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Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 12:39 pm
by nehi
how to dispatch admiral? its always telling me he has to rest in port, but so far i wasnt able to remove him even there

stormy sea happened, then ive disembarked arty 6/10 it jumped immediately to 10/10

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 1:02 pm
by Robotron
Good find! Fixed. Anything else?

Will have a look at that arty thing.

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 1:04 pm
by nehi
save

it happend different way, i havent noticed it healed instantly (i just clicked repair button, but when it wasnt shining i went to another unit)

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 1:11 pm
by Robotron
Fixed. However this will only work in V4.71 and won't help for your current game.

Unless any more bugs or suggestions are reported, I'll upload Scriptfix 4.71 today at 6PM.

As for the MP crash issue: still no clue without logfile.

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 1:58 pm
by Zombo
Here's the file

Austrian Howies: shouldn't the extra damage be vs fortresses only (if feasible) ? those 350mm had little added value as campaign artillery.
Also, if the latter is feasible I suggest prolonging the event's effect to 4 turns, allow Germans an extra shot ( the howies wouldn't have been withdrawn until the fortress was breached). Also, I don't think it's necessary to link the event to Austrian current ammo, as the howies were delivered with their own complement of (very specific) ammo and they being adequately supplied would have little to do with what is going on on the Serbian front (or elsewhere) at the same moment

btw, initial French attack into Alsace-Lorraine was really good, with all French units dropping to yellow effectiveness - an adequate way of representing the historical disaster (I would still plead for a reinforced entrenchment level, but hey...)

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:03 pm
by Argentum
When attacking a light cruiser near shore, it can retreat to shore and game crashes.

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:18 pm
by Robotron
@Argentum: are you saying the cruiser is retreating on land or is the cruiser trying to retreat onto water and then the game crashes? Savegame and logfile please.
ยง4: IF YOU EXPERIENCE A CRASH:
If the game crashes and you wish the crash to get fixed, please provide as much info as possible or I won't be able to help!

First try and see whether the crash is reproducable by restarting from the last autosave.endturn! Do this at least twice!

If the game keeps crashing please provide the last savegame (autosave.endturn) before the crash or the ctgw.log (usually to be found in your Documents folder, so look in "My Documents\My Games\Commander The Great War".
Put the ctgw.log and/or autosave.endturn files into a .zip or .rar archive and attach them to your post using the forum's "upload attachment" feature in the bottom left corner of the reply box.
NOTE: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report BEFORE reloading the game.

Alternatively you can just post the "error" message at the end of the ctgw.log, usually this holds enough information to fix a bug but in some cases the last savegame is required for me to get the "bigger picture".
@Zombo: this logfile is from turn#8. I thought you reported about the inability to host a MP game at all? So DID MP work until turn 8 or what? :?

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:31 pm
by Argentum
Files
And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:40 pm
by Robotron
Thanks Argentum, now I was able to fix that bug. :)

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:43 pm
by Robotron
Argentum wrote: And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.
Again, savegame.

And PLEASE guys, don't edit your bug reports to report new bugs you remember but post new posts or else I might miss your edits. Thanks.

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:46 pm
by nehi
Robotron wrote:
Argentum wrote: And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.
Again, savegame.

And PLEASE guys, don't edit your bug reports to report new bugs you remember but post new posts or else I might oversee your edits. Thanks.
its there from the former 4.x

italian collapse points are counted as entente when its cp, even when italy unit visits italian major city it triggers conquered event

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:48 pm
by Robotron
nehi wrote: italian collapse points are counted as entente when its cp, even when italy unit visits italian major city it triggers conquered event
I fixed that for V4.7. Is this still happening?

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:51 pm
by nehi
Robotron wrote:
I fixed that for V4.7. Is this still happening?
good point, i hope argentum has 4.7

italy didnt join my alliance, so i cant tell

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 2:55 pm
by Argentum
Italian collapse points.

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 3:07 pm
by Zombo
Logfile is from SP game
I can't play MP

I thought maybe it would contain something of interest

Has anyone else experienced the same thing? Nehi ?

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 3:16 pm
by nehi
Zombo wrote:Logfile is from SP game
I can't play MP

I thought maybe it would contain something of interest

Has anyone else experienced the same thing? Nehi ?
ive tried it just now, instant crash

[17:15:45][2536]data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)
[17:15:45][2536][C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)'
[17:15:45][2536][C]:-1(method IssueChallenge) std::exception: 'Lua Error:[C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)''
[17:15:46][2536]lua runtime error

Re: POTZBLITZ V4.7 (beta), JUL 1st

Posted: Sun Jul 02, 2017 3:22 pm
by Robotron
nehi wrote:
Zombo wrote:Logfile is from SP game
I can't play MP

I thought maybe it would contain something of interest

Has anyone else experienced the same thing? Nehi ?
ive tried it just now, instant crash

[17:15:45][2536]data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)
[17:15:45][2536][C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)'
[17:15:45][2536][C]:-1(method IssueChallenge) std::exception: 'Lua Error:[C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)''
[17:15:46][2536]lua runtime error
Fantastic! that might be VERY helpful! :D

Re: POTZBLITZ V4.71 (beta), JUL 2nd

Posted: Sun Jul 02, 2017 3:30 pm
by Robotron
ScriptFix V.471

https://drive.google.com/open?id=0B0N7V ... W9QSW1ablk

Also addresses the MP crash bug. *keeps fingers crossed* 8)

GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!

Re: POTZBLITZ V4.71 (beta), JUL 2nd

Posted: Sun Jul 02, 2017 3:48 pm
by nehi
Robotron wrote: Also addresses the MP crash bug. *keeps fingers crossed* 8)

GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!
mp can be set up

Re: POTZBLITZ V4.71 (beta), JUL 2nd

Posted: Sun Jul 02, 2017 3:54 pm
by Robotron
nehi wrote:
Robotron wrote: Also addresses the MP crash bug. *keeps fingers crossed* 8)

GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!
mp can be set up
CAN? You mean it's working? ohboyohboyohboyohboyohboy! Well then, good luck and good fun! :D