, though. I was still wondering why I did get a draw instead of a loss, because I don't think I fulfilled the main objective.
And this game is easy to learn, but hard to playEspecially the energy of a unit is very critical! you should always try to let them make a pause (if possible)!
What I meant was if at some points in Eric's campaigns (esp. the German Grand Campaign) one can choose the scenario to continue with, based on outcome. For example, a major victory allows me to play another scenario next, whereas with a minor victory I don't get this choice.
Thanks for the explanation. When I played the Lodz scenario, I was a bit surprised that I did not get a defeat. I had fulfilled some goals, but my troops were basically destroyed in the end, still the game ended with a draw. I thought I should have gotten a defeat. Is this intended?
In my Lodz play, I think I achieved only 1 out of 5 primary goals, and a few secondary goals -- could this still lead to a Draw? I was assuming that it should give me a defeat...
Gabe, thanks also!! Wanted to add this earlier but been having all kinds of forum login issues lately